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Showing 30 of 30 Multicolour cards
Go to section: Colourless (4) White (26) Blue (21) Black (21) Red (20) Green (18) Multicolour (30) Hybrid (1) Artifact (11)
Show rarities: U R M
Exoskeleton (This creature enters the battlefield with an armor counter on it. If damage would be dealt to it, or if it would be the target of a spell or ability, remove an armor counter from it and prevent that damage or counter that spell or ability.)
3/1
0 comments
Flying
When Alchor, Spectrum Archmage enters the battlefield, choose a color. Alchor has protection from the chosen color.

: Target spell or permanent becomes the color of your choice until end of turn.

,
: Destroy target creature of the chosen color.
When Alchor, Spectrum Archmage enters the battlefield, choose a color. Alchor has protection from the chosen color.





3/5
Deathtouch, hexproof
Whenever a creature dies, if you own no face-down exiled cards with ensnare, you may search your library for two cards with ensnare and reveal them. Put those two cards in a face down pile and shuffle them, then exile one of them face down. Put the other on the bottom of your library.
Whenever a creature dies, if you own no face-down exiled cards with ensnare, you may search your library for two cards with ensnare and reveal them. Put those two cards in a face down pile and shuffle them, then exile one of them face down. Put the other on the bottom of your library.
2/5
Hexproof
At the beginning of your upkeep, if Widowmaker has less than three power counters on it, put a power counter on it.
: Widowmaker loses hexproof and gains deathtouch until end of turn.
: Widowmaker deals 1 damage to target creature.
Remove three power counters from Widowmaker: You get an emblem with "You may look at your opponents hands and the top card of any library (you may do this at any time)".
At the beginning of your upkeep, if Widowmaker has less than three power counters on it, put a power counter on it.


Remove three power counters from Widowmaker: You get an emblem with "You may look at your opponents hands and the top card of any library (you may do this at any time)".
2/1
Bloodscent — When Orc Bloodhunter enters the battlefield, if an opponent was dealt damage this turn, it deals 3 damage to each opponent.
3/2
Flying, trample, protection from blue and from white
Rakdos, Lord of Slaughter can't be countered.
Whenever Rakdos deals combat damage to a player, it deals that much damage to each other creature that player controls.
Rakdos, Lord of Slaughter can't be countered.
Whenever Rakdos deals combat damage to a player, it deals that much damage to each other creature that player controls.
7/7
Haste
At the beginning of your upkeep, if Reaper doesn't have any power counters on it, put a power counter on it.
Whenever a creature dies, Reaper gains indestructible until end of turn.


, remove three power counters from Reaper: Destroy all creatures your opponents control.
At the beginning of your upkeep, if Reaper doesn't have any power counters on it, put a power counter on it.
Whenever a creature dies, Reaper gains indestructible until end of turn.



4/2
Bloodied — At the beginning of each end step, put a +1/+1 counter on Stormcrag Crusher if it dealt damage to an opponent this turn.
4/4
Trample, haste
Fury 5 (Whenever this creature becomes blocked, it gets +5/+5 until end of turn.)
Whenever a creature you control becomes blocked, if Borborygmos of the Many Clans is attacking, it gets +5/+5 until end of turn.
Fury 5 (Whenever this creature becomes blocked, it gets +5/+5 until end of turn.)
Whenever a creature you control becomes blocked, if Borborygmos of the Many Clans is attacking, it gets +5/+5 until end of turn.
10/10
Trample, haste
At the beginning of each combat on your turn, name a card, then each opponent reveals their hand. James Milan must attack at least one player who had the named card in hand this turn if able. If no player has the named card, James Milan attacks an opponent selected at random this turn if able.
At the beginning of each combat on your turn, name a card, then each opponent reveals their hand. James Milan must attack at least one player who had the named card in hand this turn if able. If no player has the named card, James Milan attacks an opponent selected at random this turn if able.
5/5
Overcharge 
(You may cast this spell for its overcharge cost. If you do, skip your next untap step.)


4/3
At the beginning of your upkeep, if Tobjorn has less than three power counters on it, put a power counter on it.
,
: Put a +1/+1 counter on another target creature.
,
: Put a 1/1 colorless Turret artifact creature with "
: This artifact deals 1 damage to target creature or player" onto the battlefield.


, remove three power counters from Tobjorn: Until end of turn, Tobjorn gets +4/+4 and gains trample and Turrets you control gain "
: This deals 4 damage to target creature or player."









1/1
First strike
Discard your hand: Tyl, Stubborn Survivor gains hexproof and indestructible until end of turn. Put a +1/+1 counter on it. (You must discard at least one card to pay this cost.)
Discard your hand: Tyl, Stubborn Survivor gains hexproof and indestructible until end of turn. Put a +1/+1 counter on it. (You must discard at least one card to pay this cost.)
"She possesses a will to live unlike anything I've ever seen."
-- Phobeum, Barbarian Warlord
-- Phobeum, Barbarian Warlord
3/3
Vigilance
Creature tokens you control get +1/+1.
Whenever a nontoken creature enters the battlefield, recruit. (Reveal the top card of your library. If it shares a color with this card, put a 1/1 green Saproling creature token onto the battlefield.)
Creature tokens you control get +1/+1.
Whenever a nontoken creature enters the battlefield, recruit. (Reveal the top card of your library. If it shares a color with this card, put a 1/1 green Saproling creature token onto the battlefield.)
5/5
+1 Target player loses 3 life and you gain 3 life.
0 Put a 2/2 black Vampire creature token with lifelink onto the battlefield.
-2 Destroy target tapped permanent.
-9 Target player gets an emblem with "Whenever a permanent you control becomes tapped, destroy it."
0 Put a 2/2 black Vampire creature token with lifelink onto the battlefield.
-2 Destroy target tapped permanent.
-9 Target player gets an emblem with "Whenever a permanent you control becomes tapped, destroy it."
4
Each opponent chooses one permanent they control, then exiles each other permanent they control.
The culmination of the Brother's War reshaped Dominaria. Its repercussions would be felt for thousands upon thousands of years.
Tithe 5 (When this enters the battlefield, any opponent may pay
.)
When Teysa, Gilded Liege enters the battlefield, if tithe wasn't paid, put three 1/1 black and white Spirit creature tokens with flying onto the battlefield.
Creatures can't attack you unless their controller pays
and 1 life for each of those creatures.

When Teysa, Gilded Liege enters the battlefield, if tithe wasn't paid, put three 1/1 black and white Spirit creature tokens with flying onto the battlefield.
Creatures can't attack you unless their controller pays

3/4
Flash
Tithe 2 (When you cast this spell, any opponent may pay
.)
When Vizkopa Executioner enters the battlefield, if tithe wasn't paid, destroy target tapped creature.
Tithe 2 (When you cast this spell, any opponent may pay

When Vizkopa Executioner enters the battlefield, if tithe wasn't paid, destroy target tapped creature.
2/2
Germinate (At the beginning of your upkeep, put a spore counter on this.)
Other Fungus creatures you control have germinate. (If there are multiple instances of germinate on a card, each triggers separately.)
Remove three spore counters Thallid Broodmother: Put a 1/1 green Saproling creature token onto the battlefield.
Other Fungus creatures you control have germinate. (If there are multiple instances of germinate on a card, each triggers separately.)
Remove three spore counters Thallid Broodmother: Put a 1/1 green Saproling creature token onto the battlefield.
3/5
Search your library for a creature or instant card and reveal it. Shuffle your library, then put that card on top of it.
Threshold — If you have seven or more cards in your graveyard, put that card into your hand instead.
Threshold — If you have seven or more cards in your graveyard, put that card into your hand instead.
At the beginning of your upkeep, if Genji Shimada has less than three power counters on it, put a power counter on it.
: Change the target of target spell or ability that targets only Genji.

, remove three power counters from Genji: Genji gets +4/+4 and gains trample and hexproof until end of turn.



3/2
Choose a card type. Excavate 10 for a card of that card type. (Reveal cards from the top of your library until you reveal a card of the chosen type or 10 cards, whichever comes first. Then, put a card of the chosen type revealed this way into your hand and the rest on the bottom of your library.)
Return target spell or permanent to its owner's hand.
Spellcharge — As Flaming AEtherbomb resolves, you may exile an instant or sorcery card from your graveyard. If you do, return target spell or permanent to its owner's hand. Flaming AEtherbomb deals 3 damage to target creature or player.
Spellcharge — As Flaming AEtherbomb resolves, you may exile an instant or sorcery card from your graveyard. If you do, return target spell or permanent to its owner's hand. Flaming AEtherbomb deals 3 damage to target creature or player.
When Jidor the Lost enters the battlefield, you may exile an instant or sorcery card from your hand or graveyard.
Whenever Jidor deals combat damage to a player, you may cast a copy of the exiled card without paying its mana cost.
Whenever Jidor deals combat damage to a player, you may cast a copy of the exiled card without paying its mana cost.
3/2
When Ramaltin, Rigger Prodigy enters the battlefield, assemble a Contraption with converted mana cost X or less. (To assemble a contraption, search your library for a contraption card and put it onto the battlefield. Then, shuffle your library.)
2/1
Haste, vigilance
At the beginning of your upkeep, if Tracer has less than three power counters on it, put a power counter on it.
Remove three power counters from Tracer: Untap all creatures and remove them from combat. Counter all other spells and abilities. After this phase, there's an additional combat phase followed by an additional main phase.
At the beginning of your upkeep, if Tracer has less than three power counters on it, put a power counter on it.
Remove three power counters from Tracer: Untap all creatures and remove them from combat. Counter all other spells and abilities. After this phase, there's an additional combat phase followed by an additional main phase.
2/2
Double strike, vigilance, menace
Other Pirate creatures you control get +1/+1 and have vigilance.
When Drak, Soverign of Dreadmoon enters the battlefield, you may search your library for two artifact cards, reveal them, lose life equal to their combined converted mana cost, then put those cards into your hand. Then shuffle your library.
Other Pirate creatures you control get +1/+1 and have vigilance.
When Drak, Soverign of Dreadmoon enters the battlefield, you may search your library for two artifact cards, reveal them, lose life equal to their combined converted mana cost, then put those cards into your hand. Then shuffle your library.
5/5
+1 Target player draws two cards, then discards a card at random.
0 Each opponent loses 2 life and you gain 2 life.
-3 Destroy target permanent.
-7 Choose up to two colors. You get an emblem with "your opponents can't cast spells of the chosen colors."
0 Each opponent loses 2 life and you gain 2 life.
-3 Destroy target permanent.
-7 Choose up to two colors. You get an emblem with "your opponents can't cast spells of the chosen colors."
5
Target player shuffles their hand, graveyard, all permanents they own and all exiled cards they own into their library, then draws seven cards. That player takes six extra turns after this one.
In time, the tempests quelled, and the dragons dwindled. The people of Tarkir turned to repairing a new, war-torn world.
Flying, haste, trample
When Kagefuijn, Lord of Tempests enters the battlefield, destroy all other creatures with flying.
At the beginning of your upkeep, put a 4/4 red Dragon creature token with flying and haste onto the battlefield.
When Kagefuijn, Lord of Tempests enters the battlefield, destroy all other creatures with flying.
At the beginning of your upkeep, put a 4/4 red Dragon creature token with flying and haste onto the battlefield.
5/5
Go to section: Colourless (4) White (26) Blue (21) Black (21) Red (20) Green (18) Multicolour (30) Hybrid (1) Artifact (11)
Show rarities: U R M
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Mechanics |