MTG: Emelion: Virtual Booster
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Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Citywide Collapse deals 1 damage to each creature your opponents control. Those creatures can't block this turn.
Apprenticeship (As you cast this spell, create a 0/0 blue and red Wizard creature token. Put a number of +1/+1 counters on it equal to this spell’s mana value.) |
Adami's power is equal to your devotion to red. (Each
![]() Whenever a Samurai or Soldier you control attacks alone, you may cast target artifact card from your graveyard this turn. */3
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![]() ![]() Veiled — As long as an Aura or Equipment that doesn’t share a color with Amessian Lake Patrol is attached to it, it has " ![]() ![]() ![]() 1/2
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Gain control of target creature until end of turn. Untap that creature. It gains haste and gets +X/+0 until end of turn, where X is your devotion to red. (Each
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Destroy target artifact.
Apprenticeship (As you cast this spell, create a 0/0 blue and red Wizard creature token. Put a number of +1/+1 counters on it equal to this spell’s mana value.) |
First strike
Veiled — As long as an Aura or Equipment that doesn’t share a color with Merojiran Sellsword is attached to it, it has double strike. 2/2
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Haste
Veiled — As long as an Aura or Equipment that doesn’t share a color with Shanzui Honor Guard is attached to it, it gets +2/+1. 2/1
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Fires of Shanzui deals 2 damage to target creature or player.
Apprenticeship (As you cast this spell, create a 0/0 blue and red Wizard creature token. Put a number of +1/+1 counters on it equal to this spell’s mana value.) |
No more commons
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Enchant creature
Enchanted creature gets +0/+X, where X is your devotion to green. (Each ![]() When this aura is put into a graveyard from the battlefield, draw a card. |
No more commons
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No more commons
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Whenever Gold-Tinged Antrider deals combat damage to a player, exile a number of cards from the top of your library equal to your devotion to red. Until the end of your next turn, you may play those cards. (Each
![]() 3/1
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Target creature gets +3/+0 and gains first strike until end of turn.
Gray out target nonland permanent you don't control. (A grayed out permanent becomes colorless and each colored mana symbol in its mana cost becomes ![]() |
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0/0
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Citywide Collapse
(rare)
Adami, Tidal Rage
(uncommon)
Amessian Lake Patrol
(uncommon)
Wartime Recruitment
(uncommon)
Rethink, Reforge
(common)
Merojiran Sellsword
(common)
Shanzui Honor Guard
(common)
Fires of Shanzui
(common)
Evolutionary Chaos
(common)
Gold-Tinged Antrider
(common)
Superior Ability
(common)
Island
(basic)
Wizard
(token)