Tuvia : Virtual Booster

Tuvia : Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton | Set Reference
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Instant
Destroy target land. Rupture Debris deals 3 damage to that lands controller.
 
 R 
Enchantment
At the beginning of your upkeep each player removes one counter from each permanent they control.
Many things are infinite. Most in our lives are not.
-Yaneth, Felx Distributor
 U 
Enchantment
Creatures you control have Trample.

{r}{g}: Target creature in your graveyard gains Retrace until end of turn. (You may cast that card from your graveyard by discarding a land card as an additional cost to cast it.)
 U 
Land
WU bounce land enters the battlefield tapped.
When WU bounce land enters the battlefield return a land you control to it's owners hand.
{t}: Add {w}{u} to your mana pool.
 U 
Enchantment
Creatures you control have Vigilance.

{1}{g}{w}: Target creature card in your graveyard gains Repose until end of turn.
 C 
Creature – Cat Warrior
Collaborate – When Talon of Khaldes enters the battlefield, put a +1/+1 counter on each creature you control if there are at least five creature types amongst creatures you control.
Ren could feel the radiance from her, uplifting and empowering.
2/2
 C 
Creature – Horror
{3}{b}: If Recurring Abomination would die this turn, instead exile it and return it to the battlefield tapped at the beginning of the next end step.
3/3
 C 
Instant
Tap up to three target creatures that share a creature type.
Collaborate – Those creatures don't untap during their controllers next untap step if there are at least five creature types amongst creatures you control.
 C 
Artifact Creature – Sable
Shortbread in French is Sablé I believe.
2/1
 C 
Sorcery
Static Season deals one damage to each creature and each player. If a creature dealt damage this way would die this turn, exile instead.
 C 
Enchantment – Aura
Enchanted creature gets +2/+0 and menace.
Retrace (You may cast this card from your graveyard by discarding a land card as an additional cost to cast it.)
Hand Me Down Trickery cannot be cast from the graveyard unless you control four or more lands.
 C 
Sorcery
Retrace (You may cast this card from your graveyard by discarding a land card as an additional cost to cast it.)
Destroy target artifact or enchantment.
 C 
Creature – Human
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
Lifelink
Whenever a creature you control becomes Renowned, you may pay one life. If you do, draw a card.
3/4
 C 
Creature – Cat Cleric
Flying
Divine Ace enters the battlefield with two +1/+1 counters.

Remove a counter from Divine Ace: Each other creature you control gains +1/+1 until end of turn.
0/1
Forest
 
 B 
Basic Land – Forest

Rupture Debris (common, foil)
Dwindling Resources (rare)
Deus Storm (uncommon)
WU bounce land (uncommon)
Rootborn Alter (uncommon)
Talon of Khaldes (common)
Recurring Abomination (common)
Identify Weakness (common)
Shortbread Sable (common)
Static Season (common)
Hand Me Down Trickery (common)
Hunger of Loubus (common)
Undistinguished Healer (common)
Divine Ace (common)
Forest (basic)