Rings of Erendale: Rings of Erendale/Sharna Megacycles
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Mechanics | Skeleton | Rings of Erendale/Sharna Megacycles | World building | Color Pairs |
Creatures
Off color activate cycle. Must feel like something the color should have access to:
- W -
to grant hexproof - Elf
- U - (W/R) to grant (first strike)
- B -
to grant (wither)
- R - (B/U) to grant (skulk?)
- G - (W/B) to grant (lifelink?)
- W - (R/B) to grant
- U - (B/G) to grant
- B - (W/U) to grant
- R - (G/W) to grant vigilance?
- G - (U/R) to grant
A tri color uncommon hybrid cycle:
or
= Bant = W/U + W/G (Erendale)
or
= Esper = WB + UB (Sharn)
- (2/U)(2/B)(2/R) or
= Grixis = RB + UR (Erendale)
or
= Jund = BG + BR (ErendLW)
or
= Naya = RW + RG (Sharn)
or
= Mardu = WB + WR (Sharn)
or
= Temur = UG + GR (Sharn
or
= Abzan = GW + GB (Erendale)
or
= Jeskai = WU + UR (Erendale)
or
= Sultai = UB + UG (Sharn)
Hybrid creatures with mirror tap effects of either color.
- WU ()
- UB (remove a counter / add addition counter ; tap to look at top two card of your library one graveyard+top (U) opponent graveyard and bottom; discard/draw; )
- BR ()
- RG (Gain life/damage opponents? ; Nacatl Hunt-Pride)
- GW ()
- WB: (life loss/ life gain; +1/+1 or -1/-1 ueoft)
- UR (can't block/be blocked; unblocked creature -1/-0 or +1/+0 ueoft; )
- BG (menace or can't be blocked by more than one creature?)
- RW (can't attack/can't block ; prevent deal.)
- GU (mill ; put card in graveyard on bottom of library / skulk, can't be blocked by greater power.)
Lands
Erendale:
- WU: Meandering River (Common) and Mystic Gate (Rare) ; brandywine - (Guildhouse with
:
and
}
+
: Effect)
- UR: Highland Lake (Common) and Cascade Bluffs (Rare) ; misty mountains
- RB: Cinder Barrens (Common) and Graven Cairns (Rare) ;
- BG: Foul Orchard (Common) and Twilight Mire {Rare} ; corruption of wild places + dead marshes
- GW: Tranquil Expanse/Elfhame Palace (Common) and Wooded Bastion (Rare)
Sharn:
- WB: Forsaken Sanctuary (Common) and Fetid Heath (Rare)
- BU: SUbmerged Boneyard/Salt Marsh (Common) and Sunken Ruins (Rare)
- UG: Woodland Stream (Common) and Flooded Grove (Rare)
- GR: Timber Gorge (Common) and Fire-Lit Thicket (Rare) ; fire to warn against witches winter
- RW: Stone Quarry (Common) and Rugged Prairie (Rare)