Random Cards: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flash
Whenever a red spell targets you or a permanent you control, it targets Lightningrod Unicorn instead. Prevent all damage that would be dealt to Lightningrod Unicorn by spells. 2/2
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Flying
Whenever you draw your second card this turn, put a +1/+1 counter on Storm of Forms. ![]() : Switch Storm of Forms' power and toughness until end of turn.0/2
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Abstract (This permanent is the color of mana spent to cast it.)
Lifelink If Blood Dancer is red, it has haste. 2/1
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Remove all counters from creatures and artifacts.
Draw a card. |
(Exile this spell attached to its target as it resolves. You may cast it from exile while it's attached.)
Target creature gets +3/+3 until end of turn. |
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No more commons
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No more commons
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No more commons
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Counter all spells that are copies.
Draw a card. |
No more commons
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Abstract (this permanent is the color of mana spent to cast it.)
If Lurking Beast is black, it has menace. 2/2
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No more commons
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No more commons
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Sacred Sentinel can't be sacrificed.
4/6
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Lightningrod Unicorn
(rare)
Storm of Forms
(uncommon)
Blood Dancer
(uncommon)
Collapse
(uncommon)
Power Fantasy
(common)
Quell
(common)
Lurking Beast
(common)
Sacred Sentinel
(common)
Forest
(basic)



