Harry Potter and the Gathering of Magic
Harry Potter and the Gathering of Magic by wlframe
24 cards in Multiverse
8 commons, 5 uncommons, 6 rares, 5 mythics
3 white, 3 blue, 4 black,
2 red, 3 green, 9 artifact
17 comments total
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Tap target creature.
Choose one:
- Remove target creature from combat, tap it.
- Counter target activated ability of a creature.
- Remove target creature from combat, tap it.
- Counter target activated ability of a creature.


Enchant player
At the beginning of enchanted player's upkeep, you may pay any amount of
. If you do, you control enchanted player during his or her next pre-combat main phase unless enchanted player pays
where X is the amount of
you paid this way.
At the beginning of enchanted player's upkeep, you may pay any amount of



Enchant player
At the beginning of each upkeep, enchanted player loses 1 life.
Enchanted player can't gain life.
At the beginning of each upkeep, enchanted player loses 1 life.
Enchanted player can't gain life.
Recent comments: (all recent activity)
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Well, I never claimed to be good at Magic. I guess your statement (wouldn't draft, not wouldn't play) is more accurate.
That seems like a mistake to me. One cost cantrips in limited are pretty good, even if they have no effect. Since limited decks rarely curve out, it would kind of be like drafting a card that let you play with a 39 card deck.
That said, I could easily see myself not drafting that card because there are better picks in the pack. But if I did happen to draft one, I'd probably play it in all but the most bomb-heavy decks.
It needs something else, considering it's significantly strictly worse than Dispatch. Even if it was a cantrip, I still probably wouldn't run it in Limited.
I was thinking more 'Reverse Burst of Energy', but I agree that basing color identity on any 20th century card is a fallible argument.
V: There's no way this is useful in limited. For your restricted set of 4-8 noncreature spells, even Pressure Point and Niveous Wisps got cut moderately often. Spending a whole card to neutralise one creature for one turn? Ugh.
JMG: I fear that's not white. I don't really know why... white can tap creatures, and also artifacts (Auriok Transfixer). I guess it's against the possibility of tapping lands, which is blue or (bizarrely) black, although colourless can also do it (Rishadan Port, Icy Manipulator). It'd probably be fine as a minor bleed if there was a good reason. But there doesn't seem to be much reason to make this white Enervate, rather than white Pressure Point or blue Enervate.
Would "Tap target permanent" be terribly out of line?
Eh; sometimes the simplest iteration of a card is good enough. It's not going to be a contender for worlds best card; but it's perfectly useful in limited.
If I were to add anything to it; I'd be tempted to try and make it able to act fast enough to stop
abilities. But that aint common no mo, bro.
I suggest for playability add a cantrip, like Niveous Wisps or Pressure Point?
Maybe too clunky - trying for a "Control enchanted player unless they can out-bid you" to represent the ability to throw off the Imperius curse by strong-willed wizards
but the far better option is just not making the card and having a creature kill spell instead