Highlands of Swilften

Highlands of Swilften by joq100

140 cards in Multiverse

60 commons, 52 uncommons, 28 rares

13 white, 13 blue, 13 black, 15 red, 13 green,
26 multicolour, 27 hybrid, 12 artifact, 8 land

4 comments total

An expansion for the Ravages in Swilften set. Inspired by Scottish lore.

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Mechanics | Skeleton

EXPANSION: HIGHLANDS OF SWILFTEN

SETTING DESCRIPTION The northern region of Swilften has remained isolated and wild. The clans have kept to themselves and the Empire never bothered to subjugate them. They have kept contact with magic while the south of Swilften forgot about it. In the highlands cryptids still roam and the ancient clans keep magical secrets.

MECHANICAL DESCRIPTION

A small set with 140 cards. Clans are two colors.

WB McDùrnhart. Their leader is a vampire.

UG McDoneloch. They live near the lochs waiting for the monster.

BR McBrockhel. In league with the dwarves.

RG McFidach. shepherds and favoured by the giants.

WU McKirkrist. Faithful, traders.

MECHANICS

Grandeur: legendaries will be vanillaish and at uncommon with grandeur

Devotion

Slaves: the darkest secrets of the Highlands are tied to ancient rituals and human sacrifice, each clan carries a very different aspect (by order of importance to the identity) WB willing self-sacrifice, RG burning, GU abandoning children to monsters, BR servitude in the dwarven mines, WU capturing thralls)

Token lands: Castles with {t}: Add {1} for each castle you control

Tapped lands: Cathedral WU and WB, Henge GU and RG, Cairn BR. Add to Devotion

Clan Mechanics

WB Self sacrifice. Spirits of ancestors. Crypts and castles

GU Nature's secrets. Seals.

BR Treasure or life for weapons. Keeps, cairns

RG Herds and food. Henges

WU Build fortresses and Cathedrals. Devotion. Sail

INSPIRATION AND AESTHETICS

Scottish (and a bit of Celtic and Irish) inspired set, with each color pair being depicted in the colors of the corresponding tartan. AI Art.

Set symbol: A Sporran, set code: HLS

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 C 
Creature – Angel
When Decrying Angel enters, target opponent loses 3 life.
When Decrying Angel dies you gain 3 life.
Flying
3/4
 U 
Creature – Beast
Reveal a creature card from your hand: Exile Skittish Kelpie, return it to the battlefield at the beginning of the next end step. If the revealed creature was legendary, put two +1/+1 counter on Skittish Kelpie when it returns. You may activate this ability only once per turn.
2/2
 U 
Land
Overgrown Menhir enters tapped.
When you determine your devotion to red, increase it by 1; the same is true for green.
{t}: Add {r} or {g}.
 U 
Land
Unmolested Dolmen enters tapped.
When you determine your devotion to black, increase it by 1; the same is true for red.
{t}: Add {b} or {r}.
 U 
Land
Lochside Henge enters tapped.
When you determine your devotion to blue, increase it by 1; the same is true for green.
{t}: Add {u} or {g}.
1 comment
2025-05-24 06:57:56 by joq100

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