Corruption of Alon: Card List

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# Name Colour Rarity Cost Type P T Code Card text Comments Recent comment
1 Aura of Norn White Common 8{2/w}{2/w} Enchantment – Aura Enchant Creature
Enchanted creature gets +0/+3 and has Vigilance.
0
2 Avowed Medic White Common 4{3}{w} Creature – Human Cleric Memorialize—When cw15 Avowed Medic dies, you may pay {1}{w}. If you do, you gain 4 life. 0
3 Bremm Priest White Rare 2{w}{w} Creature – Dwarf Cleric 2 2 Lifelink
Memorialize—When Bremm Priest dies, you may tap a creature you control, if you do, draw a card.
0
4 Captain of the Wall White Uncommon 3{2}{w} Creature – Human Soldier * * Captain of the Wall’s power and toughness are each equal to the number creatures you control. 0
5 Cathedral Battlement White Uncommon 3{2}{w} Creature – Wall {1}{w}{w}: Compleat 3 (If this creature isn’t compleated, put three -1/-1 counters on it and it becomes compleated.)
Defender
T: Put a -1/-1 counter on target attacking creature. Activate this ability only if Cathedral Battlement is compleated.
0
6 Coldsteel Guard White Uncommon 4{2/w} Artifact Creature – Archer 2 1 When Coldsteel Guard enters the battlefield, if {w}{w} was spent to cast it, exile target creature that dealt damage this turn. 0
7 Converted Baloth White Uncommon 4{3}{w} Creature – Beast 4 3 {3}{g}: Compleat 1 (If this creature isn’t compleated, put a -1/-1 counter on it and it becomes compleated.)
Each creature you control with a -1/-1 counter on it has trample and lifelink.
0
8 Converted Paladin White Rare 3{2}{w} Creature – Human Knight 4 4 {1}{w}{w}: Compleat 1 (If this creature isn’t compleated, put a -1/-1 counter on it and it becomes compleated.)
As long as Converted Paladin is compleated, it has double strike and lifelink.
0
9 Deathless Dwarf White Uncommon 3{2}{w} Creature – Dwarf 2 3 When Deathless Dwarf enters the battlefield, you gain 3 life.
Unearth {1}{b} (1B: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the end step or if it would leave the battlefield. Unearth only as a sorcery.)
0
10 Defense of Bremm White Rare 6{3}{w}{w}{w} Instant Put six 1/1 white Dwarf creature tokens onto the battlefield. They gain first strike until end of turn. 0
11 Drowsy Sellsword (Phyrexian Guard) White Common 3 {2}{w} Creature – Human Soldier
‑‑‑‑
Artifact Creature – Soldier
2
‑‑‑‑
3
3
‑‑‑‑
4
When cw16 Drowsy Sellsword becomes untapped, transform it.
‑‑‑‑
Vigilance
0
12 Dwarven Battleforger White Uncommon 5{3}{w}{w} Creature – Dwarf Soldier 3 5 Vigilance
Other dwarf creatures you control get +0/+1 and have vigilance.
0
13 Dwarven Reviver White Uncommon 2{1}{w} Creature – Dwarf Monk 3 1 Memorialize—When uw08 Dwarven Reviver dies, you may pay {w}{w}. If you do, return a creature card with power 2 or less from your graveyard to the battlefield. 0
14 Elesh Norn, Conqueror of Alon White Mythic 6{4}{w}{w} Legendary Creature – Praetor 5 6 When Elesh Norn, Conqueror of Alon enters the battlefield, destroy all other creatures that are not compleated. 0
15 Erase White Common 1{w} Instant Exile target enchantment. 0
16 Essence of Midford (Spirit of Midford) White Rare 1 {w} Enchantment
‑‑‑‑
Creature – Spirit
4 4 At the beginning of your upkeep, if you control three or more humans, transform Essence of Midford.
‑‑‑‑
Flying
At the beginning of your upkeep, if you control two or less humans, transform Spirit of Midford.
0
17 Guard's Stance White Common 2{1}{w} Instant Target creature gets +2/+2 until end of turn.
Tap target Creature.
0
18 Marrow Bomber White Uncommon 4{2}{w}{w} Creature – Human Soldier 3 3 {w}{w}: Compleat 1 (If this creature isn’t compleated, put a -1/-1 counter on it and it becomes compleated.)
When Marrow Bomber becomes compleated, destroy target attacking creature.
0
19 Messenger Hawk White Common 1{w} Creature – Bird 1 1 Flying 0
20 Midford Legionnaire (Norn's Legionnaire) White Uncommon 4 {3}{w} Creature – Human Soldier
‑‑‑‑
Artifact Creature – Soldier
3
‑‑‑‑
4
4
‑‑‑‑
5
At the beginning of your upkeep, if you control a creature with a -1/-1 counter on it, transform Midford Legionnaire.
‑‑‑‑
Whenever Norn’s Legionnaire attacks, you gain 1 life for each creature you control with a -1/-1 counter on it.
0
21 Nightwatch of Midford White Common 4{3}{w} Creature – Human Soldier 2 3 First Strike, Vigilance 0
22 Norn's Exorcist White Common 2{1}{w} Creature – Dwarf Cleric 2 2 {w}: Compleat 1 (If this creature isn’t compleated, put a -1/-1 counter on it and it becomes compleated.)
When Norn’s Exorcist becomes compleated, destroy target enchantment.
0
23 Norn's Protection White Common 4{2/w} Instant Target creature you control gains protection from the color of your choice or artifacts until end of turn. 0
24 Off-Duty Guard White Common 4{2}{w}{w} Creature – Human Soldier 2 4 Flash 0
25 Plague Trap White Common 3{2}{w} Instant Put three -1/-1 counters on target attacking creature. 0
26 Priest of Eles White Common 2{1}{w} Creature – Human Cleric 1 2 1, T: Tap target non-human creature. 0
27 Prison Term White Common 3{2}{w} Enchantment – Aura Enchant Creature
Enchanted creature can’t attack or block.
0
28 Protector Golem White Rare 8{2/w}{2/w} Artifact Creature – Golem 3 2 Lifelink
{w}{w}, {t}: Target creature gets +3/+2 and gains lifelink until end of turn.
0
29 Protector of the Hearth White Rare 1{w} Creature – Human Soldier 2 1 Protection from dwarves, elves, merfolk, and elementals. 0
30 Remembered Fallen White Common 3{1}{w}{w} Creature – Spirit 2 1 Flying, Lifelink 0
31 Revive the Flesh White Common 5{4}{w} Sorcery Gain 7 life. Scry 1. 0
32 Savior of Midford White Mythic 3{2}{w} Creature – Human Cleric 2 3 Flash
When Savior of Midford enters the battlefield, you may exile each other nontoken creature you control. Return those cards to the battlefield under your control at the beginning of the next end step.
0
33 Siege Behemoth White Common 5{4}{w} Creature – Beast 3 5 0
34 Signal the Hearth White Common 2{1}{w} Instant Put two 1/1 white Dwarf creature tokens onto the battlefield. 0
35 Skilled Defender White Common 2{1}{w} Creature – Human Warrior 2 2 Prowess 0
36 Skywatch Guard White Rare 6{4}{w}{w} Creature – Giant 3 6 Vigilance
{2}{w}{w}: Creatures you control gain lifelink.
0
37 Spirit of Charges (Nightmarish Charge) White Uncommon 3 {1}{w}{w} Creature – Spirit
‑‑‑‑
Instant
3 1 Vigilance
Nightmare {w}{w} (You may cast the other side of this card from your graveyard for its nightmare cost. Then exile it.)
‑‑‑‑
Creatures you control get +1/+1 until end of turn.
0
38 Sunblast White Uncommon 1{w} Instant Sunblast deals 3 damage to target attacking or blocking creature. 0
39 Suture Charge White Uncommon 3{2}{w} Sorcery Creatures you control get +2/+1 until end of turn. Compleated creatures you control gain lifelink until end of turn. 0
40 Touch of New Phyrexia White Rare 3{2}{w} Enchantment Creatures are artifacts in addition to their other types.
{w}{w}: Target artifact gains indestructible until end of turn.
0
41 Valor of Bremm White Rare 5{4}{w} Instant Creatures you control get +2/+2 and gain lifelink until end of turn. Untap those creatures. 0
42 Wing Sculptor White Common 3{2}{w} Creature – Human Soldier 3 2 {w}: Compleat 1 (If this creature isn’t compleated, put a -1/-1 counter on it and it becomes compleated.)
As long as Wing Sculptor is compleated, it has flying.
0
43 Abolish Intent (Gain Insight) Blue Uncommon 3 {1}{u}{u} Instant
‑‑‑‑
Instant
Counter target spell.
Nightmare {u} (You may cast the other side of this card from your graveyard for its nightmare cost. Then exile it.)
‑‑‑‑
Draw a card.
0
44 Coldsteel Revoker Blue Uncommon 24{2}{2/u} Artifact Creature – Rogue 2 2 When Coldsteel Revoker enters the battlefield, if {2}{u}{u} was spent to cast it, return target creature to its owner’s hand. 0
45 Deny Privilege (Deny Memory) Blue Uncommon 2 {1}{u} Instant
‑‑‑‑
Instant
Return target creature to its owner’s hand.
Nightmare {1}{b} (You may cast the other side of this card from your graveyard for its nightmare cost. Then exile it.)
‑‑‑‑
Target player discards a card.
0
46 Disdainful Stroke Blue Common 2{1}{u} Instant Counter target spell with converted mana cost 4 or greater. 0
47 Dissect Specimens Blue Uncommon 2{u}{u} Sorcery Reveal the top 4 cards of your library. You may put an instant or sorcery card from among them into your hand. Put the rest into your graveyard. 0
48 Elvish Seeker (Gitaxian Abomination) Blue Common 4 {2}{u}{u} Creature – Elf Rogue
‑‑‑‑
Artifact Creature – Elf Mutant
2
‑‑‑‑
3
3
‑‑‑‑
4
When cu18 Elvish Seeker attacks and isn’t blocked, transform it. (It remains in combat.)
‑‑‑‑
Flying
0
49 Escape from Losa (Retake Losa) Blue Mythic 3 {1}{u}{u} Sorcery
‑‑‑‑
Sorcery
Creatures you control gain flying until end of turn.
Nightmare {x}{g}{g} (You may cast the other side of this card from your graveyard for its nightmare cost. Then exile it.)
‑‑‑‑
Creatures you control get +X/+X until end of turn.
0
50 Flitting Spirit Blue Common 3{2}{u} Creature – Spirit 2 2 Flash (You may cast this spell any time you could cast an instant.)
When Flitting Spirit enters the battlefield, you may return a creature you control to its owner’s hand.
0
51 Forced Mutation (Oslalona Trick) Blue Common 2 {1}{u} Instant
‑‑‑‑
Instant
Target creature gains flying until end of turn.
Nightmare {u}{u} (You may cast the other side of this card from your graveyard for its nightmare cost. Then exile it.)
‑‑‑‑
Creatures without flying get -2/-0 until end of turn.
0
52 Gitaxian Ingenuity Blue Common 8{2/u}{2/u} Sorcery Draw two cards, then discard a card. 0
53 Glimpse an Answer (Grasp a Solution) Blue Common 2 {1}{u} Sorcery
‑‑‑‑
Sorcery
Scry 2
Nightmare {2}{u} (You may cast the other side of this card from your graveyard for its nightmare cost. Then exile it.)
‑‑‑‑
Draw two cards.
0
54 Humbled Beginnings Blue Common 2{1}{u} Instant Target creature gets -4/-0 until end of turn.
Draw a card.
0
55 Isolate Druid Blue Common 4{3}{u} Creature – Merfolk Druid 2 4 Isolated Druid can’t be blocked except by merfolk. 0
56 Jin-Gitaxias, Grand Researcher Blue Mythic 3{1}{u}{u} Legendary Creature – Praetor 2 3 When Jin-Gitaxias, Grand Researcher enters the battlefield, exile all cards from target opponent’s graveyard. You may cast instant and sorcery cards exiled this way. (This effect does not end at the end of your turn or when Jin-Gitaxias leaves the battlefield.) 0
57 Knowledge Construct Blue Rare 8{2/u}{2/u} Artifact Creature – Construct 1 3 At the beginning of each end step you may pay {u}, if you do, untap Knowledge Construct
{t}: Each player draws a card.
0
58 Leviathan of the Unknown Blue Mythic 7{4}{u}{u}{u} Creature – Leviathan 5 7 Flying
At the beginning of your first upkeep each turn, you get an additional upkeep step after this step.
At the beginning of your upkeep, return target permanent to its owner’s hand.
0
59 Lonesome Giant Blue Common 5{4}{u} Creature – Giant 2 6 0
60 Losa Diviner Blue Uncommon 2{1}{u} Creature – Elf Wizard Prowess
Whenever you cast a noncreature spell, scry 1.
0
61 Losa Dream Maker Blue Rare 3{2}{u} Creature – Elf Druid 2 3 {t}: Choose one—
• Tap target permanent.
• Target player puts the top four cards of his or her library into his or her graveyard.
0
62 Losa Dreamcather Blue Rare 4{3}{u} Enchantment Whenever you cast a card for its nightmare cost, choose one—
• Target creature can’t be blocked until end of turn.
• Tap or untap target noncreature permanent.
• Return target spell to its owner’s hand.
• Draw a card.
0
63 Lyre Coast Bloat Blue Uncommon 4{3}{u} Creature – Beast 4 1 Flying
Unearth {2}{u} (2U: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the end step or if it would leave the battlefield. Unearth only as a sorcery.)
0
64 Lyre Coast Invoker Blue Rare 2{1}{u} Creature – Merfolk Wizard 2 1 Prowess
Whenever you cast a noncreature spell, untap target permanent.
0
65 Mana Leak Blue Common 2{1}{u} Instant Counter target spell unless its controller pays {3}. 1 1450475368 on 18 Dec 2015 by thedude190
66 Merfolk Defender Blue Common 3{1}{u}{u} Creature – Merfolk 2 3 Prowess 0
67 Merfolk Digger Blue Common 2{1}{u} Creature – Merfolk 2 1 Unearth {u} (U: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the end step or if it would leave the battlefield. Unearth only as a sorcery.) 0
68 Moor Dream Ender Blue Rare 3{2}{u} Creature – Merfolk Shaman 3 2 {t}: Choose one—
• Untap another target permanent.
• Draw a card, then discard a card.
0
69 Oil-Infused Giant Blue Rare 6{5}{u} Creature – Giant Horror 5 5 Whenever a creature enters the battlefield from the graveyard, put the top two cards of your library into your graveyard.
When a card is put into your graveyard from anywhere, scry 1.
0
70 Planar Experiment (Planar Appearance) Blue Rare 3 {2}{u} Instant
‑‑‑‑
Sorcery
Exile each creature you control. Return those cards to the battlefield under their owner’s control at the beginning of the next end step.
Nightmare {3}{w}{w} (You may cast the other side of this card from your graveyard for its nightmare cost. Then exile it.)
‑‑‑‑
Destroy all creatures
0
71 Plyth Elder Blue Rare 5{3}{u}{u} Creature – Merfolk Shaman 3 3 Whenever Plyth Elder enters or leaves the battlefield, draw a card.
Unearth {2}{u}{u} (2UU: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the end step or if it would leave the battlefield. Unearth only as a sorcery.)
0
72 Plyth Invigorator Blue Uncommon 3{2}{u} Creature – Merfolk Wizard 2 1 Plyth Invigorator can’t be blocked.
{1}{w}: Plyth Invigorator gains lifelink until end of turn.
0
73 Plyth Mindbreaker Blue Common 2{1}{u} Creature – Merfolk Horror 1 3 Sacrifice Plyth Mindbreaker: Target player puts the top four cards of his or her library into his or her graveyard.
Unearth U (U: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the end step or if it would leave the battlefield. Unearth only as a sorcery.)
0
74 Plyth Sentry Blue Common 2{1}{u} Creature – Merfolk Scout 2 1 Whenever a creature enters the battlefield under your opponent’s control, untap Plyth Sentry. 0
75 Plyth Student Blue Uncommon 3{2}{u} Creature – Merfolk Cleric 2 2 When Plyth Student leaves the battlefield, draw a card.
Unearth {1}{u} (1U: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the end step or if it would leave the battlefield. Unearth only as a sorcery.)
0
76 Predetermine Blue Uncommon 2{1}{u} Sorcery Scry 3, then draw a card. 0
77 Question Destiny Blue Common 1{u} Sorcery Scry 4 (To scry 4, look at the top four cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) 0
78 Refute Blue Uncommon 4{2}{u}{u} Instant Choose one—
• Counter target spell.
• You may choose new targets for target spell.
0
79 Returned Researcher Blue Uncommon 5{4}{u} Creature – Elf Spirit 3 4 Reckless—Draw two cards (You may draw two cards when you cast this spell to make the spell reckless.)
Flying
When Returned Researcher enters the battlefield, if it was reckless, discard three cards.
0
80 Spirit of Impulse (Nightmarish Impulse) Blue Uncommon 6 {4}{u}{u} Creature – Spirit
‑‑‑‑
Instant
4 4 Flying
Nightmare {u}{u} (You may cast the other side of this card from your graveyard for its nightmare cost. Then exile it.)
‑‑‑‑
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
0
81 Teachings of Jin Blue Common 8{2/u}{2/u} Enchantment – Aura Enchant Creature
When Teachings of Jin enters the battlefield, draw a card.
Enchanted creature can’t be blocked.
0
82 Tideling Blue Rare 3{u}{u}{u} Creature – Elemental Zombie 3 3 {u}: Exile ru06 Tideling. Return it to the battlefield under its owner’s control at the beginning of the next end step.
{1}: Tideling gets +1/-1 or -1/+1 until end of turn.
Unearth {3}{u}{u}
0
83 Touch of Tlere Blue Common 3{2}{u} Instant Tap up to two target creatures. Those creatures don’t untap during their controller’s next untap step. 0
84 Wall of Regrets Blue Common 3{2}{u} Creature – Wall Spirit 0 3 Defender
When Wall of Regrets enters the battlefield, return target creature an opponent controls to its owner’s hand.
0
85 Wind Drake Blue Common 3{2}{u} Creature – Drake 2 2 Flying 0
86 Coldsteel Assassin Black Uncommon 34{3}{2/b} Artifact Creature – Assassin 2 3 When Coldsteel Assassin enters the battlefield, if 3BB was spent to cast it, put two -1/-1 counters on target creature. 0
87 Consume Sanity Black Uncommon 3{2}{b} Sorcery Target player reveals his or her hand, for each creature card revealed this way you gain 2 life.
Draw a card.
0
88 Corpse Connoisseur Black Uncommon 5{4}{b} Creature – Zombie Wizard 3 3 When Corpse Connoisseur enters the battlefield, you may search your library for a creature card and put that card into your graveyard. If you do, shuffle your library.
Unearth 3B (3B: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the end step or if it would leave the battlefield. Unearth only as a sorcery.)
0
89 Cremate Black Common 1{b} Instant Exile target card from a graveyard.

Draw a card.
0
90 Cripple (Feast) Black Uncommon 2 {1}{b} Instant
‑‑‑‑
Instant
Put two -1/-1 counters on target creature.
Nightmare {1}{g} (You may cast the other side of this card from your graveyard for its nightmare cost. Then exile it.)
‑‑‑‑
Target creature gets +2/+2 until end of turn.
0
91 Diseased Raven Black Common 4{3}{b} Creature – Zombie Bird Flying

When Diseased Raven dies target creature gets -2/-2 until end of turn.
0
92 Drain Strength Black Common 4{3}{b} Enchantment – Aura Enchant Creature
Enchanted Creature gets -2/-2.
When Drain Strength enters the battlefield, target player loses 2 life and you gain 2 life.
0
93 Drainer's Essence Black Common 2{1}{b} Instant Target creature gets +2/+0 and gains lifelink until end of turn. 0
94 Dred Gravespeaker Black Rare 3{2}{b} Creature – Elemental Shaman 3 2 When Dred Gravespeaker is exiled, put target creature card from a graveyard onto the battlefield under your control.
Unearth {3}{b} (3B: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the end step or if it would leave the battlefield. Unearth only as a sorcery.)
0
95 Dren Gravecaller Black Mythic 3{1}{b}{b} Creature – Zombie Cleric 1 4 Whenever a creature enters the battlefield from your graveyard, each opponent sacrifices a creature.
{t}: Target creature card in your graveyard gains unearth {2}{b}{b} until end of turn.
0
96 Gasp of Life Black Common 1{b} Instant Regenerate target creature. Scry 1. 0
97 Hideous Shaman Black Uncommon 2{1}{b} Creature – Elemental Shaman 2 2 {1}{b}, sacrifice a creature: Creatures you control gain menace until end of turn. 0
98 Hymn to Sheoldred Black Uncommon 2{b}{b} Sorcery Target opponent discards two cards. 0
99 Immense Suffering Black Rare 4{2}{b}{b} Sorcery All creatures get -4/-4 until end of turn. 0
100 Moor Tiller Black Common 4{3}{b} Creature – Merfolk Shaman 3 3 {1}{b}: Compleat 1 (If this creature isn’t compleated, put a -1/-1 counter on it and it becomes compleated.)

When Moor Tiller becomes compleated, put a -1/-1 counter on target creature.
0
101 Moor Walker Black Common 5{3}{b}{b} Creature – Zombie 3 4 Reckless—Pay 1 life (You may pay 1 life when you cast this spell to make the spell reckless.)
When Moor Walker enters the battlefield, if it was reckless, draw a card.
0
102 Pain Shaman Black Rare 4{2/b} Artifact Creature – Shaman 2 1 Pain Shaman can’t block.
{2}: Pain Shaman gains deathtouch until end of turn.
{b}{b}: Each player loses 1 life.
0
103 Pain of Sheoldred Black Common 12{2/b}{2/b}{2/b} Sorcery Put four -1/-1 counters on target creature. 0
104 Plague Spreader Black Uncommon 3{1}{b}{b} Creature – Merfolk Cleric 2 3 Reckless—Discard a card (You may discard a card when you cast this spell to make the spell reckless.)
When Plague Spreader enters the battlefield, if it was reckless, put a -1/-1 counter on each creature your opponents control.
0
105 Plyth Painsmith Black Common 1{b} Creature – Merfolk 1 1 When Plyth Painsmith leaves the battlefield, each opponent loses 1 life.

Unearth {b} (B: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the end step or if it would leave the battlefield. Unearth only as a sorcery.)
0
106 Plyth Youngling (Foul Corpse) Black Common 3 {1}{b}{b} Creature – Merfolk
‑‑‑‑
Creature – Zombie Merfolk
2
‑‑‑‑
3
1
‑‑‑‑
2
Plyth Youngling can’t block.
When cb19 Plyth Youngling dies, return it to the battlefield transformed under your control.
‑‑‑‑
Deathtouch
0
107 Reign's End Black Rare 2{b}{b} Instant Choose one—
• Target player sacrifices a creature.
• Target player sacrifices a planeswalker.
0
108 Relentless Merfolk Black Common 3{2}{b} Creature – Merfolk 3 3 Relentless Merfolk can't block.

Unearth {1}{b} (1B: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the end step or if it would leave the battlefield. Unearth only as a sorcery.)
0
109 Revived Plyth Black Common 2{1}{b} Creature – Zombie Merfolk 1 2 Deathtouch 0
110 Sheoldred's Influence Black Common 8{2/b}{2/b} Enchantment – Aura Enchant creature
Enchanted creature has +1/+1 and lifelink.
0
111 Sheoldred, Undying Slave Black Mythic 3{1}{b}{b} Legendary Creature – Praetor 3 2 If Sheoldred, Undying Slave would be exiled, put it into your graveyard instead.
Unearth {1}{b}{b} (1BB: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the end step or if it would leave the battlefield. Unearth only as a sorcery.)
0
112 Sickness of the Moors Black Rare 2{1}{b} Instant Each player sacrifices a creature, discards a card, and loses 2 life. 0
113 Spirit of Murder (Nightmarish Murder) Black Uncommon 5 {3}{b}{b} Creature – Spirit
‑‑‑‑
Instant
3 4 Menace
Nightmare {b}{b} (You may cast the other side of this card from your graveyard for its nightmare cost. Then exile it.)
‑‑‑‑
Destroy target creature.
0
114 Swamp Fiend Black Uncommon 4{3}{b} Creature – Zombie Merfolk 4 2 Menace
Unearth {b}{b} (BB: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the end step or if it would leave the battlefield. Unearth only as a sorcery.)
0
115 Swamp Guide Black Common 3{2}{b} Creature – Merfolk Scout 3 1 Menace 0
116 Tlere, Plague Tiller Black Rare 5{2}{b}{b}{b} Legendary Creature – Merfolk 3 5 Menace
Whenever a creature you control leaves the battlefield, put a -1/-1 counter on target creature you don’t control.
0
117 Undead Pilferer Black Uncommon 3{2}{b} Creature – Zombie 2 1 When Undead Pilferer enters the battlefield, exile all cards from target player’s graveyard.
Unearth {b} (B: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the end step or if it would leave the battlefield. Unearth only as a sorcery.)
0
118 Undead Trainie Black Common 1{b} Creature – Zombie Elf 1 1 When Undead Trainie dies, each player puts the top card of his or her library into his or her graveyard. 0
119 Visions of Metal Black Common 3{2}{b} Sorcery Draw two cards and lose two life. 0
120 Walking Corpse Black Common 2{1}{b} Creature – Zombie 2 2 0
121 Zocahr Assassin Black Common 4{2}{b}{b} Creature – Elemental Assassin 2 2 Reckless—sacrifice a creature (You may sacrifice a creature when you cast this spell to make the spell reckless.)

When Zocahr Assassin enters the battlefield, if it was reckless, put three -1/-1 counters on target creature.
0
122 Zocahr Chanter Black Common 3{2}{b} Creature – Elemental Shaman 2 3 Reckless—discard a card (You may discard a card when you cast this spell to make the spell reckless.)

When Zocahr Chanter enters the battlefield, if it was reckless, target opponent discards two cards.
0
123 Zocahr Demon Black Rare 6{4}{b}{b} Creature – Demon 5 5 Reckless—Sacrifice a creature (You may Sacrifice a creature when you cast this spell to make the spell reckless.)
Flying
When Zocahr Demon enters the battlefield, if it was reckless, target opponent sacrifices two creatures.
0
124 Zocahr Executioner Black Rare 5{3}{b}{b} Creature – Elemental Warrior 3 4 Whenever Zocahr Executioner enters or leaves the battlefield, each player sacrifices a creature.
Unearth {1}{b}{b} (1BB: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the end step or if it would leave the battlefield. Unearth only as a sorcery.)
0
125 Zocahr Horror Black Rare 3{1}{b}{b} Creature – Elemental Horror * * Reckless—Discard any number of cards (You may discard any number of cards when you cast this spell to make the spell reckless.)
Zocahr Horror’s power and toughness are each equal to the number of creature cards in all graveyards.
0
126 Zocahr Reclaimer Black Uncommon 4{3}{b} Creature – Elemental Shaman 3 2 Reckless—Pay 2 life (You may pay 2 life when you cast this spell to make the spell reckless.)
When Zocahr Reclaimer enters the battlefield, if it was reckless, return target artifact or creature card from your graveyard to your hand.
0
127 Zocahr Summoning Black Mythic 4{2}{b}{b} Sorcery Reckless—Discard your hand (You may discard your hand when you cast this spell to make the spell reckless.)
Return a creature card from your graveyard to the battlefield. If Zocahr Summoning was reckless, return another creature card from your graveyard to the battlefield.
0
128 Zocahr Teacher Black Uncommon 3{2}{b} Creature – Elemental 2 2 {2}{r}, Sacrifice a creature: Zocahr Teacher deals 2 damage to target creature or player. 0
129 Brask Berserker Red Uncommon 5{3}{r}{r} Creature – Dwarf Berserker 5 4 Trample, First Strike 0
130 Bremm Battle Rage Red Common 1{r} Instant Reckless—Discard a card (You may discard a card when you cast this spell to make the spell reckless.)
Target creature gets +1/+0 and gains first strike until end of turn. If Bremm Battle Rage was reckless, that creature gains double strike.
0
131 Bremm Consequences Red Common 3{2}{r} Instant Bremm Consequences deals 3 damage to target creature and 1 damage to that creature’s controller. 0
132 Burning Vengeance Red Uncommon 3{2}{r} Enchantment Whenever you cast a spell from your graveyard, Burning Vengeance deals 2 damage to target creature or player. 0
133 Canyon Bloodrage Red Rare 3{r}{r}{r} Sorcery Creatures you control get +1/+0 and gain double strike until end of turn. 0
134 Canyonland Rager Red Common 3{2}{r} Creature – Dwarf Berserker 4 1 0
135 Coldsteel Firestoker Red Uncommon 14{1}{2/r} Artifact Creature – Shaman 2 1 When Coldsteel Firestoker enters the battlefield, if 1RR was spent to cast it, it deals 2 damage to target creature. 0
136 Demolish Red Common 4{3}{r} Sorcery Destroy target artifact or land. 0
137 Dred Channeler Red Uncommon 4{3}{r} Creature – Elemental Shaman 3 3 Whenever you discard a card, Dred Channeler deals 1 damage to target creature or player. 0
138 Dred Lavaborn Red Rare 2{r}{r} Creature – Elemental 3 1 Reckless—Pay 3 life (You may pay 3 life when you cast this spell to make the spell reckless.)
When Dred Lavaborn enters the battlefield, if it was reckless, it deals 3 damage to target creature or player.
0
139 Dwarven Artillerist Red Common 2{1}{r} Creature – Dwarf Archer 2 1 Reach 0
140 Dwarven Drafter Red Uncommon 2{1}{r} Creature – Dwarf Soldier 1 1 When Dwarven Drafter enters the battlefield, put a 1/1 white Dwarf creature token onto the battlefield.
Unearth {1}{w} (1W: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the end step or if it would leave the battlefield. Unearth only as a sorcery.)
0
141 Dwarven Rager Red Rare 5{3}{r}{r} Creature – Dwarf Berserker 3 2 First strike, haste
Other dwarf creatures you control get +1/+0 and have first strike and haste.
0
142 Ferocity of the Furnace Layer Red Common 12{2/r}{2/r}{2/r} Enchantment – Aura Enchant creature
Enchanted creature has double strike
0
143 Field-Razer Dragon Red Rare 12{2/r}{2/r}{2/r} Artifact Creature – Dragon 3 3 Flying
{1}{r}: Field-Razer Dragon deals 1 damage each creature without flying.
0
144 Frontline Halberdier Red Common 1{r} Creature – Human Warrior 1 1 Prowess 0
145 Fury of Urabrask Red Common 12{2/r}{2/r}{2/r} Sorcery Fury of Urabrask deals 4 damage to target creature. 0
146 Impulsive Strike Red Common 1{r} Enchantment – Aura Enchant Creature
Enchanted creature has haste.
When Impulsive Strike enters the battlefield it deals 1 damage to target creature or player.
0
147 Intimidating Presence Red Common 2{1}{r} Sorcery Up to two target creatures can’t block this turn. Scry 1. 0
148 Koth, Vengeant Geomancer Red Mythic 3{1}{r}{r} Planeswalker – Koth 3 +1 Untap target land you control, it deals 1 damage to target player.
-2 Koth, Vengeant Geomancer deals damage to target creature equal to the number of lands you control.
-7 You get an emblem with “Sacrifice a land: This emblem deals three damage to target creature or player.”
0
149 Lava Elemental Red Common 4{2}{r}{r} Creature – Elemental 2 2 {r}: Lava Elemental gets +1/+0 until end of turn. 0
150 Lava Geyser Red Uncommon 2{1}{r} Instant Reckless—Sacrifice a land (You may sacrifice a land when you cast this spell to make the spell reckless.)
Lava Geyser deals 3 damage to target creature, if it was reckless, it deals 5 damage instead.
0
151 Lava Raider Red Uncommon 3{2}{r} Creature – Elemental Warrior 4 1 Reckless—Sacrifice a creature (You may sacrifice a creature when you cast this spell to make the spell reckless.)
When Lava Raider enters the battlefield, if it was reckless, it gains haste and target creature can’t block this turn.
0
152 Lavabed Marauder Red Common 5{4}{r} Creature – Dwarf Warrior Menace 0
153 Lavafield Elemental Red Uncommon 4{2}{r}{r} Creature – Elemental Zombie 4 3 {2}{b}: Regenerate ur08 Lavafield Elemental. 0
154 Lavagrave Invoker Red Mythic 3{1}{r}{r} Creature – Elemental Trample, Haste
At the beginning of your next end step, sacrifice Lavagrave Invoker.
Each creature card in your graveyard has unearth {1}{r}.
Unearth {1}{r}{r}
0
155 Legion's Assualt Red Common 4{3}{r} Instant Legion’s Assault deals damage to target creature or player equal to the number of creatures you control. 0
156 Lyre Fury (Lyre Confusion) Red Uncommon 2 {1}{r} Instant
‑‑‑‑
Instant
Lyre Fury deals 3 damage to target creature or player.
Nightmare {u} (You may cast the other side of this card from your graveyard for its nightmare cost. Then exile it.)
‑‑‑‑
Switch target creature’s power and toughness until end of turn.
0
157 Lyre Ingenuity Red Uncommon 3{1}{r}{r} Sorcery As an additional cost to cast Lyre Ingenuity discard a card.
Scry 2, then draw two cards.
0
158 Passion Embracer Red Rare 1{r} Creature – Elemental 2 2 Haste
Whenever Passion Embracer attacks or blocks, it deals 2 damage to you.
Sacrifice Passion Embracer:Target creature can’t block this turn.
0
159 Pyrrhic Victory Red Rare 9{5}{r}{r}{r}{r} Sorcery Destroy all lands. For each land destroyed this way Pyrrhic Victory deals 1 damage to each creature and player. 0
160 Rage Elemental (Rage Construct) Red Common 2 {1}{r} Creature – Elemental
‑‑‑‑
Artifact Creature – Construct
2
‑‑‑‑
3
1
‑‑‑‑
2
When Rage Elemental deals damage to a player, transform it.
‑‑‑‑
First Strike
0
161 Ravenous Giant Red Common 6{4}{r}{r} Creature – Giant 6 4 0
162 Reclaimed Fireslinger Red Rare 2{1}{r} Creature – Elemental Shaman 1 3 {r}, {t}, Exile a creature card from your graveyard: Reclaimed Fireslinger deals damage equal to the exiled card’s power to target creature or player. 0
163 Reforge (Toss Debris) Red Common 1 {r} Instant
‑‑‑‑
Instant
Return up to one artifact card from your graveyard to your hand.
Nightmare {r} (You may cast the other side of this card from your graveyard for its nightmare cost. Then exile it.)
‑‑‑‑
As an additional cost to cast Toss Debris, sacrifice an artifact.
Toss Debris deals 3 damage to target creature or player.
0
164 Roz, Dred Firestoker Red Rare 3{1}{r}{r} Legendary Creature – Elemental 3 1 First Strike
Sacrifice Roz, Dred Firestoker: Roz, Dred Firestoker deals 3 damage to each creature and each player.
0
165 Spirit of Rituals (Nightmarish Ritual) Red Uncommon 4 {2}{r}{r} Creature – Spirit
‑‑‑‑
Instant
5 2 Prowess
Nightmare {r}{r} (You may cast the other side of this card from your graveyard for its nightmare cost. Then exile it.)
‑‑‑‑
Add RRRR to your mana pool.
0
166 Triumphant Onslaught (Incite Passion) Red Common 3 {2}{r} Sorcery
‑‑‑‑
Sorcery
Creatures you control get +2/+0 until end of turn.
Nightmare {r} (You may cast the other side of this card from your graveyard for its nightmare cost. Then exile it.)
‑‑‑‑
Target creature gains haste until end of turn.
0
167 Urabrask, Fury of Alon Red Mythic 6{3}{r}{r}{r} Legendary Creature – Praetor 5 5 Haste
Whenever Urabrask, Fury of Alon attacks, it deals 5 damage to target creature defending player controls.
0
168 Volcanic Blitz Red Uncommon 5{2}{r}{r}{r} Sorcery Creatures you control get +3/+0 and gain Trample until end of turn. 0
169 War Paint Red Common 2{1}{r} Sorcery Creatures you control gain menace until end of turn. 0
170 Zocahr Eruption (Continued eruption) Red Rare 2 {r}{r} Instant
‑‑‑‑
Instant
Zocahr Eruption deals 2 damage to target creature to player.
Nightmare {r} (You may cast the other side of this card from your graveyard for its nightmare cost. Then exile it.)
‑‑‑‑
Continued Eruption deals 2 damage to target creature or player.
0
171 Zocahr Magmareader Red Common 4{3}{r} Creature – Elemental Shaman 3 3 Reckless—Discard a card (You may discard a card when you cast this spell to make the spell reckless.)
When Zocahr Magmareader enters the battlefield, if it was reckless, draw a card.
0
172 Baloth Digger Green Rare 4{2}{g}{g} Creature – Beast 5 5 Trample
When Baloth Digger dies, return another target card from your graveyard to your hand.
0
173 Clex Druid Green Common 2{1}{g} Creature – Elf Druid 2 2 Memorialize—When Clex Druid dies, you may pay 1G. If you do, draw a card. 0
174 Clex Prodigy Green Rare 2{1}{g} Creature – Elf Wizard * * Clex Prodigy’s power and toughness are both equal to the number of creature types among creatures you control. 0
175 Clex Researcher Green Common 6{4}{g}{g} Creature – Elf Wizard 4 5 When cg19 Clex Researcher enters the battlefield, exile up to three target cards from any one graveyard. Then scry 3. 0
176 Clex Traditions Green Common 8{2/g}{2/g} Enchantment – Aura Enchant creature
Enchanted creature gets +2/+2 and gains reach.
0
177 Coldsteel Hunter Green Uncommon 24{2}{2/g} Artifact Creature – Warrior 3 1 When Coldsteel Hunter enters the battlefield, if {2}{g}{g} was spent to cast it, target creature you control fights target creature you don’t control. 0
178 Commune with Losa Green Common 2{1}{g} Sorcery Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard. 0
179 Cycle of Nature Green Rare 3{2}{g} Sorcery As an additional cost cast Cycle of Nature, exile a creature card from your graveyard.
Search your library for a creature card with converted mana cost X or less and put it onto the battlefield, where X is the exiled card’s converted mana cost. Then shuffle your library.
0
180 Desperate Hunt Green Common 3{2}{g} Instant Target creature you control fights another target creature. Scry 1. 0
181 Enraged Hive Green Common 3{2}{g} Creature – Insect 2 1 Flash
Deathtouch
0
182 Exotic Hunt Green Uncommon 2{1}{g} Instant Destroy target creature with flying. You gain 5 life. 0
183 Flame-Taught Elf Green Uncommon 3{1}{g}{g} Creature – Elf 3 2 {r}: Target creature gains first strike until end of turn. 0
184 Glistening Beast Green Common 5{3}{g}{g} Creature – Beast 4 4 {1}{g}: Compleat 1 (If this creature isn’t compleated, put a -1/-1 counter on it and it becomes compleated.)
When Glistening Beast becomes compleated, Destroy target artifact.
0
185 Grand Solution Green Mythic 7{5}{g}{g} Sorcery Exile all cards from all graveyards. You draw cards equal to the number of cards exiled this way. 0
186 Herald of Vorinclex Green Uncommon 4{3}{g} Creature – Beast 3 3 {2}{g}{g}{g}: Compleat 1 (If this creature isn’t compleated, put a -1/-1 counter on it and it becomes compleated.)
When Herald of Vorinclex becomes compleated, creatures you control get +2/+2 and gain trample until end of turn.
0
187 Instinctual Beast Green Rare 12{2/g}{2/g}{2/g} Artifact Creature – Beast 4 5 Trample
At the beginning of combat on your turn, you may pay {1}{g}, if you do, target creature gains haste until end of turn.
0
188 Losa Baloth (Phyrexian Baloth) Green Common 4 {2}{g}{g} Creature – Beast
‑‑‑‑
Artifact Creature – Beast
3
‑‑‑‑
4
4
‑‑‑‑
5
When Losa Baloth deals damage to a creature, transform it.
‑‑‑‑
Trample
0
189 Losa Excavation Green Uncommon 3{2}{g} Instant Put the top four cards of your library into your graveyard, you may return a creature card from your graveyard to your hand. 0
190 Midnight Hunter Green Uncommon 4{2}{g}{g} Creature – Zombie 4 3 Vigilance 0
191 Naturalize Green Common 2{1}{g} Instant Destroy target artifact or enchantment. 0
192 Omen Reader Green Common 2{1}{g} Creature – Elf Druid 2 1 Omen Reader gets +1/+1 if you own a card in exile. 0
193 Oslalona Experiment Green Uncommon 6{4}{g}{g} Creature – Beast Mutant 5 6 {u}: Oslalona Experiment gains flying until end of turn. 0
194 Oslalona Invigorator Green Uncommon 3{2}{g} Creature – Elf Wizard 2 2 {g}{g}, Exile a card from a graveyard: Target creature gets +2/+2 until end of turn. 0
195 Oslalona Professor Green Rare 3{2}{g} Creature – Elf Wizard 2 3 {1}{g}, T, Exile a card from a graveyard: Choose one—
• Put a 1/1 green Elf creature token onto the battlefield.
• Scry 2.
• Gain 3 life.
0
196 Oslalona Sentry Green Common 4{2}{g}{g} Creature – Elf Archer 2 5 Reach 0
197 Oslalona Trainie Green Common 1{g} Creature – Elf 1 2 When Oslalona Trainie enters the battlefield, exile target card from a graveyard. 0
198 Otherworldly Druid Green Uncommon 4{3}{g} Creature – Elf Druid 1 3 T: Add {g}{g} to your mana pool.
Unearth {g} (G: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the end step or if it would leave the battlefield. Unearth only as a sorcery.)
0
199 Persistent Hunter Green Common 3{2}{g} Creature – Elf Archer 3 1 Reach
Memorialize—When Persistent Hunter dies, you may pay G. If you do, destroy target creature with flying.
0
200 Phyrexian Poison Green Common 3{2}{g} Instant Target creature you control gets +1/+1 and gains deathtouch until end of turn. 0
201 Phyrexian Slagwurm Green Rare 6{4}{g}{g} Creature – Wurm 7 7 {2}{g}: Compleat 2 (If this creature isn’t compleated, put two -1/-1 counters on it and it becomes compleated.)
When Phyrexian Slagwurm becomes compleated, put a 5/5 green Wurm creature token on to the battlefield.
0
202 Plague Beast Green Common 4{3}{g} Creature – Zombie Beast 2 3 If Plague Beast would deal damage to a creature put that many -1/-1 counters on it instead. 0
203 Preserving Bramble (Wrecking Bramble) Green Rare 5 {3}{g}{g} Creature – Plant Ooze
‑‑‑‑
Creature – Plant Ooze
3
‑‑‑‑
5
5
‑‑‑‑
3
Whenever this creature transforms into Preserving Bramble, you gain 5 life.
{3}{g}{g}: Transform Preserving Bramble.
‑‑‑‑
Whenever this creature transforms into Wrecking Bramble, it fights target creature you don’t control.
{3}{g}{g}: Transform Wrecking Bramble.
0
204 Ravenous Tyrranax Green Rare 5{3}{g}{g} Creature – Beast Insect 4 4 {1}{g}, Put a -1/-1 counter on target creature you control: Ravenous Tyrranax gets +2/+2 until end of turn. 0
205 Rela, Beast Speaker Green Mythic 4{2}{g}{g} Planeswalker – Rela 4 +1 The creature you control with the greatest power gains trample, vigilance, and haste until end of turn.
-2 Target creature you control fights another target creature.
-7 You get an emblem with “You may cast creature spells without paying their mana cost and as if they had flash.”
0
206 Revered Elder Green Uncommon 4{2}{g}{g} Creature – Elf Cleric 2 4 Memorialize—When Revered Elder dies, you may pay {g}{g}. If you do, you gain 7 life. 0
207 Scaled Wurm Green Common 8{7}{g} Creature – Wurm 7 6 Trample 0
208 Spirit of Growth (Card56275) Green Uncommon 2 {g}{g} Creature – Spirit
‑‑‑‑
Instant
3 2 Trample
Nightmare {g}{g} (You may cast the other side of this card from your graveyard for its nightmare cost. Then exile it.)
‑‑‑‑
Target creature gets +3/+3 until end of turn.
0
209 Strength of Vorinclex Green Common 4{2/g} Sorcery Target creature gets +3/+3 until end of turn. 0
210 Studied Strength Green Rare 2{1}{g} Instant Target creature gets +X/+X and gains trample until end of turn, where X is the number of cards in exile. 0
211 Stunted Beast Green Common 5{4}{g} Creature – Beast 4 4 0
212 Trample the Opposition Green Uncommon 3{1}{g}{g} Sorcery Target creature gets +3/+3 until end of turn and all creatures able to block it do so until end of turn. 0
213 Vorinclex, Starved Behemoth Green Mythic 2{g}{g} Legendary Creature – Praetor 3 3 Memorialize—When Vorinclex, Starved Behemoth dies, you may put a -1/-1 counter on target creature you control. If you do, return Vorinclex, Starved Behemoth to the battlefield and you gain 2 life. 0
214 Waterspout Druid Green Common 2{1}{g} Creature – Elf Druid 2 1 {t}: Add {u} to your mana pool. 0
215 Lyre Retort Multicolour Uncommon 3{1}{w}{u} Instant Choose one—
• Counter target spell unless it’s controller pays {3}.
• You gain 3 life. Scry 3.
0
216 Ashiok, Mind-Razer Multicolour Mythic 4{2}{u}{b} Planeswalker – Ashiok 3 +2 Target opponent exiles the top card of his or her library and a card from his or her hand.
0 Search your library for any number of nonland cards with the same name and reveal them. Exile those cards.
-8 Until end of turn, you may cast any number of cards exiled by Ashiok, Mind-Razer without paying their mana cost.
0
217 Plyth Shaman Multicolour Uncommon 2{u}{b} Creature – Merfolk Shaman 2 1 T: Exile another target creature you control, then return that card to the battlefield under your control. Activate this ability only any time you could cast a sorcery. 0
218 Deathfire Marauder Multicolour Uncommon 4{2}{b}{r} Creature – Elemental 3 3 Reckless—Pay 3 life (You may pay 3 life when you cast this spell to make the spell reckless.)
Lifelink, haste
When Deathfire Marauder enters the battlefield, if it was reckless, creatures you control gain menace until end of turn.
0
219 Outland Outburst Multicolour Uncommon 5{3}{r}{g} Sorcery Outland Outburst deals 3 damage to target creature.
Target creature gets +3/+3 until end of turn.
0
220 Spread of Phyrexia Multicolour Uncommon 3{1}{g}{w} Enchantment Each creature you control with a -1/-1 counter on it has vigilance.
{g}{w}: Put a -1/-1 counter on target creature you control, it becomes compleated. You gain 2 life.
0
221 Dren Solicitor Multicolour Uncommon 4{2}{w}{b} Creature – Zombie 2 2 Whenever Dren Solicitor or another creature you control dies, target player loses 2 life and you gain 2 life. 0
222 Decay Shaman Multicolour Uncommon 3{1}{b}{g} Creature – Zombie Beast Shaman 3 2 Memorialize—When Decay Shaman dies, you may sacrifice a creature. If you did, destroy target non land permanent. 0
223 Tulyn's Masterpiece Multicolour Uncommon 2{g}{u} Creature – Insect Mutant * * Tulyn’s Masterpiece’s power and toughness are both equal to the number of cards in exile. 0
224 Tulyn's Masterpiece Multicolour Rare 3{1}{g}{u} Legendary Creature – Elf 2 2 {t}: Exile target card in a graveyard. Scry 1, gain 1 life.

Tulyn, Clex Researcher gets +1/+1 for each card exiled by it.
0
225 Lavabed Chanter Multicolour Uncommon 4{2}{u}{r} Creature – Elemental 2 4 Spells you cast from your graveyard cost {u}{r} less to cast. This effect only reduces the cost of colored mana you pay. (For example, if you cast a spell from your graveyard with cost 2{r}, it costs 2 to cast.) 0
226 Dwor, King of Bremm Multicolour Rare 4{2}{r}{w} Legendary Creature – Dwarf Warrior 3 3 Haste
Whenever a nontoken dwarf you control attacks, put a 1/1 white Dwarf creature token onto the battlefield tapped and attacking.
0
227 Furnace Spawning Multicolour Uncommon 2{r}{w} Instant Return target creature card with power 4 or less from your graveyard to the battlefield. That creature gains haste. Exile that creature at the beginning of the next end step. 0
228 Rosa, Norar Crusader Multicolour Rare 5{2}{b}{g}{w} Legendary Creature – Human Soldier 3 3 Whenever a nonhuman creature enters the battlefield, Rosa, Norar Crusader deals damage equal to its power to that creature. 0
229 Sand Siren Hybrid Uncommon 6{w/u}{w/u} Creature – Spirit 2 2 Flying
{w}: Sand Siren gains first strike until end of turn.
{u}: Sand Siren gets +1/-1 until end of turn.
0
230 Moor Fulmination Hybrid Uncommon 6{u/b}{u/b} Sorcery Target opponent discards a card. Scry 3. 0
231 Triplicate Pain Hybrid Uncommon 6{b/r}{b/r} Instant Triplicate Pain deals 1 damage to target creature, put a -1/-1 counter on that creature. That creature’s controller loses 1 life. 0
232 Lavaskin Tiger Hybrid Uncommon 10{4}{r/g}{r/g} Creature – Elemental Cat 6 6 Trample, Haste
Unearth {2}{r/g}{r/g} (2R/GR/G: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the end step or if it would leave the battlefield. Unearth only as a sorcery.)
0
233 Improved Baloth Hybrid Uncommon 9{3}{g/w}{g/w} Creature – Beast 5 5 {g/w}{g/w}: Compleat 2 (If this creature isn’t compleated, put two -1/-1 counters on it and it becomes compleated.)
Improved Baloth has indestructible as long as it is compleated.
0
234 Abrade Hybrid Uncommon 9{w/b}{w/b}{w/b} Instant Exile target creature with power 3 or greater. 0
235 Contagious Touch Hybrid Uncommon 4{1}{b/g} Sorcery Until end of turn, any time a creature you control would deal damage to a creature put that many -1/-1 counters on it instead. 0
236 Oslalona Acuity Hybrid Uncommon 6{g/u}{g/u} Instant Scry X where X is equal to the number of cards in exile. 0
237 Lavabed Chant (Lavabed Reverberation) Hybrid Uncommon 3 {u/r} Instant
‑‑‑‑
Instant
Creatures you control gain prowess until end of turn.
Nightmare {u/r}{u/r}{u/r} (You may cast the other side of this card from your graveyard for its nightmare cost. Then exile it.)
‑‑‑‑
Copy target instant or sorcery spell. You may choose new targets for the copy.
0
238 Canyonland Forerunner Hybrid Uncommon 6{r/w}{r/w} Creature – Dwarf Warrior 3 1 {r}: Canyonland Forerunner gains haste until end of turn.
{1}{w}: Canyonland Forerunner gets +1/+1 until end of turn.
0
239 Karn's Construct Artifact Common 3{3} Artifact Creature – Construct 2 1 Flash 0
240 Tireless Castleguard Artifact Common 5{5} Artifact Creature – Golem 3 4 Vigilance 0
241 Traveler's Amulet Artifact Common 1{1} Artifact {1}, Sacrifice Traveler’s Amulet: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library. 0
242 Trusty Axe Artifact Common 2{2} Artifact – Equipment Equipped creature gets +2/+0.
Equip {2}
0
243 Unidentifiable Construct Artifact Common 2{2} Artifact Creature – Myr {t}: Add {1} to your mana pool. 0
244 Evolving Wilds Land Common 0 Land {t}, Sacrifice Evolving Wilds: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library 0
245 Ignited Coastline Land Rare 0 Land Ignited Coastline enters the battlefield tapped.
{t}: Add {u} or {r} to your mana pool.
{1}{u}{r}: Until end of turn, Ignited Coastline becomes a 3/1 blue and red Elemental creature with prowess. It’s still a land.
0
246 Knowledge Grotto Land Rare 0 Land Knowledge Grotto enters the battlefield tapped.
{t}: Add {g} or {u} to your mana pool.
{2}{g}{u}: Until end of turn, Knowledge Grotto becomes a 2/2 green and blue Elemental creature with flying and “Whenever Knowledge Grotto deals damage to a player, draw a card.” It’s still a land.
0
247 Restless Cemetery Land Rare 0 Land Restless Cemetery enters the battlefield tapped.
{t}: Add {w} or {b} to your mana pool.
{2}{w}{b}: Until end of turn, Restless Cemetery becomes a 2/2 white and black Elemental creature with lifelink and deathtouch. It’s still a land.
1 1450504061 on 19 Dec 2015 by thedude190
248 Restless Cemetery Land Rare 0 Land Deathless Orchard enters the battlefield tapped.
{t}: Add {b} or {g} to your mana pool.
{3}{b}{g}: Until end of turn, Deathless Orchard becomes a 4/4 black and green Elemental creature with “{b}{g}: Regenerate Deathless Orchard”. It’s still a land.
0
249 Vengeful Canyon Land Rare 0 Land Vengeful Canyon enters the battlefield tapped.
{t}: Add {r} or {w} to your mana pool.
{1}{r}{w}: Until end of turn, Vengeful Canyon becomes a 2/1 red and white Elemental creature with double strike. It’s still a land.
2 1457318825 on 07 Mar 2016 by Samuel
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