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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Awaken the Ancestors White None 3{2}{w} Enchantment When Awaken the Ancestors enters the battlefield, put three 1/1 white Warrior creature tokens onto the battlefield.
{w}, Sacrifice Awaken the Ancestors: Exile target artifact or enchantment. Activate this ability only if you control no Warriors.
0
2 Card59442 White None 0 ----- 0
3 Defiant Archangel White None 6{4}{w}{w} Creature – Angel 4 5 Flying, lifelink
When Defiant Archangel leaves the battlefield, put two 1/1 white Spirit creature tokens with flying onto the battlefield.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
0
4 Requiescence of the Lotus White None 5{3}{w}{w} Enchantment Creatures you control get +1/+1.
{2}{w}{w}: Put a 1/1 white Monk creature token onto the battlefield.
{w}, Tap five untapped Monks you control: Exile target creature. Its controller gains life equal to its power.
0
5 Aria, Master Illusionist Blue None 3{1}{u}{u} Planeswalker – Aria 3 +1Until your next turn, the first time each opponent casts a noncreature spell, counter that spell unless that player pays {1}.
0Put a 0/2 blue Illusion creature token onto the battlefield
-2Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
-7Target opponent gets an emblem with "When a permanent you control becomes the target of a spell or ability, sacrifice it."
0
6 Invasion of the Pirate Lord Blue None 5{3}{u}{u} Sorcery Choose two-
•Put two 2/2 blue Pirate creature tokens with skulk onto the battlefield.
•Draw a card, then Scry 2.
•Tap target permanent. It doesn't untap during its controller's next untap step.
•You may cast target instant or sorcery with converted mana cost 2 or less from your graveyard without paying its mana cost.
5 1454987086 on 09 Feb 2016 by Link
7 Nightmare Chaser Blue None 2{1}{u} Creature – Human Wizard 2 1 Prowess
Whenever Nightmare Chaser deals combat damage to a player, you may cast target noncreature, nonland card from your graveyard this turn. If that card would be put into a graveyard this turn, exile it instead.
1 1455508359 on 15 Feb 2016 by Jake
8 Port of Call Blue None 3{2}{u} Instant Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Draw a card.
Scry 2.
0
9 Turbulent Seas Blue None 2{1}{u} Instant Counter target spell unless its controller pays {3}.
If you have more cards in your graveyard than that spell's controller, counter that spell instead.
0
10 Corrupted Hellkite Black None 6{4}{b}{b} Creature – Dragon 3 5 Flying, deathtouch
When Corrupted Hellkite enters the battlefield, put a -1/-1 counter on each other creature.
Whenever Corrupted Hellkite or another creature you control dies, put a -1/-1 counter on each other creature.
0
11 Last Light Black None 3{1}{b}{b} Enchantment At the beginning of each player's upkeep, if that player controls two or more creatures, that player sacrifices a creature.
{4}{b}{b},Sacrifice Last Light:Destroy target creature. It can't be regenerated.
0
12 Unholy Revenant Black None 2{1}{b} Creature – Spirit Warrior 3 1 Menace (It can't be blocked except by two or more creatures.)
Threshold – Unholy Revenant gets +1/+0 and gains flying, haste and deathtouch as long as seven or more cards are in your graveyard.
0
13 Demacus, the Warmage Red None 4{2}{r}{r} Planeswalker – Demacus 4 +1Until your next turn, whenever target artifact or land becomes tapped, destroy it.
0Exile the top card of your library. If its converted mana cost is three or less, you may play it this turn without paying its mana cost.
-3Demacus, the Warmage deals 3 damage divided as you choose among one, two, or three target creatures and/or players.
0
14 Molten Jet Red None 1{r} Sorcery Molten Jet deals 4 damage to target creature.
As an additional cost to cast Molten Jet, you may exile six cards from your graveyard. If you do, copy this spell. You may choose new targets for the copy.
0
15 Phoenix Invocation Red None 3{1}{r}{r} Sorcery Phoenix Invocation deals 2 damage to target creature or player.
Put a 2/1 red Phoenix creature token with flying onto the battlefield.
2 1455018354 on 09 Feb 2016 by Alex
16 Card59432 Green None 2{1}{g} Creature – Human Shaman 2 2 ----- 0
17 Gaeus, Guardian of the Wilds Green None 5{3}{g}{g} Legendary Creature – Dragon 4 4 Flying
When Gaeus, Guardian of the Wilds enters the battlefield, put two 1/1 green Nymph creature tokens onto the battlefield.
Whenever a Nymph creature you control dies, choose one-
•Gaeus fights target creature you don't control.
•Search your library for a land card and put that card onto the battlefield tapped. Then shuffle your library.
•Target player gains 4 life.
0
18 Nuk'tal Beastmaster Green None 2{1}{g} Creature – Orc Hunter 1 1 {1}{g}: Put a hunter counter on Nuk'tal Beastmaster.
{t}: Put a legendary 2/2 green Spider creature token with reach named Snap onto the battlefield.
{t}: Put a legendary 4/4 green Bear creature token with vigilance named Crackle onto the battlefield. Activate this ability only if Nuk'tal Beastmaster has 3 or more hunter counters on it.
{t}: Put a legendary 6/6 green Wurm creature token with trample named Pop onto the battlefield. Activate this ability only if Nuk'tal Beastmaster has 6 or more hunter counters on it.
1 1455457667 on 14 Feb 2016 by Jake
19 Wrath of Thunder Green None 4{3}{g} Creature – Elemental 4 4 Reach, trample
When Wrath of Thunder enters the battlefield, search target opponent's library for a land card and put that card onto the battlefield tapped under your control. Then that player shuffles his or her library.
0
20 Vryune's Lieutentant Multicolour None 3{1}{u}{w} Creature – Bird Soldier 3 1 Flying
At the beginning of your upkeep you may tap another untapped creature you control, if you do put two 1/1 white Bird creature tokens with flying onto the battlefield
1 1455508828 on 15 Feb 2016 by Jake
21 Herald of the Blood Moon Multicolour None 3{1}{b}{r} Legendary Creature – Human Warrior 3 2 When Herald of the Blood Moon enters the battlefield, non-basic lands become mountains until your next turn.
Undying(When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
0
22 Rootgnarl, the Unyielding Multicolour None 4{2}{b}{g} Planeswalker – Rootgnarl 4 +1You may sacrifice a creature. If you do, draw a card and gain life equal to the sacrificed creature's toughness.
-3Put a vine counter on target creature. That creature becomes a black and green Treefolk with base power and toughness 0/4 and loses all abilities.
-8Put X 2/2 black and green Treefolk creature tokens with indestructible onto the battlefield, where X is the number of creature cards in your graveyard.
2 1454943228 on 08 Feb 2016 by Link
23 Austial, Protector of Mortals Multicolour None 4{2}{w}{r} Planeswalker – Austial 3 +2:Until you next turn, whenever a creature attacks you or a planeswalker you control, that creature does not untap during its controller's next untap step.
-X:Austial, Protector of Mortals deals X damage to target creature or player. You gain X life.
0:Until end of turn Austial, Protector of Mortals becomes a 4/4 angel creature with indestructible, lifelink, flying, haste. Prevent all damage that would be dealt to her this turn.
1 1455508268 on 15 Feb 2016 by Jake
24 Card59591 Artifact None 4{4} Artifact 0
25 Howling Well Artifact None 3{3} Artifact Howling Well enters the battlefield tapped.
When Howling Well enters the battlefield, each player draws a card.
{t}: Add {c}{c} to your mana pool.
1 1454956621 on 08 Feb 2016 by Link
26 Aria's Garden Land None 0 Land -----
{t}:Add {g} or {u} to your mana pool.
0
27 Card59202 Land None 0 Land – Swamp Forest ({t}:Add {b} or {g} to your mana pool.)
~ enters the battlefield tapped.
When ~ enters the battlefield, if you have a creature or a land in your graveyard, put two 0/1 green Plant creature tokens onto the battlefield.
0
28 Card59238 Land None 0 Land – Mountain Plains ({t}:Add {r} or {w} to your mana pool.)
~ enters the battlefield tapped.
When ~ enters the battlefield, it deals 1 damage to target creature or player and you gain 1 life.
0
29 Card59246 Land None 0 Land – Island Mountain ({t}:Add {u} or {r} to your mana pool.)
~ enters the battlefield tapped.
When ~ enters the battlefield, you may tap or untap target nonland permanent.
0
30 Card59247 Land None 0 Land – Swamp Mountain ({t}:Add {b} or {r} to your mana pool.)
~ enters the battlefield tapped.
When ~ enters the battlefield, target creature gains undying until your next turn.
0
31 Card59251 Land None 0 Land – Island Swamp ({t}:Add {u} or {b} to your mana pool.)
~ enters the battlefield tapped.
When ~ enters the battlefield, look at the top three cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
0
32 Card59253 Land None 0 Land – Forest Island ({t}:Add {g} or {u} to your mana pool.)
~ enters the battlefield tapped.
When ~ enters the battlefield, the next sorcery spell you cast before your next turn can be cast as though it had flash.
0
33 Card59415 Land None 0 Land -----
{t} Add {u} or {r} to your mana pool.
0
34 Card59430 Land None 0 Land -----
{t}:Add {b} or {g} to your mana pool.
0
35 Card59431 Land None 0 -----
{t} Add one mana of any colour to your mana pool.
0
36 Card59433 Land None 0 Land -----
{t}:Add {b} or {g} to your mana pool.
0
37 Cathedral Ruins Land None 0 Land – Plains Swamp ({t}:Add {w} or {b} to your mana pool.)
Cathedral Ruins enters the battlefield tapped.
When Cathedral Ruins enters the battlefield, target creature gets +1/+0 and gains lifelink until your next turn.
0
38 Hidden Conclave Land None 0 Land – Forest Plains ({t}:Add {g} or {w} to your mana pool.)
Hidden Conclave enters the battlefield tapped.
When Hidden Conclave enters the battlefield, target creature gets +2/+2 and gains vigilance until end of turn.
0
39 Highland Lake Land None 0 Land -----
{t}: Add {u} or {r} to your mana pool.
0
40 Hunting Lodge Land None 0 Land – Mountain Forest ({t}:Add {r} or {g} to your mana pool.)
Hunting Lodge enters the battlefield tapped.
When Hunting Lodge enters the battlefield, target creature attacks or blocks this turn if able.
0
41 Snowy Moorland Land None 0 Land – Plains Island ({t}: Add {w} or {u} to your mana pool.)
Snowy Moorland enters the battlefield tapped.
When Snowy Moorland enters the battlefield, exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
0
42 Verdant Quarter Land None 0 Land Verdant Quarter enters the battlefield tapped unless you control a creature.
{t}: Add {g} or {u} to your mana pool.
0
43 Wild Citadel Land None 0 Land -----
{t}: Add {g} or {w} to your mana pool.
0
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