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Mechanics | Skeleton

Showing 3 of 3 Red cards

Go to section: White (1) Blue (3) Black (5) Red (3) Green (2) Multicolour (2) Artifact (1)

Show rarities: C R M

 M 
Sorcery
Each player may put any number of creature cards from their hand onto the battlefield. Creatures you control get +3/+0 and gain haste until end of turn. If a source you control would deal damage this turn, it deals double that damage instead. At the beginning of your next end step, you lose the game.
 C 
Creature – Human Shaman
{t}: Add {r}. Spend this mana only to cast a spell with converted mana cost 4 or greater.
"The great one's return draws near."
2/3
 R 
Sorcery
Exile top two cards of your library, then you may deal 1 damage to an opponent. If you do, that player may exile top two cards of their library. If they do, repeat this process. Players may play cards exiled this way until the end of their next turn.

Go to section: White (1) Blue (3) Black (5) Red (3) Green (2) Multicolour (2) Artifact (1)

Show rarities: C R M


Orbit: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton