Tuvia : Virtual Booster

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Mechanics | Skeleton | Set Reference
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
At the beginning of your upkeep each player removes one counter from each permanent they control.
Many things are infinite. Most in our lives are not.
-Yaneth, Felx Distributor
 U 
Creature – Cat
Prowess

Whenever you cast an instant or sorcery spell Dancing cat deals 1 damage to a random creature an opponent controls.
As long as the world spirals around her, she will dance to the changing rhythms of life.
2/1
 U 
Creature – Human Shaman
Whenever a creature you control dies, if it shares a creature type with a card in your graveyard, each opponent loses two life.
3/3
 U 
Enchantment
Creatures you control have Vigilance.

{1}{g}{w}: Target creature card in your graveyard gains Repose until end of turn.
 C 
Creature – Human Knight
When Edict Champion enters the battlefield, exile another target creature until Edict Champion leaves the battlefield.
2/2
 C 
Creature – Human Artificer
When you cast Road Cutter Serfs, create a 1/1 white human creature token.
Repose {1}{w} (You may cast this spell from the graveyard for its repose cost. If you do, exile it as it resolves and create a token copy of this card.)
They carve out the road towards Vortex and they always will.
2/2
 C 
Creature – Human Knight
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
When Unsatisfied Squire becomes Renowned, each opponent loses two life.
2/1
 C 
Artifact Creature – Golem
3/2
 C 
Sorcery
Target creature gets -4/-4 until end of turn.
Ukari sometimes play with their food.
 C 
Human – Human Cleric
{b}, Sacrifice another creature you control: Prevent the next X damage to Cherished Vicar where X is the sacrificed creatures toughness.
3/1
 C 
 
Draw three cards and discard a two cards unless you discard a card that shares a subtype with a creature you control.
 C 
Sorcery
Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)
 C 
Instant
Destroy target creature with flying.
 C 
Instant
Destroy target land. Rupture Debris deals 3 damage to that lands controller.
Island
 
 B 
Basic Land – Island

Dwindling Resources (rare)
Dancing cat (uncommon)
Ossuary Sentinel (uncommon)
Rootborn Alter (uncommon)
Edict Champion (common)
Road Cutter Serfs (common)
Unsatisfied Squire (common)
InSpire Golem (common)
Throttle (common)
Cherished Vicar (common)
Confounding Idea (common)
Hunt the Weak (common)
Centrifugal Turbulence (common)
Rupture Debris (common)
Island (basic)