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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Reflex of Solidarity White Rare 2{1}{w} Sorcery Create two 1/1 white Human creature tokens, then you may put a lifelink counter on a creature you control. If you do, an opponent may create two 1/1 white Human creature tokens and gain 1 life. If they do, repeat this process. 0
2 Come Back Soon Blue Uncommon 4{3}{u} Instant Return up to two spells and/or creatures to their owners' hands. 0
3 Reflex of Inspiration Blue Rare 3{2}{u} Instant Scry 1, draw a card, then you may reveal the top card of an opponent's library. That player may draw a card. If they do, repeat this process. 0
4 Thousand-Year Slumber Blue Common 2{1}{u} Enchantment – Aura Enchant creature
When Thousand-Year Slumber enters the battlefield, you may contest 3. If you do, tap enchant creature.
Enchanted creature doesn't untap during its controller's untap step.
0
5 Doomed from the Start Black Uncommon 2{b}{b} Instant Destroy target creature that entered the battlefield this turn. 0
6 Got a Job For You Black Rare 3{2}{b} Enchantment When Got a Job For You enters the battlefield, you get a reputation counter.

At the beginning of your upkeep, choose one at random —
• Whenever one or more creatures an opponent controls die for the first time this turn, you get a reputation counter.
• Whenever an opponent loses 3 or more life for the first time this turn, you get a reputation counter.
• Whenever you cast your second spell this turn, you get a reputation counter.

At the beginning of your end step, you lose a reputation counter. If you lost a counter this way, draw two cards. Otherwise, sacrifice Got a Job For You.
0
7 Reflex of Return Black Rare 4{3}{b} Sorcery Put a creature card from an opponent's graveyard onto the battlefield under your control, then you may mill a card. If you do, that player mills a card, then may put a creature card from your graveyard onto the battlefield under their control. If they do, repeat this process. 0
8 Set In Motion Black Rare 4{2}{b}{b} Sorcery Search your library for three cards with different names and reveal them. An opponent chooses one of them. Shuffle the chosen card into your library, then put the remaining cards on top of your library in any order. 0
9 Unnatural Ringnight Black Uncommon 3{2}{b} Enchantment Creatures you control have menace. 0
10 All or Nothing Red Mythic 5{3}{r}{r} Sorcery Each player may put any number of creature cards from their hand onto the battlefield. Creatures you control get +3/+0 and gain haste until end of turn. If a source you control would deal damage this turn, it deals double that damage instead. At the beginning of your next end step, you lose the game. 0
11 Cultist of the End Days Red Common 3{2}{r} Creature – Human Shaman 2 3 {t}: Add {r}. Spend this mana only to cast a spell with converted mana cost 4 or greater. 0
12 Reflex of Impetus Red Rare 3{2}{r} Sorcery Exile top two cards of your library, then you may deal 1 damage to an opponent. If you do, that player may exile top two cards of their library. If they do, repeat this process. Players may play cards exiled this way until the end of their next turn. 0
13 Epic Showdown Green Common 2{1}{g} Instant You may contest 4. If you do, target creature gains indestructible until end of turn. Then it fights target creature an opponent controls. (To contest 4, tap a creature you control with power 4 or greater.) 0
14 Reflex of Growth Green Rare 3{2}{g} Instant/Sorcery Return a card from your graveyard to your hand, then you may put a +1/+1 counter on a creature you control. If you do, an opponent of your choice may return a card from their graveyard to their hand. If they do, repeat this process. 0
15 Wolfkin Bladedancer Multicolour Uncommon 4{2}{w}{r} Creature – Wolf Warrior 2 1 Double strike, trample, haste 0
16 God-Dragon's Awakening Multicolour Rare 5{2}{b}{r}{g} Sorcery God-Dragon's Awakening can't be countered.
Destroy target creature, target land, and target noncreature, nonland permanent.
0
17 Traveling Caravan Artifact Uncommon 3{3} Artifact – Vehicle 0 4 {1}, {t}: Create a Food token.
{2}, {t}: Create a 0/1 white Goat creature token.
{6}, {t}: Draw a card.
Crew 2
0
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