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Skeleton

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# Name Colour Rarity Cost Type P T Code Card text Comments Recent comment
1 Counter Lifegain White Common 2{1}{w} 1 1 CW04 Flash
Counter Lifegain enters the battlefield with a +1/+1 counter
When Counter Lifegain enters the battlefield, Gain one life per +1/+1 counter on creatures you control
0
2 Defender Zap White Common 3{2}{w} Basic Creature 0 4 CW10 Defender
{4}, {t}, Sacrifice this creature: It deals damage equal to it's toughness to target creature.
0
3 First strike Life gain White Common 6{4}{w}{w} 5 3 CW18 During your turn, First strike Life gain has first strike.
Whenever a creature dealt damage by First strike Life gain this turn dies, you gain life equal to that creature's toughness.
0
4 Flicker White Common 4{3}{w} 2 3 CW14 When Flicker enters the battlefield, you may exile another target permanent, then return that card to the battlefield under its owner's control. 0
5 Fly Grower White Common 3{2}{w} Basic Creature 2 3 CW09 Flying
Whenever one or more creatures you control enter the battlefield, grow 1. This ability triggers only once each turn.
0
6 Flying Pillage White Common 2{1}{w} Basic Creature 1 1 CW05 Flying, Pillage (If this creature damages an opposing player, draw two cards and return this creature to it's owner's hand.) 0
7 Indestructible cantrip White Common 1{w} Basic Instant CW03 Target Creature gains Indestructible, draw one card. 0
8 Life Grower White Common 1{w} Basic Creature 1 1 CW02 Whenever you gain life: Target creature you control grows 1 0
9 Lifegain Tap White Common 2{1}{w} Basic Creature 2 1 CW07 {w}, {t}: Gain one life, tap a creature you don't control. 0
10 Pillage Tokens White Common 1{x}{w} Basic Sorcery CW15 Create x many 1/1 White Weed creature tokens with Pillage. 0
11 Small Lifelink White Common 1{w} Basic Creature 1 2 CW01 lifelink 0
12 Vigilance Buffer White Common 2{1}{w} Basic Creature 1 3 CW06 Vigilance
{t}: Give another creature you control +1/+1 until end of turn.
0
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Skeleton