MTG: Emelion: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Dragon Samurai
Menace, trample
Magu gets +1/+0 for each colorless permanent you don't control.
Whenever Magu deals combat damage to a player, gray out target nonland permanent that player controls. (A grayed out permanent becomes colorless and each colored mana symbol in its mana cost becomes {c}.)
4/5
 U 
Creature – Insect
Veiled — At the beginning of combat on your turn, as long as an Aura or Equipment that doesn’t share a color with Nesting Ant is attached to it, create a 1/1 red Insect creature token. It gains haste until end of turn.
2/1
 U 
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste and gets +X/+0 until end of turn, where X is your devotion to red. (Each {r} in the mana costs of permanents you control counts toward your devotion to red.)
 U 
Creature – Elf Warrior
{t}: Add {g}.
Veiled — As long as an Aura or Equipment that doesn’t share a color with Amessian Lake Patrol is attached to it, it has "{t}: Add {g}{g}."
1/2
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +0/+X, where X is your devotion to green. (Each {g} in the mana costs of permanents you control counts toward your devotion to green.)
When this aura is put into a graveyard from the battlefield, draw a card.
 C 
Instant
Target creature gets +3/+0 and gains first strike until end of turn.
Gray out target nonland permanent you don't control. (A grayed out permanent becomes colorless and each colored mana symbol in its mana cost becomes {c}.)
 C 
Instant
Fires of Shanzui deals 2 damage to target creature or player.
Apprenticeship (As you cast this spell, create a 0/0 blue and red Wizard creature token. Put a number of +1/+1 counters on it equal to this spell’s mana value.)
 C 
Creature – Dragon Samurai
First strike
Veiled — As long as an Aura or Equipment that doesn’t share a color with Merojiran Sellsword is attached to it, it has double strike.
2/2
 
 
No more commons
 C 
Instant
Destroy target artifact.
Apprenticeship (As you cast this spell, create a 0/0 blue and red Wizard creature token. Put a number of +1/+1 counters on it equal to this spell’s mana value.)
 C 
Creature – Dwarf Soldier
Haste
Veiled — As long as an Aura or Equipment that doesn’t share a color with Shanzui Honor Guard is attached to it, it gets +2/+1.
2/1
 C 
Creature – Dwarf Soldier
Whenever Gold-Tinged Antrider deals combat damage to a player, exile a number of cards from the top of your library equal to your devotion to red. Until the end of your next turn, you may play those cards. (Each {r} in the mana costs of permanents you control counts toward your devotion to red.)
3/1
 
 
No more commons
 
 
No more commons
Mountain
 
 B 
Basic Land – Mountain
 T 
Token Creature – Dwarf
1/1

Magu, Spear of Don (rare)
Nesting Ant (uncommon)
Wartime Recruitment (uncommon)
Amessian Lake Patrol (uncommon)
Evolutionary Chaos (common)
Superior Ability (common)
Fires of Shanzui (common)
Merojiran Sellsword (common)
Rethink, Reforge (common)
Shanzui Honor Guard (common)
Gold-Tinged Antrider (common)
Mountain (basic)
Dwarf (token)