MTG: Emelion: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Citywide Collapse deals 1 damage to each creature your opponents control. Those creatures can't block this turn.
Apprenticeship (As you cast this spell, create a 0/0 blue and red Wizard creature token. Put a number of +1/+1 counters on it equal to this spell’s mana value.) |
Veiled — As long as an Aura or Equipment that doesn’t share a color with Zerian Chancelor is attached to it, other Elves you control get +1/+1 and have trample.
2/3
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Gain control of target creature until end of turn. Untap that creature. It gains haste and gets +X/+0 until end of turn, where X is your devotion to red. (Each
in the mana costs of permanents you control counts toward your devotion to red.) |
Enchantments cost
less to cast.
Whenever an Enchantment enters, put a +1/+1 counter on Barkspear Trainee. 2/2
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Destroy target artifact.
Apprenticeship (As you cast this spell, create a 0/0 blue and red Wizard creature token. Put a number of +1/+1 counters on it equal to this spell’s mana value.) |
No more commons
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No more commons
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Target creature gets +3/+0 and gains first strike until end of turn.
Gray out target nonland permanent you don't control. (A grayed out permanent becomes colorless and each colored mana symbol in its mana cost becomes .) |
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Enchant creature
Enchanted creature gets +0/+X, where X is your devotion to green. (Each in the mana costs of permanents you control counts toward your devotion to green.)
When this aura is put into a graveyard from the battlefield, draw a card. |
Fires of Shanzui deals 2 damage to target creature or player.
Apprenticeship (As you cast this spell, create a 0/0 blue and red Wizard creature token. Put a number of +1/+1 counters on it equal to this spell’s mana value.) |
Whenever Gold-Tinged Antrider deals combat damage to a player, exile a number of cards from the top of your library equal to your devotion to red. Until the end of your next turn, you may play those cards. (Each
in the mana costs of permanents you control counts toward your devotion to red.)3/1
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Haste
Veiled — As long as an Aura or Equipment that doesn’t share a color with Shanzui Honor Guard is attached to it, it gets +2/+1. 2/1
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First strike
Veiled — As long as an Aura or Equipment that doesn’t share a color with Merojiran Sellsword is attached to it, it has double strike. 2/2
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No more commons
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1/1
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Citywide Collapse
(rare)
Zerian Chancelor
(uncommon)
Wartime Recruitment
(uncommon)
Barkspear Trainee
(uncommon)
Rethink, Reforge
(common)
Superior Ability
(common)
Evolutionary Chaos
(common)
Fires of Shanzui
(common)
Gold-Tinged Antrider
(common)
Shanzui Honor Guard
(common)
Merojiran Sellsword
(common)
Swamp
(basic)
Insect
(token)




.)