Planar Chaos Cards: Recent Activity
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Skeleton | Color Shifts |
Recent updates to Planar Chaos Cards: (Generated at 2025-05-03 00:22:09)
Planar Chaos Cards: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Skeleton | Color Shifts |
Recent updates to Planar Chaos Cards: (Generated at 2025-05-03 00:22:09)
IMO that's closer to Nature's Lore rather than Rampant Growth (the mix of the two).
Anyway, noooo. This is not cool.
One perhaps a bit more acceptable variant I had was:
> ~
> Instant/Sorcery? (C)
> As an additional cost to cast ~, sacrifice a creature.
> Search your library for a Swamp card and put that card onto the battlefield tapped. Then shuffle your library.
I still don't think it's that ideal, but at the very least it has a customary drawback which black effects are associated with. Plus the flavor makes sense since Swamps are made up of "dead matter". Also reminiscent of Blood Pet in a way.
Reminds me of Erratic Mutation.
Blue should have a weakness when it comes to dealing with resolved threats. Fortunately WotC has been as of late been weakening down and making more rare the "steal your permanents" stuff for a while now.
Both Narcolepsy & Claustrophobia are cards that make you both ask "Isn't this just removal?" which is bad. At least they don't actually remove the creature even if they practically do so - static abilities would still matter. Transforming creatures is "fine" I guess.
The problem with this design is that second option is rarely (if ever) going to be used. As such "Target creature gets +X/-X UEOT" makes much more sense as either a
or
card.
To sum up: IMO the card acts too much like straight-up removal (removing creature entirely instead of locking it down or "replacing" it) and is pretty much like a card that could be in two (other) colors already (both of which in this kind of "burn" effect make sense) so bleeding it into third is questionable as well.
White Colossapede. White gets creatures with this stats and bonus effects for this cost at rare, so it changes how the colour plays in limited without undercutting white's weaknesses.
Edit: "With" changed to "without" ; Colossapede changed to Hollowhenge Beast.
Darkness variant fused with Commencement of Festivities. By only preventing damage dealt to you this turn the card feels selfish and more black.
Planeshifted Akroma, Angel of Wrath and Akroma, Angel of Fury.
Yeah. I'm unsure if this a full exploration of a planar chaos reality or not.
Personally I don't see this as breaking an important weakness. Green couldn't get this. Blue can steal creatures, transform them into things and put them onto of their owners libraries. Blue has never been weak to creatures. And this so mana inefficient that it doesn't undermine blues weaknesses. For two mana blue can keep a creature tapped with effects like Narcolepsy or Ovinize.
Although I am unsure about the card. Does anyone else think this effect removes to many of blues weaknesses?
White Nightmare.
There's a line, though. You can have designs that aren't in a color's current mechanical slice of the pie, but still work philosophically and don't undercut the color's weaknesses, like most of the actual color-shifted cards in Planar Chaos. They wouldn't necessarily be printed today, because the color doesn't need it or it steps on the toes of another color, but it theoretically could. These are bends, and these are okay. On the other hand, there are cards like this, which eliminate important weaknesses of the color, don't necessarily even make sense philosophically, and could never be printed. The former is an interesting design challenge; the latter is just bad design. The other two cards in the set so far are the former; this is the latter.
The name of the set is "Planar Chaos cards." I think the point is to violate the colour pie.