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Skeleton

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# Name Colour Rarity Cost Type P T Code Card text Comments Recent comment
1 Bant Spellcaster White Common 3{2}{w} Creature – Human Cleric 3 3 CW03 {t}, {g}: Target creature gets +1/+2 until the end of turn.
{t}, {u}: Target creature gets flying until the end of turn.
0
2 Desperate Reinforcements White Common 4{3}{w} Sorcery CW04 Create two 2/2 white Knight creature tokens with vigilance. (Attacking doesn't cause those creatures to tap.) 0
3 Face Judgement White Common 2{1}{w} Instant CW07 Face Judgement deals 4 damage to target attacking or blocking creature. 0
4 Fearless Defuser White Common 2{1}{w} Creature – Human Soldier 2 2 CW02 Lifelink (Damage dealt by this creature also causes you to gain that much life.)
{1}, Sacrifice this creature: Destroy target artifact or enchantment.
0
5 Inspiring Overseer White Common 3{2}{w} Creature – Angel Cleric 2 1 CW10 Flying (This creature can't be blocked except by creatures with flying or reach.)
When this creature enters, you gain 1 life and draw a card.
0
6 Make Your Move White Common 3{2}{w} Instant CW08 Destroy target artifact, enchantment, or creature with power 4 or greater. 0
7 Packless Direwolf White Common 6{5}{w} Creature – Dog 5 5 CW05 When this creature enters, scry 3. (Look at the top 3 cards of your library, then put any number of them on the bottom and the rest on top in any order.) 0
8 Revitalize White Common 2{1}{w} Instant 1 1 CW09 You gain 3 life.
Draw a card.
0
9 Steel-Talon Eagle White Common 1{w} Creature – Bird 2 1 CW01 Flying (This creature can't be blocked except by creatures with flying and/or reach.) 0
10 Titan of Endurance White Common 7{4}{w}{w}{w} Creature – Giant 4 7 CW06 Vigilance (Attacking doesn't cause this creature to tap.) 0
11 Esper Spellcaster Blue Common 3{2}{u} Creature – Human Wizard 3 3 CU03 {w}, {t}: Target creature gains vigilance until the end of turn.
{b}, {t}: Target creature gets -2/-2 until the end of turn.
0
12 Faerie Seeker Blue Common 1{u} Creature – Faerie 1 1 CU01 Flying (This creature can't be blocked except by creatures with flying and/or reach.)
When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
0
13 Merfolk Shorekeeper Blue Common 2{1}{u} Creature – Merfolk Knight 3 3 CU02 Defender (This creature can't attack.)
As long as you've cast a noncreature spell this turn, this creature may attack as thought it didn't have defender.
0
14 Grixis Spellcaster Black Common 3{2}{b} Creature – Human Sorcerer 3 3 CB03 {u}, {t}: Target creature gets -2/-1 until the end of turn.
{r}, {t}:
0
15 Abrade Red Common 2{1}{r} Instant CR09 Choose one -
- Abrade deals 3 damage to target creature.
- Destroy target artifact.
0
16 Faithless Looter Red Common 4{3}{r} 4 3 CR04 When this creature enters, draw two cards, then discard two cards. 0
17 Fanatical Firebrand Red Common 1{r} Creature – Goblin Pirate 1 1 CR01 Haste (This creature can attack and {t} as soon as it comes under your control.)
{t}, Sacrifice this creature: It deals 1 damage to any target.
0
18 Impulsive Insight Red Common 3{2}{r} Instant CR08 Exile the top two cards of your library. Until the end of your next turn, you may play those cards. 0
19 Jund Spellcaster Red Common 3{2}{r} Creature – Goblin Sorcerer 2 2 CR03 {b}, {t}: Target creature gains menace until the end of turn. (This creature can't be blocked except by two or more creatures.)
{g}, {t}: Target creature gets trample until the end of turn.
0
20 Monastery Prodigy Red Common 2{1}{r} Creature – Human Monk 2 2 CR02 Whenever you cast a noncreature spell, this creature gets +1/+0 until the end of turn. 0
21 Orcish Stone Thrower Red Common 5{4}{r} Creature – Orc Warrior 4 4 CR05 whenever this creature attacks, it deals 2 damage to any target. 0
22 Red-Scaled Scourge Red Common 7{4}{r}{r}{r} 5 5 CR06 Flying (This creature can't be blocked except by creatures with flying and/or reach.)
{1}{r}: This creature gets +1/+0 until the end of turn.
0
23 Scourge's Burning Exersion Red Common 3{2}{r} Instant CR10 Scourge's Burning Exersion deals 5 damage to target creature. If that creature would die this turn, exile it instead. 0
24 Thrill of Possibility Red Common 2{1}{r} Instant CR07 As an additional cost to cast this spell, discard a card.
Draw two cards.
0
25 Naya Spellcaster Green Common 3{2}{g} Creature – Human Druid 3 3 CG03 {r}, {t}: Target creature gains haste until the end of turn.
{w}, {t}: Target creature gets +1/+2 until the end of turn.
0
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Skeleton