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Recent updates to Cards With No Home: (Generated at 2024-05-15 02:20:31)
An Idea I had for a Lovecraftian style monstrosity. Needs work.
Wow. Yes, interesting. My guess is that it's a smidgen too good: it's a Llanowar Elves that can't be burned. Although comparing Llanowar Elves with Birds of Paradise... You're right, I'm startled I've not seen it at least discussed.
This seems so obviously a nice one-drop for green, I wonder why it's not been printed? It must have been discussed. Whether it just didn't find a place between rampant growth, llanowar elves and Nature's Lore?
It seems balanced with Nature's Lore (costs 1 net mana), and with llanowar/arbor elves (your mana can't be taken away, but you don't get a creature). But better in decks that care about forests. Is playing three-drop on turn two too nice if your opponent can't interfere? Or is it just too boring?
Yeah, you're right, it needs to see play to see when it's fun, and then be costed for that niche.
Changed the cost... again. This needs to be playtested, I guess.
You're right, that's a much fairer cost, but now it's not that attractive, because once you're at five mana, accelerating further is more niche. It's hard to get a balance.
Changed the cost... though it looks so gross now. :(
If this were ever used in a set, there would be a version for each color. Would the green version be allowed to be cheaper?
Intriguing...
Thanks to Darkheart's comments on Daimon's Resurrection, I realised that this is a great illustration of the Peculiar Distortion principle. Kill a creature? Black. Reanimate a creature? Black. Gain control of a creature? Blue!
Dream's Grip entwined seems like a nice simple Twiddle variant that should be printed in this most straightforward form somewhere. Toils of Night and Day was the more expensive form.
Haha, okay. I feel like there should be one that turns allies into slivers, too, but that's not as good of a joke.
Why not go all out & make it as they are the three 'main' ally colours
Hahaha! So do I :)
It's not actually a Kodama's Reach / Exploding Vegetables. It's two lands, yes, but the card itself is one of them; it's only digging out one land. It's more like Farseeker Elf or Kor Cartographer. Or on the "land that gives you two mana" front, it's like Izzet Boilerworks and friends.
Given that green gets this ability more than other colours, I think the Cartographer's cost is about what nongreen should pay. So I think requiring is okay, if it's from other lands. Which means either , or and ETBT.
Alternatively, "As long as ~ is untapped", might make a cleaner card. Personally, I think the card is too strong, though. You've got to remember, that most cards that search through your library for a land set you back a card when you cast them. On Round three, you play this land and get something better than Kodama's Reach in mono-blue, since it put both lands directly onto the battlefield without using a spell in the process. I would suggest, at the very least, raising the cost to , but suspect that it would only be fair at , when it is officially past the cost of Explosive Vegetation. It may seem sad that you're nerfing this card, but trust me... I would run 4x the nerfed version of this card in every mono-blue deck I played. The ability to turn one land into two lands, without wasting any slots in my deck is phenominal.
To prevent it paying for its own ability, you could reword it to read:
: Add to your mana pool.
, : Search your library for an Island card and put it onto the battlefield tapped. Use this ability only if Alluvial Wash entered the battlefield this turn.
So, is this too good? Particularly since it can pay for its own cost?
Because I find this funny.
Changed colors.
Ah, sorry. Yes, I assumed you were trying to solve the "remember which mode" problem -- if you're trying to solve "let it be an instant so entwine works as normal" and not about the memory issues I agree it's definitely a good way.
FWIW, I nearly had "Entwine {any colour apart from green}" :)