Highlands of Swilften

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 C 
Sorcery
Converge — For each color of mana spent to cast this spell gain twice the life equal to your devotion to that color.
 R 
Creature – Archon
When Archon of the Hunt enters create X 1/1 Spirit Dog tokens where X is your devotion to white.
Flying
{y}{y},{t}: Destroy target non-white permanent with mana value Y or less.
4/4
 U 
Instant
Choose one —
• Destroy target artifact.
• Return target creature to its owner's control.
 U 
Sorcery
Exile any number of cards with different names from a graveyard, for each type amongst them, return a card of the same type from your graveyard to your hand.
 C 
Sorcery
Target creature gains +1/+1, vigilance and first strike until end of turn.
Draw a card.
 U 
Creature – Horse
{t}, Tap another creature you control: create a Food token.
Sacrifice a Food: Until end of turn, Highlands Pony assigns combat damage equal to its toughness rather than its power.
0/3
 C 
Artifact Creature – Wall
If Imperial Outpost is in your starting hand, you may begin the game with it on the battlefield.
Defender
When Imperial Outpost enters create a 1/1 white Soldier token.
0/2
 C 
Creature – Human Tradesman
Converge{x}, {t}: Target creature gets +Y/+0 until end of turn, where Y is equal the colors of mana used to activate this ability.
"Now, if only we could make it stay in one piece..."
2/2
 C 
Creature – Spirit Dog
Sacrifice Moonlit Hunting Pack: target creature gains indestructible until end of turn.
4/4
 R 
Sorcery
Converge — Create double X 1/1 Human Warrior tokens, where X is the number of colors of mana spent to cast this spell.
 U 
Sorcery
If Resign the World targets a legendary creature, it costs {2} less to cast.
Exile target creature. Spells with the same name as the exiled creature cost {1} more to cast.
 C 
Enchantment – Aura
Enchant creature.
Enchanted creature cannot attack or block.
At the beginning of your upkeep, if your devotion to white is less than three, sacrifice Transitory Appeasement and draw a card.
 C 
Creature – Angel
Flying, Vigilance.
{t}, tap three creatures you control: Create a Castle token. (It's a land with "{t}: Add {1} for each Castle you control.")
3/3
 C 
Sorcery
Entombed — Exile target permanent and its controller puts a random seal under it. When there are no seals under it, return it to the battlefield at the end of turn.
 R 
Creature – Human Threall
Sacrifice Captive Priestess: Counter target spell unless its controller pays {1}.
1/1
Raid the Isle of Fël
 
 R 
Instant – Adventure
As an additional cost to cast this spell, return an Island you control to your hand. Add {u}{u}{u}.
 C 
Instant
Draw a card.
If your devotion to blue is greater or equal to seven, draw three cards instead.
 U 
Instant
Counter target spell if your devotion to blue is greater than, targeted spell's controller devotion to each of the colors of that spell.
 C 
Instant
Converge — Counter target spell with mana value X plus the colors of mana used to cast this spell.
 C 
Sorcery
Scry 2.
Reveal the the top card of your library, if it's a creature card, until end of turn you may activate its abilities.
 C 
Enchantment – Aura
Enchant Land.
Enchanted land is an Island.
{4}, Sacrifice Intruding Sea Loch: Create a Food token. Any player may activate this ability.
When Intruding Sea Loch is put into your graveyard from play, draw a card.
 U 
Legendary Creature – Dinosaur
Grandeur — Discard another card called Nessiag, Ancient Lochlord, tap all creatures your opponents control.
7/6
 C 
Creature – Fish Food
Haunt (When this creature dies, exile it haunting target creature.)
{2}, {t}, Sacrifice Salmon of Knowledge: You gain 3 life.
When this creature enters, dies or the creature it haunts becomes tapped, scry 1.
1/1
 U 
Creature – Shapeshifter
As Slippery Formchanger enters, you may choose another creature on the battlefield. If you do it becomes a copy of that creature, except it has "Whenever this becomes the target of a spell or ability, you may pay {u} to change the target of that spell or ability to a creature with the same name as this one."
0/0
 C 
Creature – Drake
Stalker of the Cliffs has hexproof as long as it hasn't attacked.
3/3
 R 
Sorcery
Search your library for a blue instant card, a white enchantment card, a green creature card, a red battle card or a black sorcery card reveal that card, put it into your hand, then shuffle.
 U 
Creature – Kraken
{u}{u}{u}: Monstrosity 3. (If this creature isn't monstruous, put three +1/+1 counters on it and it becomes monstruous.)
5/5
 U 
Legendary Creature – Zombie
Grandeur — Discard another card called Anglus, Robber Dullahan, target player discards two cards at random.
 U 
Enchantment – Aura
Enchant Creature.
As long as there is a creature with first strike in your graveyard, enchanted creature has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skul, trample and vigilance.
 C 
Sorcery
As an additional cost sacrifice a creature.
Target player sacrifices a creature.
Exile Immemorial Grudge from your hand: Add {b}.
 C 
Creature – Vampire
When Indulged Undead dies if it didn't have counters on it, return it to the battlefield tapped with a stun counter on it.
2/2
 C 
Creature – Vampire Warrior
When McDùrnhart Initiate dies if you control a vampire, you may reveal a card you own named McDùrnhart Initiate from outside the game and put it into your hand.
{b}, put a -1/-1 counter on McDùrnhart Initiate: Regenerate other target vampire
2/2
 C 
Instant
Unless a creature you controlled died this turn, as an additional cost to cast this spell, sacrifice a creature.
Draw two cards.
 C 
Enchantment – Aura Saga
Enchant Creature.
(As this Saga enters and after your draw step, add a lore counter if it has less than 3 counters.)
I Tap enchanted creature. Pay 2 life.
II Enchanted creature deals damage equal to its power to another random creature.
III Enchanted creature becomes a Vampire, gains lifelink and +2/+1.
 R 
Creature – Rat
Discard a card, {t}: Transform Reckless Rodent, then if the discarded card was:
• White: put a vigilance counter on this creature.
• Blue: put a flying creature on this creature.
• Black put a deathtouch counter on this creature.
• Red put a menace counter on this creature.
• Green put a +1/+1 counter on this creature.
1/2
Vicious Vermin
 
 R 
Creature – Mutant Rat
"There once was a witch from Acroshan
Famous for concocting potions
When a rat took a dive
Then she had to hide,
On the other side of the ocean."
4/3
 C 
Creature – Human Thrall
Sacrifice Renderer of Tribute: Demon and Vampire spells you cast this turn cost up to {3} less to cast.
When Renderer of Tribute enters mill 3 cards.
0/2
{3} {b} {b}
 
 R 
Sorcery
Return all creature cards from your graveyard with mana value less or equal to your devotion to black. They gain haste, exile them at the end of turn.
 U 
Creature – Dwarf Rogue
When Surface Exille enters, target player discards a card.
{t}, Sacrifice a Treasure: Destroy target tapped creature.
"Add an extra coin and I will use my good knife."
2/3
 U 
Creature – Vampire Cleric
Put a -1/-1 counter on a creature you control without counters on it: Toe Biter gets +2/+1 until end of turn.
2/2
 C 
Sorcery
Choose one —
• Put a -1/-1 on target creature.
• Target player discards a card.
• Exile target card from a graveyard.
 C 
Sorcery
If you control a Giant creature, this spell costs {2} less to cast.
Destroy target artifact.
 C 
Instant
Choose one —
• Celestial Bolide deals 3 damage to target creature.
• Celestial Bolide deals damage equal to your devotion to red to target creature, its controller creates a Treasure token.
 U 
Enchantment
At the beginning of your upkeep remove half the ember counters on Dance of Embers rounded down.
{t}, Tap any number of creatures: Add as many ember counters as the amount of creatures tapped to activate this ability.
Sacrifice Dance of Embers: Dance of Embersdeals X damage to a target where X is the amount of ember counters on it.
 C 
Creature – Dwarf Warrior
Dash {r} (You may cast this spell for its dash cost. If you do, it gains haste, and it’s returned from the battlefield to its owner’s hand at the beginning of the next end step.)
2/2
 C 
Enchantment – Aura
Enchant creature.
Enchanted creature gains +0/+2.
Sacrifice Fiery Shield: It deals 2 damage to target attacking or blocking creature.
 U 
Instant
Kicker — Sacrifice a Forest.
Add {r}{r}{r} and add {g}{g} if the kicker cost was paid.
 C 
Creature – Giant
Goats are food.
5/5
 U 
Creature – Human Bard
Dash {1}{r}
When Highlands Poet enters, create a tapped Treasure token; at the beginning of next turn's upkeep create a Treasure token for each Treasure token you control if you control Highlands Poet.
"What's twenty quid to the bloody Highlands Bank?" Correspondance, Monty McPyten.
1/1
 R 
Creature – Dragon
As an additional cost, you may sacrifice a creature, if you do, Scourge of the Herds gains haste.
Flying
4/3
Goat Market
{2} {g/r}
 
 R 
Sorcery – Omen
Create 2 0/1 green and red goat tokens (Then shuffle this card into its owner’s library.)
 U 
Instant
Exile a card from your hand then exile cards from the top of your library until you exile a card of the same type. Put it into your hand. Then put all cards exiled with Simple Wish on the bottom of your library in a random order.
 C 
Creature – Wolverine
When a creature blocks or becomes blocked by Spiked Wild Pig, Spiked Wild Pig deals 1 damage to it.
“Such defensive structures, in a predator are unusual, it may have gained these features as a deterrent to being casually grabbed by giants.”
2/3
 C 
Instant
Converge — Trunk-Rock Swing deals double X damage to any target, where X is the number of colors of mana spent to cast this spell.
"If you find Trunk-Rock tedious, you should consider watching Foot-Goat instead." Firgus McTaclan, President of the Highlands Tourism Board.
 R 
Legendary Creature – Giant
Grandeur — Discard another card named Uncle Loudwind, Carefree Host. Uncle Loudwind deals two damage to every non-Giant creature and every player.
5/5
 R 
Creature – Giant
Vitrified Titan doesn't untap during your untap phase unless you sacrifice a land, or your devotion to red is equal or bigger than five.
8/8
 U 
Creature – Human Barbarian
Consorts with Warriors and Pilots. (If you control a Warrior or a pilot you may cast Wildling Bride once from outside the game.)
2/1
 C 
Creature – Snake
Deathtouch
6/5
 U 
Creature – Human Peasant
When Callanish Shepherd enters, create X 0/1 green and red goat tokens, where X is the number of creatures you control.
1/1
 U 
Creature – Human Peasant
Whenever a Food token enters the battlefield under your control, put a +1/+1 counter on Champion of the Porridge.
1/1
 U 
Instant
Choose one —
• Destroy target artifact or enchantment.
• Counter target activated ability by an artifact or enchantment.
"When I saw it, I fished my bag for my notebook and a pencil, but I found the moment I tried to sketch it, that the tip was broken."
 C 
Common – Human Druid
{t}: Add {g}.
{t}, Sacrifice another creature: Add {g} equal to that creature's toughness. Activate only if your devotion to green is greater than 5.
1/1
 R 
Creature – Elf Thrall
This spell can only be cast from exile.
Spells and abilities that target you or your permanents cost {1} more to cast or activate.
1/2
Pierce the Veil
{3} {u}
 
 R 
Sorcery – Adventure
Reveal the top card of your library, you may put that card on the bottom of your library. If it is not a basic Forest, return Pierce the Veil to your hand.
 C 
Enchantment – Aura
Enchant land.
When Mistletoe enters, draw a card.
When enchanted land is tapped for mana its controller may add an additional one mana of any colour. If they do, sacrifice enchanted land at the end of the turn.
 C 
Sorcery
Search your library for a Forest card, Put that card onto the battlefield, then shuffle. It becomes a 4/4 Elemental creature with haste until end of turn, it's still a land.
 C 
Legendary Creature – Elemental
Grandeur — Discard a card named Old McDolan, search your library for a basic land and put it in the battlefield tapped. Shuffle your library.
2/2
 U 
Enchantment
Whenever a spell or ability an opponent controls targets you, anything you control, and/or cards in your graveyard, draw a card and gain 1 life. If this ability has triggered three times this turn sacrifice Seelie Disapproval.
 U 
Creature – Faerie
Flash
When Seelie Faerie enters, regenerate target creature.
Flying
1/1
Unseelie Faerie
{1} {u}
 
 U 
Creature – Faerie
Flying
When Unseelie Faerie enters create a 1/1 blue Shapeshifter token, then exchange control of that token with target creature you don't control with the same power.
1/2
1 comment
2025-05-18 09:02:15 by joq100
 C 
Creature – Human Warlock
When Strict Grannies enters create a Food token. (It's an artifact with "{2}, {t}: Sacrifice this artifact, you gain 3 life.")
{t}, Sacrifice a Food: Target spell cannot be countered.
"No playing while eating."
0/2
 C 
Instant
Prevent all combat damage that would be dealt this turn.
Scry 1, if your devotion to green is greater or equal than three.
"Virtuous Goddess, covering with silver
these sacred ancient plants,
turn towards us your fair face
cloudless and unveiled." Norma, Felice Romani.
 U 
Instant
Counter target spell. If that spell targets you, permanents you control, or cards in your graveyard, you may discard a white or blue card instead of paying Decree of Interdiction's mana cost.
 U 
Creature – Human Tradesman
When Master Builder enters create a Castle token. (It is a land with {t}: Add {1} for each Castle you control.)
Creatures you control have first strike and +0/+1 when it is not your turn.
1/4
 R 
Creature – Human Pilot
Indestructible
{t}: Tap target creature, put a stun counter on it, Penitent Pilot doesn't untap during your next untap step.
1/2
Mariner's Rime
{w} {u}
 
 R 
Sorcery – Adventure
Create a 1/1 blue Bird token with flying, it explores.
 U 
Sorcery
Create two 1/1 white human Warrior tokens and a land Castle token. (It's a land with "{t}: Add {1} for each Castle you control.")
Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
 R 
Sorcery
Each player looks for three cards with different names and exiles them face down. Each player reveals a card at random from the player to its right, until no players have three face down cards. Each player puts the revealed card they own into their hand, reveals the others and puts them under their library in any order.
Draw a card.
 R 
World Enchantment
As a creature enters, any number of players may declare an amount of life a many times as they want, the player that declares the highest amount, pays that life and that creature enters under their control.
{1} {b} {r}
 
 U 
Sorcery
Destroy target creature. Create a tapped Treasure token.
 R 
Sorcery
As an additional cost to play this spell. sacrifice a land. Roll a d20 —
1 | Target opponent creates a 5/5 black Demon creature token with flying.
2-7 | Target opponent creates three 1/1 red Goblin tokens.
8-20 | Create five tapped Treasure tokens.
 U 
Creature – Dwarf Soldier
{b},{r}, Sacrifice a creature, {t}: Destroy target non-basic land, Dwarven Sapper deals 2 damage to its controller.
2/2
 U 
Enchantment – Saga
1- Create 2 1/1 black and red Dwarf tokens
2-3 Put a +1/+1 counter on each dwarf you control.
4- Create a 5/5 black Demon creature token with flying.
 U 
Legendary Creature – Giant
Grandeur — Discard another card named Culga, Wistful Bride, search your library for another Giant card and put it into your hand, if the name of the card is Rolgo, Wistful Groom, put it onto the battlefield instead, then shuffle.
4/4
 U 
Creature – Giant
When McFidach Clan Rallier enters look at the top six cards of your library. Put up to two Human cards among them in your hand. Put the rest on the bottom of your library in any order.
"When the giants sound their horns, the McFidach from all the valleys will gather."
 U 
Creature – Human Soldier
{r}{g}: McFidach Fianna gets protection from non-Human creatures until end of turn.
"Southerner, we heard you were having issues with this creatures recently, we've been dealing with them forever."
2/2
 U 
Legendary Creature – Giant
Grandeur — Discard another card named Rolgo, Wistful Groom, search your library for another Giant card and put it into your hand, if the name of the card is Culga, Wistful Bride, put it onto the battlefield instead, then shuffle.
4/4
 U 
Enchantment
Landfall — Whenever a land you control enters, you may have it enter tapped, if you do, create a 1/1 green and red Goat token.
 U 
Legendary Creature – Vampire Warrior
Grandeur — Discard another card named Alasdair McDùrnhart the IV, put a +1/+1 counter on each creature, if it's a Vampire, put two +1/+1 counters on it instead.
Lifelink
"Seen one, seen all." — Ossie Wylde.
4/4
 U 
Creature – Vampire
When Ancestor of the Clan enters if your devotion to white is equal or greater than 3 you gain 3 life, and if your devotion to black is equal or greater than 3 target opponent loses 3 life.
3/2
 C 
Creature – Angel
When Decrying Angel enters, target opponent loses 3 life.
When Decrying Angel dies you gain 3 life.
Flying
3/4
 U 
Enchantment
{1}: Regenerate target creature, at the end of the turn put as many -1/-1 counters on it as the excess damage it received.
“Doctor, how are you going to preserve my leg?“
“My general, either smoked or brined, as it suits you better.”
1 comment
2025-05-10 07:48:06 by joq100
 R 
Instant
Choose one, then an opponent chooses one —
• Each player draws two cards and pays 2 life.
• Each player sacrifices a creature.
• Each player returns a permanent card from their graveyard to the battlefield.
"I wasn't going to go out, but..."
 R 
World Enchantment
Players cannot gain life.
Each player cannot cast more than 1 spell per turn.
When Unremitting Lent leaves the battlefield, return target creature card from your graveyard to the battlefield.
 U 
Sorcery
Create a token that’s a copy of target non-Human creature, except it’s a 1/1 Human. Shuffle the targetted creature into its owner's library, they draw a card.
 U 
Creature – Faerie
When Industrious Leprechaun enters, you may destroy target artifact with mana value {1} or less.
{t}, Sacrifice Industrious Leprechaun: Exile an artifact card from a graveyard, you may search your library for an artifact card with mana value {1} or less, put it onto the battlefield tapped, then shuffle.
1/2
 U 
Creature – Beast
Reveal a creature card from your hand: Exile Skittish Kelpie, return it to the battlefield at the beginning of the next end step. If the revealed creature was legendary, put two +1/+1 counter on Skittish Kelpie when it returns. You may activate this ability only once per turn.
2/2
 R 
Creature – Elf Merfolk Warrior
When Unraveler of Secrets enters, put three random seals under it.
Whenever you remove a seal, Unraveler of Secrets levels up.
Level 1-3: {u}{g}, {t}: Unraveler of Secrets explores. 4/4
Level 4+: Whenever Unraveler of Secrets levels up search your library for an equipment card and put it into your hand, then shuffle. 6/6
2/3
 R 
Creature – Human Noble
When Wilderness Rescuee enters, look at the top 6 cards of your library, you may put a non-Human card from among them in your hand. Put the rest of the cards on the bottom of your library in a random order. If the card was legendary, repeat this process.
1/1
 C 
Sorcery
Suspend 4 — {w/u} (Rather than cast this card from your hand, pay {w/u} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Create a land Castle token. (It’s a land with{lns}“{t}: Add {x}, where X is the number of Castles you control.”)
 C 
Instant
Target permanent phases out. (Treat it and anything attached to it as though they don’t exist until their controller’s next turn.)
 R 
Sorcery
Each player chooses a color; for each creature they control if it has two or more colored mana of the chosen color by its controller in its cost, return it to its owner's hand; if it doesn't, destroy it.
 C 
Creature – Spirit
Flying
At the end of the turn, if Fickle Spirit attacked or blocked this turn, put a -1/-1 counter on it.
3/3
 R 
Creature – Human
Grandeur — Discard another card named Mute Castaway, transform this creature.
When Mute Castaway enters search your library for an equipment card and put it into your hand, then shuffle.
1/1
Daughter of the Air
 
 R 
Legendary Creature – Spirit
Flying, ward {3}.
Other creatures you control have ward {1}.
4/4
 C 
Creature – Human
Skulk
"Sweet taste of stolen altar wine,how I miss thee!" Memories — Shon McKirkrist.
2/1
 U 
Creature – Angel
Virtue of Wayfarers costs {1} less to cast if your devotion to white is more than two, the same applies for blue.
Flying
3/3
 U 
Creature – Dwarf Tradesman
When Cruel Foreman enters create 3 Thrall 0/1 tokens.
{t}, tap a Thrall you control: Flip a coin if you win create a Castle token, if you lose, sacrifice a Thrall. (It is a land with {t}: Add 1 for each Castle you control.)
2/3
 C 
Creature – Human Thrall
When Deprived Excavator enters and at the beginning of your upkeep, you may put a -1/-1 counter on Deprived Excavator, if you do create a Treasure token.
3/3
 R 
Enchantment – Aura
Enchant creature.
Gain control of enchanted creature, it is a Thrall in addition to all its other classes.
Enchanted creature loses all its activated abilities and has instead, "{t}: Add {c}."
 C 
Instant
Target player puts a -1/-1 counter on a creature they control and loses 2 life.
 C 
Instant
Split second (As long as this spell is on the stack, players can’t cast spells or activate abilities that aren’t mana abilities.)
Target creature gains haste and must attack if able.
 C 
Creature – Dwarf Mercenary
Menace
Sacrifice a Treasure token: put a +1/+1 counter on Undermountain Grunt.
1/1
 C 
Enchantment – Aura
Enchant land.
Enchanted land has "{t}, Sacrifice this land: Search your library for a basic land and put it onto the battlefield tapped."
 C 
Instant
Attacking creatures get +1/+0 and trample until end of turn.
 C 
Creature – Human Archer
Reach
{r}, {t}: Highlands Hunter deals X damage to target creature where X is equal to its power.
1/3
 C 
Creature – Human Thrall
Sacrifice Weald Runaways: Add {r}, {g}, or create a Food token.
Sometimes starvation, exposure and a chance of being devoured is the better choice.
1/1
 U 
Legendary Creature – Spirit
Grandeur — Discard another card named Agneis, Overachiever Keener, destroy all creatures; use this ability only during your turn.
Flying
4/4
 C 
Creature – Human Warrior
First strike, lifelink
2/1
 C 
Creature – Human Warlock
{t}: Add an additional counter of one type already on target creature, or remove a counter from target creature.
"The evil eye?, hehe, you sure came to the right place to have it removed, hehe."
0/2
 C 
Sorcery
Destroy target tapped creature.
 C 
Creature – Turtle
As long as your devotion to blue is greater or equal to three, Beach Tortoise has hexproof.
As long as your devotion to green is greater or equal to three, Beach Tortoise assigns damage equal to its toughness.
0/3
 C 
Creature – Beast
If your devotion to blue is equal or greater than 3, Golden Fleece Fachan has hexproof.
If your devotion to green is equal or greater than 3, Golden Fleece Fachan gains +1/+1.
1/1
 R 
Enchantment
At the beginning of your upkeep, you may sacrifice Inhabited Mist to put a non-Human creature onto the battlefield, it gains haste until end of turn. At the end of your turn sacrifice it unless you pay its mana cost.
 C 
Creature – Merfolk Rogue
When Selkie Pilferer enters or deals damage to an opponent, scry 1.
1/2
 U 
Creature – Human Merfolk
When Selkie's Son enters, scry 1 then draw a card.
"I remember when your father left us to go look for your mother, it was a year before you were left at our door step."
3/2
 C 
Instant
Scry 3
 R 
Artifact – Equipment
Equip {1}
Equipped creature has wither.
When equipped creature damages a player flip Barbed Spear enchanting that player
Encrusted Barbs
 
 R 
Enchantment – Aura Curse
Enchant playerEnchant player.
When enchanted player casts a spell or activates an ability, Encrusted Barbs deals 1 damage to them.
 C 
Artifact – Food
{2}, {t}, Sacrifice Casks of Southern Wine: gain 3 life.
When Casks of Southern Wine is put onto the graveyard, create a tapped treasure token.
 U 
Artifact – Equipment
Equip {2}
Equipped creature gains +2/+2, if it is exactly two colors, it gains +4/+4 instead.
 C 
Artifact – Equipment
Equip {1}
Equipped creature gets +1/+1, if it is blocking or being blocked by a non-human creature, it has first strike.
 U 
Artifact – Fortification
Fortify {1} ({1}: Attach to target land you control. Fortify only as a sorcery. This card enters unattached and stays on the battlefield if the land leaves.)
Fortified land is a Castle. (it has "{t}: Add {x}, where X is the number of Castles you control.)
 R 
Artifact – Vehicle
Crew 3
When Intrepid Caravel attacks, choose a creature that crewed it, it explores.
4/4
 C 
Artifact
{t}: Add one mana of any color.
{t}: You may exchange control of Leprechaun's Ransom for a permanent you own under control of an opponent.
 C 
Artifact Creature – Construct
Consorts with Dwarves. (If you control a dwarf, you may cast Mining Assistant once from outside the game.)
"Buy yours now, we deliver to every plane of the Multiverse."
2/2
 U 
Artifact
Sacrifice Phantom Dagger, tap an untapped creature your control: Destroy target creature; it deals damage equal to its power to you.
“Is this a dagger which I see before me, The handle toward my hand? Come, let me clutch thee.” Macbeth — William Shakespeare.
 R 
Artifact Creature – Golem
When Rubble Golem enters put X +1/+1 counters on it.
Haste
Sacrifice Rubble Golem: choose a number smaller than the amoount of counters on.Rubble Golem deals that much damage to target player. Create X minus the chosen number token Golem 1/1 artifact creatures. Use this ability only if Rubble Golem attacked this turn.
0/0
 C 
Artifact
{t}, Pay 1 life: Scry 1 and put a Depletion counter on Scrying Cauldron, if Scrying Cauldron has three or more counters on it sacrifice it.
 U 
Artifact
Entombed — When Washed-up Crate enters put a random seal under it. When there are no seals under Washed-up Crate, transform it.
Sol Torc
 
 U 
Artifact
{t}: Add {c}{c}.
 R 
Land – Island Castle
({t}: Add {u})
{t}: Add {1} for each Castle you control.
{2}{u}: Tap target creature and put a stun counter on it.
 R 
Land – Landmark
(If you played a basic land this turn, you may play a landmark, or vice-versa)
{3}, {t}: Investigate.
"This police station sits in the middle of Eriansburg; nobody there knows how it got its name, even if it is full of detectives."
 U 
Land
Lochside Henge enters tapped.
When you determine your devotion to blue, increase it by 1; the same is true for green.
{t}: Add {u} or {g}.
1 comment
2025-05-24 06:57:56 by joq100
 U 
Land
Overgrown Menhir enters tapped.
When you determine your devotion to red, increase it by 1; the same is true for green.
{t}: Add {r} or {g}.
 R 
Land – Landmark
(If you played a basic land this turn you may play a landmark and vice-versa)
At the beginning of your upkeep add a charge counter to Replenishing Mine.
Remove X charge counters from Replenishing Mine: Add {x}, then if you removed three or more charge counters, transform Replenishing Mine.
Impossible Castle
 
 R 
Land – Castle
{t}: Add {x}, where X is the number of Castles you control.
{t}: Until your next turn, creatures can't attack you unless their controller pays {1} for each creature they control that's attacking you.
1 comment
2025-05-23 18:23:12 by joq100
 U 
Land
Sinister Mausoleum enters tapped.
When you determine your devotion to white, increase it by 1; the same is true for black.
{t}: Add {w} or {b}.
 U 
Land
Unmolested Dolmen enters tapped.
When you determine your devotion to black, increase it by 1; the same is true for red.
{t}: Add {b} or {r}.
 U 
Land
Wayfarer's Cathedral enters tapped.
When you determine your devotion to white, increase it by 1; the same is true for blue.
{t}: Add {w} or {u}.

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