Tuvia : Virtual Booster

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Mechanics | Skeleton | Set Reference
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
At the beginning of your upkeep each player removes one counter from each permanent they control.
Many things are infinite. Most in our lives are not.
-Yaneth, Felx Distributor
 U 
Enchantment
You may cast creature spells as though they had flash.

Collaborate{w}{u}: Target creature you control gains hexproof until end of turn. Activate this ability only if there are five or more creature types amongst creatures you control.
 U 
Creature – Cat Berserker
Menace
When Flame-Claw Hunter deals damage to a creature, put a Blaze counter on that creature.
Creatures with blaze counters have "At the beginning of your upkeep, this creature deals one damage to you and one damage to itself."
4/2
 U 
Land
WU bounce land enters the battlefield tapped.
When WU bounce land enters the battlefield return a land you control to it's owners hand.
{t}: Add {w}{u} to your mana pool.
 C 
Creature – Goblin
When Goblin Larcenist enters the battlefield gain control of target creature with power or toughness one until end of turn. Untap that creature. It gains haste until end of turn.
1/1
 C 
Creature – Horror
{3}{b}: If Recurring Abomination would die this turn, instead exile it and return it to the battlefield tapped at the beginning of the next end step.
3/3
 C 
Artifact – Equipment
Whenever equipped creature attacks it gains +1/+1 for each land in your graveyard.
Equip {2}
 C 
Creature – Cat Warrior
Collaborate – When Talon of Khaldes enters the battlefield, put a +1/+1 counter on each creature you control if there are at least five creature types amongst creatures you control.
Ren could feel the radiance from her, uplifting and empowering.
2/2
 C 
Sorcery
Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)
 C 
Creature – Moonfolk Wizard
{5}{u}: Draw a card. Activate this ability only at sorcery speed.
2/2
 C 
Creature – Goblin Wizard
Collaborate{u}{t}: Put a 1/1 goblin illusion creature token onto the battlefield. Exile it at the end of turn. Activate this ability only if there are five creature types amongst creatures you control.
"Ahahaha, I'm the smart one!"
1/1
 C 
Sorcery
Static Season deals one damage to each creature and each player. If a creature dealt damage this way would die this turn, exile instead.
 C 
Enchantment – Aura
Enchanted creature has vigilance, +1/+3, and "Sacrifice this creature: Prevent all damage that would be dealt this turn."
 C 
Creature – Moonfolk
Vigilance
When End Plane Witness attacks, target creature defending player controls blocks this turn if able.
3/4
Forest
 
 B 
Basic Land – Forest

Dwindling Resources (rare)
Hazy Cloudmist (uncommon)
Flame-Claw Hunter (uncommon)
WU bounce land (uncommon)
Goblin Larcenist (common)
Recurring Abomination (common)
Retrace Mantle (common)
Talon of Khaldes (common)
Hunt the Weak (common)
Soratami Fable Teller (common)
Cunning Goblin (common)
Static Season (common)
Ancestors Embrace (common)
End Plane Witness (common)
Forest (basic)