Voidwarped Eldrazi (On Hold): Recent Activity
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Mechanics | Skeleton | Design Goals | Spawn Production |
Recent updates to Voidwarped Eldrazi (On Hold): (Generated at 2025-05-02 04:16:13)
The goal is to enable a blue rush strategy. Maybe this card should have either flying or be uncommon instead but I think this fine. (The problem with making this Uncommon is blue already has an uncommo one drop creature, and while one drops creatures that can't be blocked are usually uncommon, Ghoulcaller's Bell and Goblin Fireslinger imply this should be alright)
Shifted the trigger to "may" and "until name leaves the battlefield" and lowered the bounce cost. The goal is to create a Cage of Hands variant that plays well with Processor's, not a one card combo.
Also the white devoid colours look different from the other four colours as they lack the faded textbook the other colours have.
Oh yeah, it's an unfortunate rules bug. As a designer, I'm against that. As a player, on the other hand, I run them to great effect in my Roon deck. I also appreciate that in multiplayer, you can't just kill me to get your thing back.
Yeah, I would have considered the loophole in the "exile/return" wording more of a misprint than actual functionality and errata'd it. But I suppose, they have a bit commitment to not doing functional errata, and I think that is an idea, but the price of that is sometimes printing new copies of cards. And I guess, it's not just a rules change -- it's clear what the old wording means, but if you have a copy of the card with that ruling, you couldn't tell by looking at it if they fixed the functionality, even if you can see that's how it OUGHT to work.
The abusable "Forever exiled" thing is an outright bug in the rules. It's a shame they only patched over it by releasing a different card :(