Multiverse Feedback: Virtual Booster
You could alternatively have a booster in the usual rarity pattern.
Personally, I'd like to see something that would create the "leveler" creatures from Rise of the Eldrazi card format. Hope that makes sense. :D
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[UI suggestion] Although the proper way to format an ability word is "mechanic --", the mechanics page gives the initial impression that there is no substitution.
[related bug]Also, if you only put a double hyphen in the mechanic name and put asterisks around the bracketed name like so: [mechanic], you end up with a double hyphen in the card display instead of a m-dash. |
On the main page of strike the earth, I unhighlight a comment, and it goes white as expected.
I hit refresh; and rather than vanishing from that list, it is back highlighted. |
E. G. in the set "Cards with no Home" the cardlist (http://www.magicmultiverse.net/cardsets/74/cardlist) will not show, but instead results in an Application Error.
Maybe too many cards in one set? |
Initial comments don't show up in a card set's list of recent comments. This is probably since they're bundled with the card creation as a single event in the recent activity page. They are comments though, so it's appropriate for them to show up.
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SFletcher suggests a switch to make flavor text visible/invisible. This would allow us to look at a card's rules text alone for reviewing clutter.
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Cockatrice is an open-source deckbuilder and gaming table. It supports set import from arbitrary URLs.
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I wish there was a way to select and move multiple cards from one set to another at the same time. This would save a lot of time!
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Creating new cards errors.
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I haven't tried to put kicker into multiverse since the migration. However, I'm pretty sure I brought up that one would have needed to put three iterations of the ability (single mana costs, and/or dual mana costs, and other costs [discards, etc.]) into the old site to, at least, Alex via email. Heck, I may have even posted a feature enhancement for it [too lazy/unsure to check]. While I realize it may be too hard to get that down to one entry, I suggest changing the static selection of "2" in the paraneters dropdown to a more dynamic "up to 2" as a way to combine to former two. Of course, that will need some syntax that may be beyond his knowledge.
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There's a notable rise in CPU usage when viewing a set's visual spoiler page that has a lot of links to images (as if they were gif animations or something).
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I often have issues with mechanics that sometimes are capitalized and sometimes are not.
I want flexibility here. Examples and multiple solution ideas in first comment |
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The "rotate" link on flip cards should see which of the Image and Mockup tabs is shown, and rotate whichever is showing.
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What it says on the tin. It seems to me that it should be possible to come up with a scheme that allows to cards without requiring the name. E.g. (((24410::this card))) for [this card](http://multiverse.heroku.com/cards/24410), if only because changing (temporary) card names wreck up links.
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Leveler Creatures
(common)
Ability word mechanics unintuitiveness
(none)
Unhighlight doesn't clear front page cache
(none)
Cardlist does not work for CwnH
(none)
initial comments not in recent comments
(none)
"Hide flavour text" button
(common)
Cockatrice integration
(common)
Select and move multiple cards
(none)
Can't create cards
(none)
Kicker
(common)
Constant CPU usage on visual spoiler page
(none)
Mechanic codename case flexibility
(none)
Devoid Frames
(none)
Rotating images doesn't work
(common)
More flexible card linking
(none)