Abstract Dreams
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| Mechanics | Skeleton |
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Creatures you control gain indestructible until end of turn.
Search your library for a card with miracle, reveal it, and put it on top of your library after shuffling.
Search your library for a card with miracle, reveal it, and put it on top of your library after shuffling.
Sacred Sentinel can't be sacrificed.
4/6
(Exile this spell attached to its target as it resolves. You may cast it from exile while it's attached.)
Target creature cannot attack or block until end of turn.
As long as Vision of Peace is attached to a creature, that creature can't attack unless its controller pays
.
Target creature cannot attack or block until end of turn.
As long as Vision of Peace is attached to a creature, that creature can't attack unless its controller pays
.Flying
Whenever you draw your second card this turn, put a +1/+1 counter on Storm of Forms.

: Switch Storm of Forms' power and toughness until end of turn.
Whenever you draw your second card this turn, put a +1/+1 counter on Storm of Forms.

: Switch Storm of Forms' power and toughness until end of turn.0/2
Abstract (This spell is the color of mana spent to cast it.)
Counter target spell. If Weird Whiplash is red, you may also copy that spell and choose new targets for the copy.
Counter target spell. If Weird Whiplash is red, you may also copy that spell and choose new targets for the copy.
Abstract (This permanent is the color of mana spent to cast it.)
Lifelink
If Blood Dancer is red, it has haste.
Lifelink
If Blood Dancer is red, it has haste.
2/1
Haste
Creatures you control have hexproof as long as they are attacking.
Creatures you control have hexproof as long as they are attacking.
3/3
Abstract (this permanent is the color of mana spent to cast it.)
If Lurking Beast is black, it has menace.
If Lurking Beast is black, it has menace.
2/2
(Exile this spell attached to its target as it resolves. You may cast it from exile while it's attached.)
Target creature gets +3/+3 until end of turn.
Target creature gets +3/+3 until end of turn.
Flash
Whenever a red spell targets you or a permanent you control, it targets Lightningrod Unicorn instead.
Prevent all damage that would be dealt to Lightningrod Unicorn by red spells.
Whenever a red spell targets you or a permanent you control, it targets Lightningrod Unicorn instead.
Prevent all damage that would be dealt to Lightningrod Unicorn by red spells.
2/2
You can't lose the game from having 0 or less life.
: Untap all other nonland permanents you control. You can't add mana to your mana pool until your next turn. You lose 8 life.
: Untap all other nonland permanents you control. You can't add mana to your mana pool until your next turn. You lose 8 life.3/3
You and permanents you control are ignored by effects with an instance of "each" or "all" in the text. (They are treated as though they don't exist by the effect.)




: Destroy all creatures that do not have the highest power among creatures.




: Destroy all creatures that do not have the highest power among creatures. 5/5
Whenever you cast a non-creature spell, creatures you control gain exalted until end of turn.
At the beginning of your first main phase, if another player controls more creatures than you, you may have each player draw a card. If you do, add
or 
.
At the beginning of your first main phase, if another player controls more creatures than you, you may have each player draw a card. If you do, add

or 
.3/5
: The next time Permanite would be exiled this turn, it isn't.
: Put Permanite from exile into its owner's graveyard.4/4
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| Mechanics | Skeleton |

Exalted, exalted, exalted