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Mechanics | Skeleton

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Show rarities: C U R M

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 U 
Instant
All instances of X become 0 until end of turn.
 R 
Creature – Angel
Flying
Exalted, exalted, exalted
3/3
 U 
Instant
All attacking creatures become blocked.
Draw a card.
 R 
Instant
Creatures you control gain indestructible until end of turn.
Search your library for a card with miracle, reveal it, and put it on top of your library after shuffling.
 C 
Creature – Giant Soldier
Sacred Sentinel can't be sacrificed.
4/6
 R 
Instant – Dream
(Exile this spell attached to its target as it resolves. You may cast it from exile while it's attached.)
Target creature cannot attack or block until end of turn.
As long as Vision of Peace is attached to a creature, that creature can't attack unless its controller pays {1}.
 U 
Instant
Detach all cards. (Any card attached to something becomes detached)
Draw a card.
 U 
Creature – Elemental
Flying
Whenever you draw your second card this turn, put a +1/+1 counter on Storm of Forms.
{1}{u}: Switch Storm of Forms' power and toughness until end of turn.
0/2
 R 
Instant
Abstract (This spell is the color of mana spent to cast it.)
Counter target spell. If Weird Whiplash is red, you may also copy that spell and choose new targets for the copy.
 U 
Creature – Vampire
Abstract (This permanent is the color of mana spent to cast it.)
Lifelink
If Blood Dancer is red, it has haste.
2/1
{b}
 
 U 
Instant
All players cannot win the game until end of turn.
Draw a card.
 U 
Instant
Remove all counters from creatures and artifacts.
Draw a card.
 R 
Creature – Devil
Haste
Creatures you control have hexproof as long as they are attacking.
3/3
 C 
Creature – Bear
Abstract (this permanent is the color of mana spent to cast it.)
If Lurking Beast is black, it has menace.
2/2
 C 
Instant – Dream
(Exile this spell attached to its target as it resolves. You may cast it from exile while it's attached.)
Target creature gets +3/+3 until end of turn.
{g}
 
 C 
Instant
Counter all spells that are copies.
Draw a card.
 R 
Artifact – Equipment
Gold (This card is multicolor but no other color in particular. Multicolor is a color.)
Equipped creature can't attack or block and has shroud.
Shackle {2} ({2}: Attach to target creature an opponent controls. Shackle only as a sorcery.)
1 comment
2026-06-23 02:53:06 by MrPope
 R 
Artifact Creature – Unicorn
Flash
Whenever a red spell targets you or a permanent you control, it targets Lightningrod Unicorn instead.
Prevent all damage that would be dealt to Lightningrod Unicorn by spells.
2/2
 U 
Instant
Destroy all tokens.
 M 
Creature – Giant Dryad
Miracle {3}{g}{w} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
When Elysian Matriarch enters, put any number of creatures from your hand onto the battlefield.
5/5
 M 
Legendary Creature – Lich Illusion
You can't lose the game from having 0 or less life.
{t}: Untap all other nonland permanents you control. You can't add mana to your mana pool until your next turn. You lose 8 life.
3/3
 M 
Legendary Creature – Elf Warlock
You and permanents you control are ignored by effects with an instance of "each" or "all" in the text. (They are treated as though they don't exist by the effect.)
{4}{u}{b}{r}{g}: Destroy all creatures, enchantments, or artifacts.
5/5
 M 
Legendary Creature – Human Monk
Whenever you cast a non-creature spell, creatures you control gain exalted until end of turn.
At the beginning of your first main phase, if another player controls more creatures than you, you may have each player draw a card. If you do, add {g}{w} or {u}{r}.
3/5
 R 
Creature – Wurm
Can't be countered.
When Opalescent Serpent enters, you may search your library for a card with a different name that costs {w}{u}{b}{r}{g}, reveal it, and cast it without paying its mana cost, then shuffle.
5/5
 U 
Artifact Creature – Construct
{1}: The next time Permanite would be exiled this turn, it isn't.
{1}: Put Permanite from exile into its owner's graveyard.
4/4

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Mechanics | Skeleton