Njorheim: Mechanics

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Mechanics | Skeleton | Limited Archetypes | Locations on Njorheim

Berserk: At the beginning of each end step, if a creature dealt damage this turn, transform ~. Used on 0 cards:

A {r}{g} mechanic for berserkers.

Settle: When ~ ETBs, put an outpost counter on target basic land. Used on 0 cards:

A {g}{w} mechanic.

Monstrosity: If this permanent isn't monstrous, put PARAM1 +1/+1 counters on it and it becomes monstrous. Used on 1 cards: Monstrosity Parameter Test

The {b}{g} mechanic.




In card text or details pages, write the mechanic's code name (playtest name) between square brackets, like "[Crittercast]", "[Bushido 1]" or "[Delay 4 {2}{R}{R}]". It will be expanded to the mechanic's name plus reminder text, such as "Suspend 4 – {2}{r}{r}. (Rather than cast this spell from your hand,...)"
To expand a mechanic's name but not its reminder text, include parentheses at the end of the square brackets: "[Crittercast()]", "[Delay 9 {R}()]".