Expanse
Expanse by continuumg
19 cards in Multiverse
10 commons, 3 uncommons, 6 rares
3 colourless, 1 white, 1 red, 1 green, 13 land
4 comments total
Lots of deserts, {c}, transform, and mutants
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Mechanics | Skeleton |
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1/1
The strange energies of the expanse can cause unexpected shifts in physiology. Sometimes permanently.
3/3






There are few stable oases in the expanse, but those that do exist become safe havens for the people who wander it.
Decay (If you control a permanent with Decay at the beginning of your upkeep, sacrifice a permanent.)
: Add one mana of any colour.

Double Strike, Prowess
0/1
When Warrenfinder enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand.
0/1
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Yeah, I agree with the word order. I’m not going to be adding reminder text of abilities that I, myself, treat as evergreen, though. I’m not trying to sell my sets to new players or anything.
That's actually pretty strong combination of abilities for a common. I guess the 0 power makes it more balanced. You should include the reminder text for both abilities on this card like on Vampire of the Dire Moon. And I think Double strike should come before Prowess.
That's neat. I do feel you could lessen the
commitment in the second ability.
Not the Shards of Rabiah one.