MTG: Emelion: Virtual Booster
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Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Menace, trample
Magu gets +1/+0 for each colorless permanent you don't control. Whenever Magu deals combat damage to a player, gray out target nonland permanent that player controls. (A grayed out permanent becomes colorless and each colored mana symbol in its mana cost becomes ![]() 4/5
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Veiled — At the beginning of combat on your turn, as long as an Aura or Equipment that doesn’t share a color with Nesting Ant is attached to it, create a 1/1 red Insect creature token. It gains haste until end of turn.
2/1
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Gain control of target creature until end of turn. Untap that creature. It gains haste and gets +X/+0 until end of turn, where X is your devotion to red. (Each
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![]() ![]() Veiled — As long as an Aura or Equipment that doesn’t share a color with Amessian Lake Patrol is attached to it, it has " ![]() ![]() ![]() 1/2
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Enchant creature
Enchanted creature gets +0/+X, where X is your devotion to green. (Each ![]() When this aura is put into a graveyard from the battlefield, draw a card. |
Target creature gets +3/+0 and gains first strike until end of turn.
Gray out target nonland permanent you don't control. (A grayed out permanent becomes colorless and each colored mana symbol in its mana cost becomes ![]() |
Fires of Shanzui deals 2 damage to target creature or player.
Apprenticeship (As you cast this spell, create a 0/0 blue and red Wizard creature token. Put a number of +1/+1 counters on it equal to this spell’s mana value.) |
First strike
Veiled — As long as an Aura or Equipment that doesn’t share a color with Merojiran Sellsword is attached to it, it has double strike. 2/2
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No more commons
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Destroy target artifact.
Apprenticeship (As you cast this spell, create a 0/0 blue and red Wizard creature token. Put a number of +1/+1 counters on it equal to this spell’s mana value.) |
Haste
Veiled — As long as an Aura or Equipment that doesn’t share a color with Shanzui Honor Guard is attached to it, it gets +2/+1. 2/1
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Whenever Gold-Tinged Antrider deals combat damage to a player, exile a number of cards from the top of your library equal to your devotion to red. Until the end of your next turn, you may play those cards. (Each
![]() 3/1
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No more commons
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No more commons
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1/1
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Magu, Spear of Don
(rare)
Nesting Ant
(uncommon)
Wartime Recruitment
(uncommon)
Amessian Lake Patrol
(uncommon)
Evolutionary Chaos
(common)
Superior Ability
(common)
Fires of Shanzui
(common)
Merojiran Sellsword
(common)
Rethink, Reforge
(common)
Shanzui Honor Guard
(common)
Gold-Tinged Antrider
(common)
Mountain
(basic)
Dwarf
(token)