Rings of Erendale: Skeleton

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Mechanics | Skeleton | Rings of Erendale/Sharna Megacycles | World building | Color Pairs


About Set Skeletons

A set skeleton is a tool to help you when structuring your set. It helps you keep the number of different types of card balanced across colours and balanced in line with the colour pie. It's particularly useful in early design when you're wanting to make sure you have the right amounts of creatures and other card types in the different colours.

To read more about skeletons, read Mark Rosewater's article "Design Skeletons".

About Set Skeletons In Multiverse

In Multiverse, set skeletons are a particular type of details page, using tables written in the Markdown Extra table syntax. Multiverse will generate the rows of the table for you. If you let Multiverse generate the whole skeleton, it will give you columns for Code, Slot and Card name. If you add extra columns by editing the title rows, then the Generate tab will create the right number of columns for each new row it generates.

Once you've generated your skeleton, each row will start with a link like "(CW01)". At first, these links will be in parentheses, to indicate that no card yet exists with that code. You can click on links like these to create a card with that code. Once those cards exist, the links will no longer be in parentheses. You can thus easily tell which slots in your skeleton have no card at all corresponding to them, and which have at least some information on a card (even if that card is not ready or not even complete).

Generate codes for:
White cards (also blue,
black, red and green cards)
commons, uncommons, rares and mythics (0 total)
Artifact cards commons, uncommons, rares and mythics (0 total)
Land cards commons, uncommons, rares and mythics (0 total)
For a total of 0 commons, 0 uncommons, 0 rares and 0 mythics (0 cards total).
(Note: This just generates the lines of the skeleton table. You can edit the table before you create any cards.)

Show frames: W U B R G Z H A L

Show rarities: C U R

Code Slot Notes
two mana 3/1 elf
Bleu bulky/flying defender, w/r hybrid lets it lose defender until end of turn
Wringwraith
"ring obbsedd halfling", small, u/b: give skulk ueot.
-medium size, U/B lets move its-1/-1 counters onto something else.
Explore reprint, rampant growth variant
WU
WU
WU
WU
UR - dwarf creature, generates colorless mana to play equipment or pay equip costs.
UR
UR
UR
BR
BR
BR - 5/3 3cc Renegade Demon/Wild Celebrants, or 2cc can't block
BR
BG
BG
BG - Rotting Mastodon, corrupted ent
BG
GW
GW - 1CC 2/4 Vanilla, Treefolk, Wilt-Leaf cavaliers[Khemba Kha-Regent]]] / Colossodon Yearling
GW
GW
WU
WU - CCC Talon Trooper
WU
WU
UR
UR
UR
UR
RB
RR
RB
RB
BG
BG
BG
BG
GW
GW
GW
GW
White Ring
Blue Ring
Black Ring
Red Ring
Green Ring
Sting/Orcrist
Palantir
Elvish Cloack - Hexproof + Skulk
101st Common?
WU Tapland
UR Tapland
RB Tapland
BG Tapland
GW Tapland
Filter Land
lone-drop 2/1 elf
Orc Lord +1/+1 (BR?)
Quest for the Lost Heir
WU
WU
UR
UR =Greedy Dwarf, steal equipment
RB
RB
BG
BG
GW
GW
WU - Dwarf Artificer, acts as an Equipment Enchantress
WU
WU
WU
UR - A Dragon, Hoards Artifacts
UR
UR
UR
RB - A Balrog
RB
RB
RB
BG
BG
BG
BG
WG
WG
WG
WG
WU Uncommon
UB Uncommon
BR Uncommon
RG Uncommon
GW Uncommon
WB Uncommon
UR Uncommon
BG Uncommon
RW Uncommon
GU Uncommon
Mythril Chainmail
Legendary Fire Ring
Legendary Water Ring
Legendary Air Ring