Orbit: Virtual Booster
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Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Scry 1, draw a card, then you may reveal the top card of an opponent's library. That player may draw a card. If they do, repeat this process.
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Creatures you control have menace.
As Karthinax awakened, the planet's rings bent to his will and bathed the land in darkness.
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![]() ![]() ![]() ![]() ![]() ![]() Crew 2 Everything an adventurer could need!
0/4
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Double strike, trample, haste
2/1
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No more commons
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No more commons
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No more commons
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No more commons
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No more commons
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No more commons
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No more commons
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Enchant creature
When Thousand-Year Slumber enters the battlefield, you may contest 3. If you do, tap enchant creature. Enchanted creature doesn't untap during its controller's untap step. For centuries, the ancient dragon Karthinax lay dormant beneath the city.
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You may contest 4. If you do, target creature gains indestructible until end of turn. Then it fights target creature an opponent controls. (To contest 4, tap a creature you control with power 4 or greater.)
"There was no need to run. We knew we were safe with NAME."
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![]() ![]() "The great one's return draws near."
2/3
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Reflex of Inspiration
(rare)
Unnatural Ringnight
(uncommon)
Traveling Caravan
(uncommon)
Wolfkin Bladedancer
(uncommon)
Thousand-Year Slumber
(common)
Epic Showdown
(common)
Cultist of the End Days
(common)
Swamp
(basic)