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CardName: Abuse Power Cost: B Type: Basic Sorcery Pow/Tgh: / Rules Text: Target creature gets -1/-1 until end of turn. Flavour Text: Set/Rarity: Gep Common

Abuse Power
{b}
 
 C 
Basic Sorcery
Target creature gets -1/-1 until end of turn.
Updated on 08 Jun 2014 by Summer

History: [-]

2014-06-08 00:43:08: Summer created the card Abuse Power
2014-06-08 01:31:26: Summer edited Abuse Power

Curiously worse than Heartspark. Why is this a sorcery if you think unlimited Shocks in a deck is okay?

Also, curiously worse than Lose Hope. Seeing how Shock and Lose Hope have roughly the same Gatherer rating, you'd assume they both have equal value.

Should I mention Disfigure? I'm just going to mention Disfigure.

jmg: Bear in mind though that these are being given the Basic supertype, so naturally Summer is going to be fairly cautious about what effects e deems it sensible to allow 30 of in a deck. But even so, this seems weak.

Understood. I just don't think unlimited Disfigures is a really big deal. What meaningful thing could you do with Disfigure number 7 that you couldn't do with 'yet another black removal spell'?

I assume there's something that triggers off these basic spells, yes? Whenever you cast an 'Abuse Power' do X? That would give us a good reason for the power level of the basic spell to be low. Personally, though, I'd design the basic spells to be just about as good as spells of the same cost, and lower the power on their rider cards. That makes it so people can play the Basic cards without needing to play the riders.

I also think that comparing Shock to Tarfire is interesting. Wizards development straight up made a better spell by adding a tribal type. I assume because, in a vacuum, it just doesn't matter. Tarfire is better when tribal goblin is around, but does nothing special any other time. It already leads players by the nose by saying "If you want Tarfire's effect to go off in Goblin, you've got to play Shock."

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What is this card's power? Kindercatch
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