Orbit: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
Scry 1, draw a card, then you may reveal the top card of an opponent's library. That player may draw a card. If they do, repeat this process.
 U 
Enchantment
Creatures you control have menace.
As Karthinax awakened, the planet's rings bent to his will and bathed the land in darkness.
 U 
Artifact – Vehicle
{1}, {t}: Create a Food token.
{2}, {t}: Create a 0/1 white Goat creature token.
{6}, {t}: Draw a card.
Crew 2
Everything an adventurer could need!
0/4
 U 
Creature – Wolf Warrior
Double strike, trample, haste
2/1
 
 
No more commons
 
 
No more commons
 
 
No more commons
 
 
No more commons
 
 
No more commons
 
 
No more commons
 
 
No more commons
 C 
Enchantment – Aura
Enchant creature
When Thousand-Year Slumber enters the battlefield, you may contest 3. If you do, tap enchant creature.
Enchanted creature doesn't untap during its controller's untap step.
For centuries, the ancient dragon Karthinax lay dormant beneath the city.
 C 
Instant
You may contest 4. If you do, target creature gains indestructible until end of turn. Then it fights target creature an opponent controls. (To contest 4, tap a creature you control with power 4 or greater.)
"There was no need to run. We knew we were safe with NAME."
 C 
Creature – Human Shaman
{t}: Add {r}. Spend this mana only to cast a spell with converted mana cost 4 or greater.
"The great one's return draws near."
2/3
Swamp
 
 B 
Basic Land – Swamp

Reflex of Inspiration (rare)
Unnatural Ringnight (uncommon)
Traveling Caravan (uncommon)
Wolfkin Bladedancer (uncommon)
Thousand-Year Slumber (common)
Epic Showdown (common)
Cultist of the End Days (common)
Swamp (basic)