Rebellion on Ravnica : Card List

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Mechanics

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 9th Ward Captain White Uncommon 4{3}{w} Creature – Human Rebel 2 3 First strike, vigilance
Converge — When 9th Ward Captain enters the battlefield, up to X target creatures each get +1/+1 gain first strike and vigilance until end of turn, where X is the number of colors of mana spent to cast 9th Ward Captain.
0
2 Embodiment of Justice White Rare 6{4}{w}{w} Creature – Angel 4 3 Flying, indestructible
Formation{2}{w}, {t}: Target attacking or blocking creature gains flying and indestructible until end of turn. Activate this ability only if Embodiment of Justice isn't attacking or blocking.
0
3 Infantry Leader White Uncommon 3{2}{w} Creature – Human Soldier 2 2 Whenever Infantry Leader deals combat damage to a player, put a 1/1 red and white Soldier creature token onto the battlefield.
{1}{w}, {t}: Until end of turn, whenever target attacking or blocking creature deals combat damage to a player, put a 1/1 red and white Soldier creature token onto the battlefield. Activate this ability only if Infantry Leader isn't attacking or blocking.
0
4 Selesnyan Evangel White Common 2{1}{w} Creature – Human Dryad 2 2 Unity (As an additional cost to cast this spell, you may tap any number of untapped creatures you control.)
When Selesnyan Evangel enters the battlefield, you gain 2 life for each creature that united to cast it.
0
5 Sunshield Legionaire White Uncommon 2{1}{w} Creature – Human Soldier 1 2 Flash
When Sunshield Legionaire enters the battlefield, tap target creature.
Formation{1}{w}, {t}: Tap target creature. Activate this ability only during combat and only if Sunshield Legionaire isn't attacking or blocking.
0
6 Worldsoul's Judgment White Uncommon 2{1}{w} Sorcery Unity (As an additional cost to cast this spell, you may tap any number of untapped creatures you control.)
Exile target creature with power X or less, where X is two plus the number of creatures that united to cast Worldsoul's Judgment.
0
7 Cloudscape Mentor Blue Uncommon 4{3}{u} Creature – Vedalken Rebel 3 1 Flying
Converge — When Cloudscape Mentor enters the battlefield, up to X target creatures each get +1/+1 and gain flying until end of turn, where X is the numbers of colors of mana spent to cast Cloudscape Mentor.
0
8 Cryogenic Ooze Blue Uncommon 4{2}{u}{u} Creature – Ooze 3 3 Incubate (You may have this creature enter the battlefield tapped. If you do, it enters the battlefield with a +1/+1 counter on it and doesn't untap during your next untap step.)
Whenever Cryogenic Ooze attacks, tap up to one target creature. If Cryogenic Ooze has a +1/+1 counter on it, that creature doesn't untap during its controller's next untap step.
0
9 Developing Beetleform Blue Common 3{2}{u} Creature – Human Insect 2 1 Flying
Incubate (You may have this creature enter the battlefield tapped. If you do, it enters the battlefield with a +1/+1 counter on it and doesn't untap during your next untap step.)
0
10 Flashstep Blue Common 1{u} Instant Target creature gets +1/+1 and can't be blocked until end of turn.
Spellgraft {1}{u} ({1}{u}, exile this card from your graveyard: Add this card's effects to target instant or sorcery spell you control. )
0
11 Haphazard Research Blue Uncommon 4{3}{u} Sorcery Draw three cards, then discard a card.
Spellgraft {4}{u}{u} ({4}{u}{u}, exile this card from your graveyard: Add this card's effects to target instant or sorcery spell you control. )
0
12 Repulsor Wave Blue Common 2{1}{u} Instant Return target creature to its owner's hand.
Spellgraft {1}{u} ({1}{u}, exile this card from your graveyard: Add this card's effects to target instant or sorcery spell you control. )
0
13 Reverberating Thoughts Blue Common 1{u} Instant Draw a card.
Spellgraft {u} ({u}, exile this card from your graveyard: Add this card's effects to target instant or sorcery spell you control. )
0
14 Thought Shortage Blue Rare 3{1}{u}{u} Instant Counter target spell.
Spellgraft {3}{u}{u} ({3}{u}{u}, exile this card from your graveyard: Add this card's effects to target instant or sorcery spell you control. )
0
15 Ubul Sar Grotesque Black Uncommon 6{5}{b} Creature – Zombie Rebel 3 5 Deathtouch
Converge — When Ubul Sar Grotesque enters the battlefield, any number of target creatures each get +1/+1 and gain deathtouch until end of turn, where X is the number of colors of mana spent to cast Ubul Sar Grotesque.
0
16 Aggression Injection Red Uncommon 2{1}{r} Instant Target creature gains double strike until end of turn. If this effect was grafted onto a spell, that creature also gains trample until end of turn.
Spellgraft {2}{r} ({2}{r}, exile this card from your graveyard: Add this card's effects to target instant or sorcery spell you control. )
0
17 Boros Drill Sergeant Red Common 3{2}{r} Creature – Minotaur Soldier 4 1 Trample
Formation{2}{r}, {t}: Target attacking or blocking creature gains trample until end of turn. Activate this ability only if Boros Drill Sergeant isn't attacking or blocking.
1 1473348680 on 08 Sep 2016 by Harrison
18 Engulfing Blaze Red Uncommon 3{2}{r} Sorcery Engulfing Blaze deals 2 damage to each creature without flying.
Spellgraft {2}{r} ({2}{r}, exile this card from your graveyard: Add this card's effects to target instant or sorcery spell you control. )
0
19 Extramplify Red Rare 3{1}{r}{r} Instant Copy target instant or sorcery spell. You may choose new targets for the copies. (Effects granted to that spell by spellgraft abilities are copied, too.)
Spellgraft {3}{r}{r} ({3}{r}{r}, exile this card from your graveyard: Add this card's effects to target instant or sorcery spell you control. )
0
20 Jubilant Slasher Red Common 2{1}{r} Creature – Goblin Warrior 2 1 Carnage — Jubilant Slasher enters the battlefield with a +1/+1 counter on it if an opponent lost life this turn.
{2}: Jubilant Slasher gains menace until end of turn.
0
21 Mercenary Contract Red Common 3{2}{r} Sorcery Put two 1/1 red Goblin creatures onto the battlefield.
Spellgraft {2}{r} ({2}{r}, exile this card from your graveyard: Add this card's effects to target instant or sorcery spell you control. )
0
22 Ogre Convict Red Common 4{3}{r} Creature – Ogre Rebel 3 3 When Ogre Convict enters the battlefield, you may destroy target Gate. 0
23 Pyromancer's Pulse Red Uncommon 3{1}{r}{r} Instant Converge — Pyromancer's Pulse deals X plus 2 damage to target creature or player, where X is the number of colors of mana spent to cast Pyromancer's Pulse. 0
24 Steam Blast Red Common 2{1}{r} Instant Steam Blast deals 2 damage to target creature or player.
Spellgraft {2}{r} ({2}{r}, exile this card from your graveyard: Add this card's effects to target instant or sorcery spell you control. )
0
25 Temporary Induction Red Common 4{3}{r} Sorcery Gain control of target creature. That creature gets +1/+0 until end of turn.
Spellgraft {4}{r} ({4}{r}, exile this card from your graveyard: Add this card's effects to target instant or sorcery spell you control. )
0
26 Tin Street Rabblerouser Red Uncommon 3{2}{r} Creature – Goblin Rebel 2 1 Haste
Converge — When Tin Street Rabblerouser enters the battlefield, up to X other target creatures each get +1/+1 and gain haste until end of turn, where X is the number of colors of mana spent to cast Tin Street Rabblerouser.
0
27 Captain of Old Phrav Green Mythic 6{5}{g} Creature – Loxodon Rebel 5 5 Trample
Converge — When Captain of Old Phrav enters the battlefield, search your library for a creature card with converted mana cost X or less, where X is the number of colors of mana spent to cast Captain of Old Phrav. Then, shuffle your library.
0
28 Might of the Worldsoul Green Common 3{2}{g} Sorcery Unity (As an additional cost to cast this spell, you may tap any number of untapped creatures you control.)
Put two +1/+1 counters on target creature, then put an additional +1/+1 counter on that creature for each creature that united to cast Might of the Worldsoul.
0
29 New Dawn Orator Green Uncommon 5{4}{g} Creature – Centaur Shaman Rebel 4 3 Trample
Converge — When New Dawn Orator enters the battlefield, up to X target creatures each get +1/+1 and gain trample until end of turn, where X is the number of colors of mana spent to cast New Dawn Orator.
0
30 Seed Searching Green Rare 3{2}{g} Sorcery Search your library for a creature or land card, reveal it, and put it into your hand. Then, shuffle your library.
Overcharge {g} (You may cast this spell for its overcharge cost. If you do, skip your next untap step.)
0
31 Spearhorn Boar Green Common 5{3}{g}{g} Creature – Boar 4 4 Overcharge {2}{g} (You may cast this spell for its overcharge cost. If you do, skip your next untap step.) 0
32 Wolfpack Dryad Green Uncommon 5{3}{g}{g} Creature – Dryad Shaman 2 3 Unity (As an additional cost to cast this spell, you may tap any number of untapped creatures you control.)
When Wolfpack Dryad enters the battlefield, put a 2/2 green Wolf creature token onto the battlefield for each creature that united to cast it.
0
33 Living Temple Multicolour Rare 2{g}{w} Creature – Elemental Construct 0 0 Unity (As an additional cost to cast this spell, you may tap any number of untapped creatures you control.)
Living Temple enters the battlefield with a +1/+1 counter on it for each creature that United to cast it.
When Living Temple leaves the battlefield, put a 1/1 green Saprlling creature token onto the battlefield for each +1/+1 counter on it.
0
34 Root-Kin Champion Multicolour Common 4{2}{w}{g} Creature – Plant Elemental Knight 2 2 First strike
Unity (As an additional cost to cast this spell, you may tap any number of untapped creatures you control.)
Root-Kin Champion enters the battlefield with a +1/+1 counter on it for each creature that united to cast it.
0
35 Weird Exemplar Multicolour Uncommon 5{2}{u/r} Creature – Weird Wizard 1 1 Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast a noncreature spell, put a 1/1 red and blue Weird token onto the battlefield.
{t}: Target Weird creature gets +X/+0 until end of turn, where X is Weird Exemplar's power.
0
36 Sunhome Lieutenant Multicolour Rare 9{3}{w/r}{w/r} Creature – Minotaur Soldier 3 3 Double strike
Formation{1}{w/r}{w/r}, {t}: Target attacking or blocking creature gains double strike until end of turn. You can't activate this ability of Sunhome Lieutenant is attacking or blocking.
0
37 *Prophetic Prisim Artifact Uncommon 2{2} Artifact When Prophetic Prism enters the battlefield, draw a card.
{1}, {t}: Add one mana of any color to your mana pool.
0
Rebellion on Ravnica : Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics