Muraganda: Virtual Booster
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Mechanics | Things Here | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Flying
1/1
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Trample
Lord of the Wilds gets +1/+1 for each basic permanent you control. Whenever Lord of the Wilds deals combat damage damage to a player, reveal the top three cards of your library. Put all lands revealed this way onto the battlefield. Put the rest on the top or bottom of your library in any order. 2/2
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Whenever a creature you control with no abilities attacks, untap that creature.
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Creatures you control with no abilities can't be the target of spells or abilities your opponents control.
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Put a creature card with mana value X from your hand onto the battlefield. If that creature has no abilities, you may have it fight another target creature.
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2/1
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, :Tap target creature.
1/2
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(Your deck may contain any number of copies of a basic card.)
1/5
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Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Lizard.)
Menace 3/2
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Lifelink
1/3
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1/2
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: Untap target basic permanent.
1/2
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Primal – If only mana produced by basic lands was spent to cast Young Imperiosaur, it enters the battlefield with a +1/+1 counter on it.
3/3
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Flying
1/1
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Pteradon Hatchling
(common, foil)
Lord of the Wilds
(mythic)
Glyph of Readiness
(uncommon)
Glyph of Warding
(uncommon)
Primal Ambush
(uncommon)
Saurid Warrior
(common)
Blinding Scarwitch
(common)
Primordial Trilobite
(common)
Pouncing Fangmaw
(common)
Scarwitch Healer
(common)
Petroglyph Student
(common)
Primal Warden
(common)
Young Imperiosaur
(common)
Pteradon Hatchling
(common)
Island
(basic)