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CardName: Mysterious Island Cost: Type: Basic Land - Island Pow/Tgh: / Rules Text: ({T}: Add {U} to your mana pool) Cycling {U} Flavour Text: Set/Rarity: Lands None

Mysterious Island
Basic Land – Island
({t}: Add {u} to your mana pool)
Cycling {u}
Illus. Noah Bradley
Updated on 02 Apr 2016 by Ted

History: [-]

2016-04-02 16:57:40: Ted created and commented on the card Mysterious Island

Working on a more tasteful way to get the {t}: add {u}. Might just cut that entirely in later iterations- it is an island.

A cycle of basic lands that cycle. What more could you want? Main question is which type of decks do these help the most? Keeps aggro from running out of gas but control never top decks a land when they need an answer (well rarely). I think general flood protection trumps the problems, though it makes some land recursion crazy good (hence it won't be in the cube)

There is literally no reason to run Islands over this. This is strictly better and is unprintably powerful. Lonely Sandbar is the best you're allowed to get.

2016-04-02 17:10:58: Ted edited Mysterious Island

Exactly, it's replacing islands in a cube.

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How much damage does this card deal? Searing Wind
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