Expanse by continuumg

19 cards in Multiverse

10 commons, 3 uncommons, 6 rares

3 colourless, 1 white, 1 red, 1 green, 13 land

4 comments total

Lots of deserts, {c}, transform, and mutants

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Mechanics | Skeleton

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Decay (If you control a permanent with Decay at the beginning of your upkeep, sacrifice a permanent.)
{t}: Add one mana of any colour.
Creature – Kobold Shaman
Double Strike, Prowess
last 2019-09-21 17:21:00 by continuumg
Creature – Kobold Druid
When Warrenfinder enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand.
Creature – Kobold Shaman
Other Kobold creatures you control get +2/+1.
Tap an untapped Kobold creature you control: Add {c} to your mana pool.
Creature – Human Nomad
{c}: Transform Expanse Wanderer until end of turn.
{c}{c}: Transform Expanse Wanderer.
Expanse Mutant
Creature – Human Mutant
The strange energies of the expanse can cause unexpected shifts in physiology. Sometimes permanently.
1 comment
2016-07-18 20:09:24 by Link

Recent comments: (all recent activity)
On Kobold Firedancer:

Yeah, I agree with the word order. I’m not going to be adding reminder text of abilities that I, myself, treat as evergreen, though. I’m not trying to sell my sets to new players or anything.

On Kobold Firedancer:

That's actually pretty strong combination of abilities for a common. I guess the 0 power makes it more balanced. You should include the reminder text for both abilities on this card like on Vampire of the Dire Moon. And I think Double strike should come before Prowess.

On Expanse Wanderer:

That's neat. I do feel you could lessen the {c} commitment in the second ability.

On Shiftsand Flats:

Not the Shards of Rabiah one.

(All recent activity)
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