Random Cards: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Miracle
![]() ![]() (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
When Elysian Matriarch enters, put any number of creatures from your hand onto the battlefield. 5/5
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Abstract (This permanent is the color of mana spent to cast it.)
Lifelink If Blood Dancer is red, it has haste. 2/1
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All attacking creatures become blocked.
Draw a card. |
Detach all cards. (Any card attached to something becomes detached)
Draw a card. |
Counter all spells that are copies.
Draw a card. |
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No more commons
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(Exile this spell attached to its target as it resolves. You may cast it from exile while it's attached.)
Target creature gets +3/+3 until end of turn. |
No more commons
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Sacred Sentinel can't be sacrificed.
4/6
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No more commons
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No more commons
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No more commons
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Abstract (this permanent is the color of mana spent to cast it.)
If Lurking Beast is black, it has menace. 2/2
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No more commons
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Elysian Matriarch
(mythic)
Blood Dancer
(uncommon)
Astonish
(uncommon)
Disconnect
(uncommon)
Quell
(common)
Power Fantasy
(common)
Sacred Sentinel
(common)
Lurking Beast
(common)
Forest
(basic)





