Domhan: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
CardName: Executioner's Song Cost: 2 u/b u/b Type: Instant Pow/Tgh: / Rules Text: Target player Chants (That player taps any number of creatures they control that share a color. Put a +1/+1 counter on each of those creatures.). Destroy target creature if it is tapped. Flavour Text: Some don't make it to the end. Set/Rarity: Domhan Common |
Code: CH06 Active?: false History: [-] Add your comments: |
Commons (and uncommons) introducing new keyword mechanics need reminder text. Also I fear the name Rite of Passage is taken.
Thank you! I really do need to start looking these names up first, sorry.
1) I'm not sure you want to unrestrict Chant: reading it, it feels like it wants to have the Conspire "share a color with it" aspect.
2) Action words, unfortunately, must have their reminder text at the end of the paragraph, so you have to apste it separately on Multiverse.
3) I'm not sure chant wants to be in all colors: distributing +1/+1 counters is not usually found in
OR
...
Also, this can't kill a creature you tap with the chant ability, since it isn't legal target. You'd want a wording more like that of Deathbringer Liege. "Chant.\n You may destroy target creature if it's tapped."
To be honest, I don't have a real problem with sticking the reminder text in the middle of the sentence. Wizards might find that irregular, but its grammatically correct, at least.
That said, Dude is probably right that this should just be a line break. There really isn't a need to make it all one sentence.
As for Circeus' third point, he's kind of right. That said, I don't have a problem with mechanical bleeds if its more prevalent in one color combination than another (4 green-white cards with chant, but only 1 blue-black card, for example). See also: Scry. Even then, I'd be careful of making the blue-black card one of the better chanters.
Changed to B/R. Duly noted on the colors for Chant, I will keep that in mind.
Actually, now this makes more sense as U/B. Blue has Sleep, and Black has Assassinate.
Your opponent would just choose not to tap the creature you have targeted, and would instead tap all other creatures he or she controls that share a color.