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Kennel Town Critters: Mechanics

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Mechanics | Skeleton

Pet: This creature is a Dog and Cat in addition to its other types. Used on 0 cards:

This creature is a Dog and Cat in addition to its other types.

Litter: Once per turn when you cast a creature with the same creature type as this creature, make a number of 0/1 colorless Litter creature tokens with "{t}, Sacrifice Litter: search your library for a Dog or Cat creature spell reveal it and place it on top of your library." Used on 0 cards:

Once per turn when you cast a creature with the same creature type as this creature, make a number of 0/1 colorless Litter creature tokens with "{t}, Sacrifice Litter: search your library for a Dog or Cat creature spell reveal it and place it on top of your library."

Flee: Create an Escape token. It's a colorless artifact with "{x}, sacrifice X number of Escape tokens: target creature gets +X/+X and menace until end of turn." Used on 0 cards:

Create an Escape token. It's a colorless artifact with "{x}, sacrifice X number of Escape tokens: target creature gets +X/+X and menace until end of turn."




In card text or details pages, write the mechanic's code name (playtest name) between square brackets, like "[Crittercast]", "[Bushido 1]" or "[Delay 4 {2}{R}{R}]". It will be expanded to the mechanic's name plus reminder text, such as "Suspend 4 – {2}{r}{r}. (Rather than cast this spell from your hand,...)"
To expand a mechanic's name but not its reminder text, include parentheses at the end of the square brackets: "[Crittercast()]", "[Delay 9 {R}()]".