Tuvia : Virtual Booster

Tuvia : Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton | Set Reference
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Creatures you control get +1/+1.
Collaborate – As long there are at least five creature types among creatures you control, they get +2/+2 instead.
 U 
Instant
Align {u}{u}{u} (You may cast this card from your hand for it's Align cost if you control three or more creatures that share a creature type.)
Untap up to one target creature you control, then create a 2/2 blue merfolk creature token.
 U 
Creature – Spirit
Retrace (You may cast this card from your graveyard by discarding a land card as an additional cost to cast it.)
Flying
2/1
 U 
Creature – Goblin
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
Whenever a creature you control becomes Renowned exile the top card of your library. You may play it until end of turn.
"Recognize what we've done."
2/1
 C 
Creature – Cat Knight
Collaborate – Stoic Khatna gets +1/+1 as long as there are five or more creature types amongst creatures you control.
Vigilance
2/4
 C 
Sorcery
Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)
 C 
Enchantment
Reprint
 C 
Sorcery
Retrace (You may cast this card from your graveyard by discarding a land card as an additional cost to cast it.)
Search your library for a basic land card and put it onto the battlefield tapped, then shuffle your library.
 C 
Creature – Cat Cleric
Flying
Divine Ace enters the battlefield with two +1/+1 counters.

Remove a counter from Divine Ace: Each other creature you control gains +1/+1 until end of turn.
0/1
 C 
Artifact – Vehicle
Trample
When Del Kiv Grounder enters the battlefield tap target land. It doesn't untap during it's controllers next untap step.
Crew 2
5/4
 C 
Sorcery
Draw two cards, lose two life, and put a +1/+1 counter on a creature you control.
 C 
Creature – Goblin
When Goblin Larcenist enters the battlefield gain control of target creature with power or toughness one until end of turn. Untap that creature. It gains haste until end of turn.
1/1
 C 
Sorcery
Align {1}{b}{b} (You may cast this card from your hand for it's Align cost if you control three or more creatures that share a creature type.)
Each token creature gets -2/-2 until end of turn.
If you cast Extinguished Distinguished for its Align cost, each non token creature gets -2/-2 until end of turn instead.
 C 
Creature – Goblin
When a goblin enters the battlefield under your control it gains haste and +1/+1 until end of turn.
"Look lively."
2/2
Forest
 
 B 
Basic Land – Forest

Combined Intentions (rare)
Song of the Calm Deep (uncommon)
Fibous Phantasm (uncommon)
Grateful Goblin (uncommon)
Stoic Khatna (common)
Hunt the Weak (common)
Claustrophobia (common)
Emergent Landscape (common)
Divine Ace (common)
Del Kiv Grounder (common)
Long-term Gain (common)
Goblin Larcenist (common)
Extinguished Distinguished (common)
Morale Inspector (common)
Forest (basic)