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CardName: Tall Flat Place Cost: Type: Land Pow/Tgh: / Rules Text: Tall Flat Place enters the battlefield tapped. When Tall Flat Place enters the battlefield return a land you control to its owner's hand and add {C} to your mana pool. {T}: Add {R}{W} to your mana pool. Flavour Text: Set/Rarity: Lands None

Tall Flat Place
 
Land
Tall Flat Place enters the battlefield tapped.

When Tall Flat Place enters the battlefield return a land you control to its owner's hand and add {c} to your mana pool.

{t}: Add {r}{w} to your mana pool.
Illus. LifelessTomato
Updated on 2 Apr 2016 by Ted

History: [-]

2016-04-02 16:44:43: Ted created and commented on the card Tall Flat Place

This is a cycle designed to play with my cycle of new basic lands.

Not quite sure if it should add R/W on ETB but I like the reverse crumbling vestige effect (needs playtesting [for cube w/ customs])

Being able to bounce itself while giving you {c} is currently a feature not a bug. Have to see how that plays with bloodghast and other strong landfall though. It doesn't need to be balanced with fastbond and such as they won't be in the cube.

Credits to r/mtg for the name.

Why do want to obsolete an already powerful cycle of lands?

The bounce land effect leads to really cool interactions and alleviates mana-screw, but the real ones are too weak for stronger cubes. So this is a direct upgrade to bring them closer to the power-level I need.

New Thoughts: Even without the new basic land cycle, these could help consistency. Maybe these + cycle shocks + cantrips + a weaker basic cycle (?) could be enough.

Honestly, in sufficient quantities (at least 2-3 of each/color), Godly Shrines and Tall Flat Places would help. Might not need the basics upgrade

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What is this card's power? Rumbling Baloth
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