Rings of Erendale: Rings of Erendale/Sharna Megacycles

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Mechanics | Skeleton | Rings of Erendale/Sharna Megacycles | World building | Color Pairs

Creatures

Off color activate cycle. Must feel like something the color should have access to:

  1. W - {u/g} to grant hexproof - Elf
  2. U - (W/R) to grant (first strike)
  3. B - {g/r} to grant (wither)
  4. R - (B/U) to grant (skulk?)
  5. G - (W/B) to grant (lifelink?)
  6. W - (R/B) to grant
  7. U - (B/G) to grant
  8. B - (W/U) to grant
  9. R - (G/W) to grant vigilance?
  10. G - (U/R) to grant

A tri color uncommon hybrid cycle:

  1. {2/g}{2/w}{2/u} or {g/w}{w/u}{u/g} = Bant = W/U + W/G (Erendale)
  2. {2/w}{2/u}{2/b} or {u/b}{b/w}{w/u} = Esper = WB + UB (Sharn)
  3. (2/U)(2/B)(2/R) or {b/r}{u/r}{u/b} = Grixis = RB + UR (Erendale)
  4. {2/b}{2/r}{2/g} or {b/r}{b/g}{r/g}= Jund = BG + BR (ErendLW)
  5. {2/r}{2/g}{2/w} or {r/g}{r/w}{g/w} = Naya = RW + RG (Sharn)
  6. {2/w}{2/b}{2/r} or {b/w}{w/r}{b/r} = Mardu = WB + WR (Sharn)
  7. {2/u}{2/r}{2/g} or {r/g}{g/u}{u/r} = Temur = UG + GR (Sharn
  8. {2/b}{2/g}{2/w} or {g/w}{g/b}{w/b} = Abzan = GW + GB (Erendale)
  9. {2/r}{2/w}{2/u} or {w/u}{u/r}{r/w} = Jeskai = WU + UR (Erendale)
  10. {2/g}{2/b}{2/u} or {u/b}{g/u}{b/g} = Sultai = UB + UG (Sharn)

Hybrid creatures with mirror tap effects of either color.

  1. WU ()
  2. UB (remove a counter / add addition counter ; tap to look at top two card of your library one graveyard+top (U) opponent graveyard and bottom; discard/draw; )
  3. BR ()
  4. RG (Gain life/damage opponents? ; Nacatl Hunt-Pride)
  5. GW ()
  6. WB: (life loss/ life gain; +1/+1 or -1/-1 ueoft)
  7. UR (can't block/be blocked; unblocked creature -1/-0 or +1/+0 ueoft; )
  8. BG (menace or can't be blocked by more than one creature?)
  9. RW (can't attack/can't block ; prevent deal.)
  10. GU (mill ; put card in graveyard on bottom of library / skulk, can't be blocked by greater power.)

Lands

Erendale:

  1. WU: Meandering River (Common) and Mystic Gate (Rare) ; brandywine - (Guildhouse with {t}:{c} and {w}}{u}+{t}: Effect)
  2. UR: Highland Lake (Common) and Cascade Bluffs (Rare) ; misty mountains
  3. RB: Cinder Barrens (Common) and Graven Cairns (Rare) ;
  4. BG: Foul Orchard (Common) and Twilight Mire {Rare} ; corruption of wild places + dead marshes
  5. GW: Tranquil Expanse/Elfhame Palace (Common) and Wooded Bastion (Rare)

Sharn:

  1. WB: Forsaken Sanctuary (Common) and Fetid Heath (Rare)
  2. BU: SUbmerged Boneyard/Salt Marsh (Common) and Sunken Ruins (Rare)
  3. UG: Woodland Stream (Common) and Flooded Grove (Rare)
  4. GR: Timber Gorge (Common) and Fire-Lit Thicket (Rare) ; fire to warn against witches winter
  5. RW: Stone Quarry (Common) and Rugged Prairie (Rare)

Updated on 05 Nov 2016 by KeresAcheron