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Mechanics | Skeleton | Set Brainstorming Notes

Showing 4 of 4 Blue cards

Go to section: White (2) Blue (4) Black (6) Red (3) Green (3) Land (4)

Show rarities: C U

 C 
Sorcery
Draw a card.
Predict {2}{b} ({2}{b}: Exile this from your hand until end of turn.)
When you predict Configure, look at the top card of your library. You may put that card into your graveyard.
 U 
Instant
Move any number of counters from among creatures onto target creature you control.
Predict {3}{g} ({g}: Exile this from your hand until end of turn.)
As long as Future of Growth is predicted, creatures you own enter the battlefield with an additional +1/+1 counter on them.
 U 
Instant
Counter target noncreature spell unless its owner pays {2}.
Predict {3}{w} ({3}{w}: Exile this from your hand until end of turn.)
As long as Hindering Vow is predicted, noncreature spells cost {1} more to cast.
 C 
Sorcery
Draw two cards.
Predict {3}{g} ({3}{g}: Exile this from your hand until end of turn.)
As long as Read the Pattern is predicted, whenever an opponent draws a card outside of his or her draw step, you may draw a card.

Go to section: White (2) Blue (4) Black (6) Red (3) Green (3) Land (4)

Show rarities: C U


Concept: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton | Set Brainstorming Notes