Highlands of Swilften: Mechanics

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Mechanics | Skeleton

Transform: Used on 0 cards:

Regular transform

Devotion: Used on 0 cards:

Regular devotion mechanic

Landmark: Used on 0 cards:

A subtype of land that means that it can be put in play in addition to a basic land during any turn.

Cathedral: Used on 0 cards:

A land that can be counted to the devotion to one or two colors

Land tokens: Used on 0 cards:

A token land that can be created by an effect

Grandeur: Discard another card named ~ Used on 0 cards:

Regular Grandeur mechanic

Converge: Regular Converge Used on 0 cards:

Regular Converge

Consort: Used on 0 cards:

This custom mechanics allows for a card outside the game to be cast if the player controls a type of creature.




In card text or details pages, write the mechanic's code name (playtest name) between square brackets, like "[Crittercast]", "[Bushido 1]" or "[Delay 4 {2}{R}{R}]". It will be expanded to the mechanic's name plus reminder text, such as "Suspend 4 – {2}{r}{r}. (Rather than cast this spell from your hand,...)"
To expand a mechanic's name but not its reminder text, include parentheses at the end of the square brackets: "[Crittercast()]", "[Delay 9 {R}()]".