Tuvia : Virtual Booster
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| Mechanics | Skeleton | Set Reference |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Target opponent chooses up to two creatures they control and you choose one creature that player controls. Then choose one:
¤ Destroy the creature you chose. ¤ Destroy the creatures your opponent chose. |
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
When Tender Paw attacks and is not blocked gains +1/+0 until end of turn. When Tender Paw is dealt combat damage, Tender Paw deals that much damage to target creature. 0/3
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Counter target spell.
Retrace (You may cast this card from your graveyard by discarding a land card as an additional cost to cast it.) |
Collaborate –
![]() : Creatures you control gain +1/+1 until end of turn. Activate this ability only if there are at least five creature types amongst creatures you control.2/1
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Repose
![]() (You may cast this spell from the graveyard for its repose cost. If you do, exile it as it resolves and create a token copy of this card.)4/4
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When Edict Champion enters the battlefield, exile another target creature until Edict Champion leaves the battlefield.
2/2
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Collaborate – Stoic Khatna gets +1/+1 as long as there are five or more creature types amongst creatures you control.
Vigilance 2/4
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Collaborate –
![]() : Put a 1/1 goblin illusion creature token onto the battlefield. Exile it at the end of turn. Activate this ability only if there are five creature types amongst creatures you control."Ahahaha, I'm the smart one!"
1/1
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Target creature gets +3/+3 until end of turn.
If target creature is a token it gets three +1/+1 counters instead. |
When Goblin Larcenist enters the battlefield gain control of target creature with power or toughness one until end of turn. Untap that creature. It gains haste until end of turn.
1/1
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Destroy target land. Rupture Debris deals 3 damage to that lands controller.
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Depletion Steppe enters the battlefield tapped.
: Add to your mana pool.
, exile Depletion Steppe: Add two mana of any color to your mana pool. |
Align
![]() ![]() (You may cast this card from your hand for it's Align cost if you control three or more creatures that share a creature type.)
Each token creature gets -2/-2 until end of turn. If you cast Extinguished Distinguished for its Align cost, each non token creature gets -2/-2 until end of turn instead. |
![]() : If Recurring Abomination would die this turn, instead exile it and return it to the battlefield tapped at the beginning of the next end step.3/3
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Convinced Otherwise
(rare)
Tender Paw
(uncommon)
Opposing Odds
(uncommon)
Rallying Khatna
(uncommon)
Crawlgrowth Lumber
(common)
Edict Champion
(common)
Stoic Khatna
(common)
Cunning Goblin
(common)
Sporadic Immensity
(common)
Goblin Larcenist
(common)
Rupture Debris
(common)
Depletion Steppe
(common)
Extinguished Distinguished
(common)
Recurring Abomination
(common)
Plains
(basic)






: Put a 1/1 goblin illusion creature token onto the battlefield. Exile it at the end of turn. Activate this ability only if there are five creature types amongst creatures you control.
to your mana pool.