M13 Ideas

M13 Ideas by Benjammn

2 cards in Multiverse

2 rares

1 black, 1 red

4 comments total

A white board for ideas on the Goblin Artisans' led M13 project

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 R 
Sorcery
Choose two – Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn; or sacrfice a creature you control. Flameborn Command deals damage to target creature or player equal to the sacrificed creature's power; or destroy target artifact. If it was destroyed, Flameborn Command deals 5 damage to its controller; or up to three target creatures an opponent controls cannot block this turn.
2 comments
last 2011-08-31 13:15:34 by Alex
 R 
Sorcery
Choose two – Destroy target nonblack creature; or target opponent discards two cards; or you lose two life and draw two cards; or return up to two creature cards from your graveyard to your hand.
2 comments
last 2012-07-20 06:15:43 by jmgariepy

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On Deathly Command:

So... close... to twos... all around. Is Barter in Blood too good for the first ability?

On Deathly Command:

seems solid

On Flameborn Command:

Yes, you can, like you could with Grab the Reins, for much the same effect. I agree that sadly this is too wordy, compared to the original Incendiary Command cycle. You can save two words because "sacrifice a creature" doesn't need "you control" after it, but it's still got way too many words.

On Flameborn Command:

Whoa. Way too many things on one card!

And.. can I use those first two abilities together to turn this into an expensive way to kill a creature?

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