<UB> Diablo: Virtual Booster

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Skeleton Table
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Legendary Creature – Demon
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever this creature deals combat damage to a player, gain control of up to one target creature that player controls. Exile this creature until you no longer control that creature.
"I suspected that he was possessed by some sort of demonic entity and so began to drive the evil from within him."
—Tremain the Priest
6/6
 U 
Legendary Creature – Goat Demon Coward
This creature can't block.
When this creature dies, search your library for an artifact card, reveal it, then put it into your hand. Then shuffle.
"Pleeeease, no hurt, no kill. Keep alive and next time good bring to you."
2/1
 U 
Creature – Elemental Demon
When this creature dies, create a Blood token and a Treasure token.
According to ancient lore, magma demons came into being by the spilling of Mephisto's blood in the Burning Hells.
5/3
 
 
No more uncommons
 C 
Creature – Demon Advisor
When this creature enters, draw a card.
3/3
 C 
Creature – Zombie
This creature enters with a decayed counter on it.
{1}{b}: Remove a decayed counter from this creature.
2/3
 C 
Creature – Rhino Beast
Ward {2} (Whenever this becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
When this creature enters, tap target creature you don't control. Put a stun counter on it.
Frost chargers are light colored, and so gained their name. However their advantages over the lesser horned siege beasts are their resistances to electricity, cold and magic.
3/5
 C 
Creature – Goat Demon Warrior
Flash (You may cast this spell any time you could cast an instant.)
2/2
 C 
Creature – Goat Demon Archer
Reach (This creature can block creatures with flying.)
2/1
 C 
Artifact – Equipment
Equipped creature gets +2/+1 and has menace.
Equip {2/b} ({2/b}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Creature – Goat Demon Warrior
As long as you control another Goat, this creature gets +1/+0.
Cultists of the stone clan defend their covens fiercely, charging intruders without fear.
2/2
 C 
Legendary Creature – Goat Demon Warrior
Flash (You may cast this spell any time you could cast an instant.)
When this creature enters, attach up to one target Equipment you control to up to one target creature you control.
2/3
 C 
Creature – Rhino Beast
Trample
This creature can't be blocked by more than one creature.
Used as living siege engines, there are numerous accounts of these juggernauts smashing into the lines of the Seraphim and leaving only death and ruin in their wake.
6/4
 C 
Creature – Demon Illusion
Ward {2}
This creature can't be blocked unless defending player pays {2} for each creature they control blocking it.
The Hidden are the boogeymen that haunt our dreams and live in the nightmares of children
1/2
Island
 
 B 
Basic Land – Island

Fleshdoom, Wielder of Shadowfang (mythic)
Gharbad the Weak (uncommon)
Blood Stone (uncommon)
Counselor of Hell (common)
Labyrinth Zombie (common)
Frost Charger (common)
Flesh Clan Hunter (common)
Flesh Clan Archer (common)
Night Clan Maul (common)
Stone Clan Cultist (common)
Deathshade Fleshmaul, Stone Clan (common)
Horned Siege Beast (common)
Hidden Pursuer (common)
Island (basic)