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Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
At the beginning of your upkeep, if Zarya doesn't have three power counters on it, put a power counter on it.
![]() ![]() ![]() ![]() ![]() 3/3
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Frigid Grasp deals 3 damage to target creature and you gain 3 life. If
![]() "Dark things lurk in the Filinea marsh. I fear the worst."
- Anhavan Scout, last report |
Deathtouch, defender
At the beginning of your upkeep, put a +1/+1 counter on Festering Colony. When Festering Colony dies, put X 1/1 green Hornet creature tokens with flying and deathtouch onto the battlefield, where X is its toughness. 0/1
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Target creature you control gains flying until end of turn. At the beginning of the next end step, sacrifice it. If you do, that creature deals damage equal to its power to each creature and each player.
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Ensnare
![]() ![]() ![]() Target creature gets -3/-3 until end of turn. |
Overcharge
![]() 3/1
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Lifelink
Infuse ![]() ![]() ![]() 1/1
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Spellcharge (Whenever you cast an instant or sorcery spell, you may pay
![]() Remove a +1/+1 counter from Skyseeker Sage: You gain 2 life. 1/1
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Deep freeze — Costs
![]() Counter target spell. |
You gain 5 life.
Rummage ![]() ![]() |
Bloodied — At the beginning of your end step, if Tomb Hunter dealt damage to a player this turn, return target creature card from your graveyard to your hand.
2/4
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Target creative gets +3/+3 until end of turn.
Recruit. (Reveal the top card of your library. If it shares a color with this card, put a 1/1 green Saproling creature token onto the battlefield.) A centaur's show of strength turns many would-be Gruul raiders into Selesnyan zealots.
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Defender (This creature can't attack.)
At the beginning of your upkeep, you gain X life, where X is the number of tapped permanents you control. 2/7
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Trample
Gatekeeper Troll enters the battlefield tapped. Overcharge ![]() ![]() 4/4
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Zarya
(rare)
Frigid Grasp
(uncommon)
Festering Colony
(uncommon)
Fireworks
(uncommon)
Bimutonous Oil
(common)
Rurnwillow Bushwhacker
(common)
Goldhollow Sanctifier
(common)
Skyseeker Sage
(common)
On Ice
(common)
Queen's Grace
(common)
Tomb Hunter
(common)
Inspiring Might
(common)
Vine Gate
(common)
Gatekeeper Troll
(common)
Forest
(basic)