Tuvia : Virtual Booster

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Mechanics | Skeleton | Set Reference
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
At the beginning of your upkeep each player removes one counter from each permanent they control.
Many things are infinite. Most in our lives are not.
-Yaneth, Felx Distributor
 U 
Enchantment
You may cast creature spells as though they had flash.

Collaborate – {w}{u}: Target creature you control gains hexproof until end of turn. Activate this ability only if there are five or more creature types amongst creatures you control.
 U 
Creature – Human Cleric
1B, Exile Congregate Priest from your graveyard: Put a token onto the battlefield that is a copy of Congregate Priest, then populate.
1/1
 U 
Instant
Align {u}{u}{u} (You may cast this card from your hand for it's Align cost if you control three or more creatures that share a creature type.)
Untap up to one target creature you control, then create a 2/2 blue merfolk creature token.
 C 
Creature – Goblin
When a goblin enters the battlefield under your control it gains haste and +1/+1 until end of turn.
"Look lively."
2/2
 C 
Creature – Beast
Trample
Glueta Beast attacks each turn if able.
{1}{r}: Glueta Beast gets +1/+0 until end of turn.
5/4
 C 
Instant
Target creature gets +3/+3 until end of turn.

If target creature is a token it gets three +1/+1 counters instead.
 C 
Creature – Cat Knight
Collaborate – Stoic Khatna gets +1/+1 as long as there are five or more creature types amongst creatures you control.
Vigilance
2/4
 C 
Creature – Human Knight
When Edict Champion enters the battlefield, exile another target creature until Edict Champion leaves the battlefield.
2/2
 C 
Creature – Fungus Horror
Crawlgrowth Scavenger enters the battlefield with a number of +1/+1 counters on it equal to the number of creature types in all graveyards.
0/0
 C 
Sorcery
Draw three cards then discard a land card or lose two life.
 C 
Creature – Horror
{3}{b}: If Recurring Abomination would die this turn, instead exile it and return it to the battlefield tapped at the beginning of the next end step.
3/3
 C 
Land
Depletion Steppe enters the battlefield tapped.
{t}: Add {c} to your mana pool.
{t}, exile Depletion Steppe: Add two mana of any color to your mana pool.
 C 
Creature – Moonfolk Illusion
If Illusory Watcher is targeted by a spell or ability, sacrifice Illusory Watcher.
2/2
Swamp
 
 B 
Basic Land – Swamp

Dwindling Resources (rare)
Hazy Cloudmist (uncommon)
Congregate Priest (uncommon)
Song of the Calm Deep (uncommon)
Morale Inspector (common)
Glueta Beast (common)
Sporadic Immensity (common)
Stoic Khatna (common)
Edict Champion (common)
Crawlgrowth Scavenger (common)
Rens Discernation (common)
Recurring Abomination (common)
Depletion Steppe (common)
Illusory Watcher (common)
Swamp (basic)