Expanse: Virtual Booster
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Mechanics | Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Shiftsand Mire enters the battlefield tapped.
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When Kir, Sands of Rage enters the battlefield from your library, it deals 1 damage to each opponent.
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When Warrenfinder enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand.
0/1
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Decay (If you control a permanent with Decay at the beginning of your upkeep, sacrifice a permanent.)
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![]() ![]() ![]() ![]() ![]() ![]() There are few stable oases in the expanse, but those that do exist become safe havens for the people who wander it.
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Shiftsand Peaks enters the battlefield tapped.
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Shiftsand Tangle enters the battlefield tapped.
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Shiftsand Oasis enters the battlefield tapped.
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Double Strike, Prowess
0/1
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Shiftsand Mire enters the battlefield tapped.
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Shiftsand Flats enters the battlefield tapped.
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The strange energies of the expanse can cause unexpected shifts in physiology. Sometimes permanently.
3/3
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Shiftsand Mire
(common, foil)
Kir, Sands of Rage
(rare)
Warrenfinder
(uncommon)
Paradisaical Vestige
(uncommon)
Expansive Wastes
(uncommon)
Shiftsand Peaks
(common)
Shiftsand Tangle
(common)
Shiftsand Expanse
(common)
Shiftsand Oasis
(common)
Kobold Firedancer
(common)
Shiftsand Mire
(common)
Shiftsand Flats
(common)
Expanse Kobold
(common)
Expanse Wanderer
(common)
Channeller of the Expanse
(common)