Harry Potter and the Gathering of Magic

Harry Potter and the Gathering of Magic by wlframe

24 cards in Multiverse

8 commons, 5 uncommons, 6 rares, 5 mythics

3 white, 3 blue, 4 black,
2 red, 3 green, 9 artifact

17 comments total

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Recently active cards: (all recent activity)

{w}
 
 C 
Instant
Tap target creature.
8 comments
last 2016-02-20 15:27:58 by dude1818
 U 
Instant
Choose one:
- Remove target creature from combat, tap it.
- Counter target activated ability of a creature.
 M 
Legendary Artifact
{w}, {t}: Destroy target curse.
{b}{b}{b}{b}
 
 R 
Enchantment – Aura Curse
Enchant player
At the beginning of enchanted player's upkeep, you may pay any amount of {b}. If you do, you control enchanted player during his or her next pre-combat main phase unless enchanted player pays {x} where X is the amount of {b} you paid this way.
1 comment
2016-02-18 17:33:06 by wlframe
{b}{b}{b}{b}
 
 R 
Enchantment – Aura Curse
Enchant player
At the beginning of each upkeep, enchanted player loses 1 life.
Enchanted player can't gain life.

Recent comments: (all recent activity)
On Stupefy:

Well, I never claimed to be good at Magic. I guess your statement (wouldn't draft, not wouldn't play) is more accurate.

On Stupefy:

That seems like a mistake to me. One cost cantrips in limited are pretty good, even if they have no effect. Since limited decks rarely curve out, it would kind of be like drafting a card that let you play with a 39 card deck.

That said, I could easily see myself not drafting that card because there are better picks in the pack. But if I did happen to draft one, I'd probably play it in all but the most bomb-heavy decks.

On Stupefy:

It needs something else, considering it's significantly strictly worse than Dispatch. Even if it was a cantrip, I still probably wouldn't run it in Limited.

On Stupefy:

I was thinking more 'Reverse Burst of Energy', but I agree that basing color identity on any 20th century card is a fallible argument.

On Stupefy:

V: There's no way this is useful in limited. For your restricted set of 4-8 noncreature spells, even Pressure Point and Niveous Wisps got cut moderately often. Spending a whole card to neutralise one creature for one turn? Ugh.

JMG: I fear that's not white. I don't really know why... white can tap creatures, and also artifacts (Auriok Transfixer). I guess it's against the possibility of tapping lands, which is blue or (bizarrely) black, although colourless can also do it (Rishadan Port, Icy Manipulator). It'd probably be fine as a minor bleed if there was a good reason. But there doesn't seem to be much reason to make this white Enervate, rather than white Pressure Point or blue Enervate.

On Stupefy:

Would "Tap target permanent" be terribly out of line?

On Stupefy:

Eh; sometimes the simplest iteration of a card is good enough. It's not going to be a contender for worlds best card; but it's perfectly useful in limited.

If I were to add anything to it; I'd be tempted to try and make it able to act fast enough to stop {t} abilities. But that aint common no mo, bro.

On Stupefy:

I suggest for playability add a cantrip, like Niveous Wisps or Pressure Point?

On Imperio:

Maybe too clunky - trying for a "Control enchanted player unless they can out-bid you" to represent the ability to throw off the Imperius curse by strong-willed wizards

On Avada Kedavra:

but the far better option is just not making the card and having a creature kill spell instead

(All recent activity)
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