Tuvia : Virtual Booster
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| Mechanics | Skeleton | Set Reference |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Creatures you control get +1/+1.
Collaborate – As long there are at least five creature types among creatures you control, they get +2/+2 instead. |
Align
![]() ![]() (You may cast this card from your hand for it's Align cost if you control three or more creatures that share a creature type.)
Untap up to one target creature you control, then create a 2/2 blue merfolk creature token. |
Retrace (You may cast this card from your graveyard by discarding a land card as an additional cost to cast it.)
Flying 2/1
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Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
Whenever a creature you control becomes Renowned exile the top card of your library. You may play it until end of turn. "Recognize what we've done."
2/1
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Collaborate – Stoic Khatna gets +1/+1 as long as there are five or more creature types amongst creatures you control.
Vigilance 2/4
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Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)
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Reprint
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Retrace (You may cast this card from your graveyard by discarding a land card as an additional cost to cast it.)
Search your library for a basic land card and put it onto the battlefield tapped, then shuffle your library. |
Flying
Divine Ace enters the battlefield with two +1/+1 counters. Remove a counter from Divine Ace: Each other creature you control gains +1/+1 until end of turn. 0/1
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Trample
When Del Kiv Grounder enters the battlefield tap target land. It doesn't untap during it's controllers next untap step. Crew 2 5/4
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Draw two cards, lose two life, and put a +1/+1 counter on a creature you control.
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When Goblin Larcenist enters the battlefield gain control of target creature with power or toughness one until end of turn. Untap that creature. It gains haste until end of turn.
1/1
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Align
![]() ![]() (You may cast this card from your hand for it's Align cost if you control three or more creatures that share a creature type.)
Each token creature gets -2/-2 until end of turn. If you cast Extinguished Distinguished for its Align cost, each non token creature gets -2/-2 until end of turn instead. |
When a goblin enters the battlefield under your control it gains haste and +1/+1 until end of turn.
"Look lively."
2/2
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Combined Intentions
(rare)
Song of the Calm Deep
(uncommon)
Fibous Phantasm
(uncommon)
Grateful Goblin
(uncommon)
Stoic Khatna
(common)
Hunt the Weak
(common)
Claustrophobia
(common)
Emergent Landscape
(common)
Divine Ace
(common)
Del Kiv Grounder
(common)
Long-term Gain
(common)
Goblin Larcenist
(common)
Extinguished Distinguished
(common)
Morale Inspector
(common)
Forest
(basic)




