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Showing 18 of 18 Green cards
Go to section: Colourless (4) White (26) Blue (21) Black (21) Red (20) Green (18) Multicolour (30) Hybrid (1) Artifact (11)
Show rarities: C U R
When Beetle Buddy dies, put a 1/1 green Insect creature token onto the battlefield.
2/2
0 comments
Gallantry — Whenever Calvalry Charger and at exactly one other creature attack, both creatures get +1/+1 until end of turn.
2/2
Trample
Overcharge

(You may cast this spell for its overcharge cost. If you do, skip your next untap step.)
Overcharge



5/5
Deathtouch, defender
At the beginning of your upkeep, put a +1/+1 counter on Festering Colony.
When Festering Colony dies, put X 1/1 green Hornet creature tokens with flying and deathtouch onto the battlefield, where X is its toughness.
At the beginning of your upkeep, put a +1/+1 counter on Festering Colony.
When Festering Colony dies, put X 1/1 green Hornet creature tokens with flying and deathtouch onto the battlefield, where X is its toughness.
0/1
Trample
Gatekeeper Troll enters the battlefield tapped.
Overcharge
(You may cast this spell for its overcharge cost. If you do, skip your next untap step.)
Gatekeeper Troll enters the battlefield tapped.
Overcharge


4/4
Trample
Fury 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn.)
Fury 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn.)
3/3
Snowcharge — When Hinterland Hunter enters the battlefield, if
was spent to cast it, put a +1/+1 counter on target creature you control.

3/2
Target creative gets +3/+3 until end of turn.
Recruit. (Reveal the top card of your library. If it shares a color with this card, put a 1/1 green Saproling creature token onto the battlefield.)
Recruit. (Reveal the top card of your library. If it shares a color with this card, put a 1/1 green Saproling creature token onto the battlefield.)
A centaur's show of strength turns many would-be Gruul raiders into Selesnyan zealots.
Blossom (When this creature dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.)
2/2
Prevent all combat damage that would be dealt this turn.
Awaken 2 —
(If you cast this spell for 
, also put two +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Awaken 2 —




Overcharge 
(You may cast this spell for its overcharge cost. If you do, skip your next untap step.)


3/3
Creatures you control get +2/+2 and gain trample until end of turn.
Overcharge

(You may cast this spell for its overcharge cost. If you do, skip your next untap step.)
Overcharge



Search your library for a creature card, reveal it, and put it into your hand. Then, shuffle your library.
Overcharge
(You may cast this spell for its overcharge cost. If you do, skip your next untap step.)
Overcharge

Deep freeze — Simian Smasher has trample as long as you control three or more nonland snow permanents.
4/4

• Put a +1/+1 counter on target creature.
• Put three spore counters on target creature.
1/1
Germinate (This enters the battlefield with a spore counter on it. At the beginning of your upkeep, put a spore counter on it.)
Remove three spore counters from Thallid Mightsower: Target creature gets +3/+3 until end of turn.
Remove three spore counters from Thallid Mightsower: Target creature gets +3/+3 until end of turn.
3/3
When Underwood Beastcaller enters the battlefield, excavate 5 for a creature. (Reveal cards from the top of your library until you reveal a creature card or five cards, whichever comes first. Then add a creature card revealed this way to your hand and put the rest on the bottom of your library.)
1/1
Defender (This creature can't attack.)
At the beginning of your upkeep, you gain X life, where X is the number of tapped permanents you control.
At the beginning of your upkeep, you gain X life, where X is the number of tapped permanents you control.
2/7
Go to section: Colourless (4) White (26) Blue (21) Black (21) Red (20) Green (18) Multicolour (30) Hybrid (1) Artifact (11)
Show rarities: C U R
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