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CardName: Godly Shrine Cost: Type: Land - Plains Swamp Pow/Tgh: / Rules Text: ({T}: Add {W} or {B} to your mana pool) As Godly Shrine enters the battlefield, you may pay 2 life. If you don't, Godly Shrine enters the battlefield tapped. Cycling {W/B} ({W/B}, discard this card, draw a card) Flavour Text: Set/Rarity: Lands None

Godly Shrine
 
Land – Plains Swamp
({t}: Add {w} or {b} to your mana pool)

As Godly Shrine enters the battlefield, you may pay 2 life. If you don't, Godly Shrine enters the battlefield tapped.

Cycling {w/b} ({w/b}, discard this card, draw a card)
Illus. Cliff Childs
Updated on 02 Apr 2016 by Ted

History: [-]

2016-04-02 17:28:23: Ted created and commented on the card Godly Shrine

This is shamelessly stolen from the riptide lab forums. http://riptidelab.com/forum/threads/the-danger-zone.1208/

Currently trying to figure out a tweaked version. Maybe 1 life (have to see how new bounce lands go over)

To answer the obvious question: Yes this is better than the original; no they will not be played alongside each other.

Maybe ETB tapped will grant a benefit instead, these have to compete for picks with the new bounce lands. I could just make them summarily weaker, but will try a powered version first.

thoughts vs new bounce lands:

Those are essentially:

Land When ETBS, you get {c} and draw a land card (that can then be cycled?). In future turns you get {w/r} (ect).

The cycling is equal or worse on this, thus the only benefit is you get {w/b} the turn it comes down. If I run the new bounce without Cycle-Basics, this becomes much stronger and the two run well together.

In conclusion, this is the version I'll use if we don't end up including cycle-basics. Need to make a new one for the cycle-basic cube.

2016-04-02 17:33:56: Ted edited Godly Shrine

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