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Mechanics | Skeleton

CardName: Priest of the Voltron Cost: 2W Type: Creature - Human Cleric Pow/Tgh: 2/2 Rules Text: Merge 1 – {1}{w} ( {1}{w}, Exile another nontoken creature you control: Transform this creature. Merge only as a sorcery.) Flavour Text: Back side: CardName: Ascending Voltron Cost: Type: Creature - Human Priest Pow/Tgh: 3/4 Rules Text: Lifelink Priest of the Voltron gets +1/+1 if it is merged with a black creature. Flavour Text: Set/Rarity: Code name "Hocus Pocus" Block, Set 1 Common

Priest of the Voltron
{2}{w}
 
 C 
Creature – Human Cleric
Merge 1 – {1}{w} ( {1}{w}, Exile another nontoken creature you control: Transform this creature. Merge only as a sorcery.)
2/2
Ascending Voltron
 
 C 
Creature – Human Priest
Lifelink

Priest of the Voltron gets +1/+1 if it is merged with a black creature.
3/4
Updated on 04 Nov 2015 by Icarii

Code: CW02

Active?: true

History: [-]

2015-10-24 14:22:05: Icarii created the card Priest of the Voltron
2015-10-24 14:24:06: Icarii edited Priest of the Voltron
2015-10-27 04:00:45: ChargingBadger edited Priest of the Voltron:

I made a WB Merge card

2015-10-27 04:03:14: ChargingBadger edited Priest of the Voltron:

Changed Card Types

Trying to make enemy color pairs work with merge cards. I think this is a cool design, but have no clue as to the balancing of morph. Rebalance as you wish! @Icarii: please let us edit the set skeleton there is some stuff I'd like to add. This is the same person as MutantLlamas.

Merge reminds me of Champion, except it's worse, because you never get the merged creature back.

2015-10-29 17:58:56: ChargingBadger edited Priest of the Voltron
2015-11-04 17:27:22: Icarii edited Priest of the Voltron

That's why we need most of our merge creatures to give big returns or have CA built into them, unlike champions. This doesnt accomplish either currently.

I'll see about changing the set skeleton options.

2015-11-04 17:32:14: Icarii edited Priest of the Voltron

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