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CardName: Spirit of Cooperation Cost: {4}{w}{w} Type: Legendary Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted legendary creature has Partner. (You can have two commanders if both have partner.) Flavour Text: "How about I buy you a cake from that fancy bakery and you manage to do this without saying another f***ing word?" "As long as what I'm saying now doesn't count, I'm in." Set/Rarity: Yomama's custom cards Rare |
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References are fun.
Anyway, now one can "recruit" another commander if the first already had Partner, which fits in with White's theme of combined effort and teamwork. I think this'll be only slightly OP (hopefully).
(I know about this ruling; "11/8/2016 To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn’t cause either to cease to be your commander." But consider this; rules are for squares)
What happens if I Disenchant this enchantment?
The one this does do under the rules is let you give another creature commander damage, which is interesting. Wonder if there's a way to take advantage of that
If you disenchant this, the enchanted creature leaves your command zone and goes back into your library, I guess.