The Oncoming Storm

The Oncoming Storm by dude1818

263 cards in Multiverse

95 commons, 67 uncommons,
69 rares, 15 mythics, 17 basics

33 white, 41 blue, 48 black, 32 red, 41 green,
11 multicolour, 1 hybrid, 22 artifact, 34 land

391 comments total

A crossover between Doctor Who and Magic. It's also on Facebook! Check it out here: https://www.facebook.com/DWMTG

The Oncoming Storm: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton | Creature Types | Important Characters | Mechanics/Themes

A set of cards from the Magic: the Gathering trading card game (printed by Wizards of the Coast) using themes and ideas from the British Broadcasting Corporation television show Doctor Who and its spinoffs in television and other media.

Card layouts, symbols, etc. are copyrighted by Wizards of the Coast. Card images, flavor text, etc. are copyrighted by the British Broadcasting Corporation. These cards are a work of fan-fiction; I do not claim ownership over any individual elements.

Cardset comments (4) | Add a comment on this cardset

The set creator would like to draw your attention to these comments:

On The Oncoming Storm (reply):

This set sort of stalled for a while. I'm going to try rebuilding from the commons up.

First thing I'm doing is getting rid of gestalt and entwine. Gestalt is a really tribal mechanic, and since this isn't a tribal set, it doesn't fit. Entwine somewhat works, but it feels tacked on (it is). I need some new mechanics that fit the flavor of a time travel world. Also, a mechanic that represents the Doctor going around saving innocent people from monster would be nice. I would love to hear suggestions, because I can't think of anything.

In the second draft, I'm going to try to keep the complexity and power at reasonable levels. I don't feel that I went too high power-wise, but complexity was definitely through the roof. Who likes making vanilla creatures anyway?

I'm also going to include more of the Doctor's companions as legendary creatures. I don't know why I thought having only Rory, Jack, and "Mickey" was a good idea. I also have no idea how Cthulhu got in here.

Recently active cards: (all recent activity)

 C 
Sorcery
Search your library for a land card and put it onto the battlefield tapped. Then shuffle.
“Lots of planets have a North!” — The Doctor, “Rose”
 M 
Planeswalker – Caan
+1: Put a 2/2 colorless Dalek artifact creature token onto the battlefield.
-1: Search your library for a Dalek card, reveal it, and put it in your hand. Then shuffle.
-10: Exile each other non-Dalek permanent. Dalek Caan, Abomination deals 5 damage to each player.
4
4 comments
last 2012-02-01 14:55:10 by dude1818
 U 
Creature – Giant Scout
When Pyrovillian Scout enters the battlefield, each player may sacrifice a land. Each player who does searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles.
4/4
 R 
Legendary Creature – Demon
Whenever Abaddon, the Devourer deals combat damage to a player, that player reveals their hand and exiles all nonland cards from it. For each card exiled this way, search that player’s library for all cards with the same name and exile them. Then that player shuffles.
6/6
13 comments
last 2012-08-08 10:04:25 by jmgariepy
3 comments
last 2012-03-09 09:58:23 by Mandroid

Recent comments: (all recent activity)
On Time Eater:

Has the old problem that you technically have to keep adding the counter even once its past the point of any sanity (assuming you get past the fourth). But eh, it's a rare, implementation is allowed to be a bit janky.

I kind of like how it blows itself up, though.

On Void Stuff Saturation:
On Void Stuff Saturation:

Nooooooooooooooooooooooooooooooooooooooooooooooooooo

On Nocturn:

*copyright

And yes it does — the copyright line must be "™ & © 2015 Wizards of the Coast", verbatim.

On Nocturn:

Doesn't need to. Both I and the BBC also hold copywrite to parts of the card. But since you're looking that closely at the copywrite line, also note the date. :P

On Nocturn:

Copyright text needs to credit Wizards of the Coast LLC.

On Nocturn:

Green gets a handful of intimidate creatures. Intimidate is primary in red and black and secondary in green. E.g. Bellowing Tanglewurm.

On Nocturn:

Pretty! Seems unusual to give green intimidate instead of trample, though.

On Broken Horologe:

I actually love this artwork. Nice card too. ;)

On Preservation Vat:

I haven't made any cards from this season yet, which is really more of a reflection of where the show is going. It's all about interpersonal relationships, not cool monsters or adventures.

(All recent activity)
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