Concept: Virtual Booster
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Mechanics | Skeleton | Set Brainstorming Notes |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Draw a card.
Predict (: Exile this from your hand until end of turn.) When you predict Configure, look at the top card of your library. You may put that card into your graveyard. |
Haste
, Sacrifice a permanent: Each opponent sacrifices a permanent that share a card type with the permanent you sacrificed. Dwarves have their own definition of "fair."
2/4
|
Move any number of counters from among creatures onto target creature you control.
Predict (: Exile this from your hand until end of turn.) As long as Future of Growth is predicted, creatures you own enter the battlefield with an additional +1/+1 counter on them. |
, : Put a 1/1 blue Bird creature token with flying onto the battlefield. That token fights target creature.
0/2
|
Kicker
Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. If Mental Takeover was kicked, put a land card from that player's hand onto the battlefield under your control. |
, : Return target artifact or enchantment card with converted mana cost 1 or less from your graveyard to your hand.
There is no waste, only art waiting to be remade.
1/2
|
When you unearth Priest of Vengeance, you may destroy target artifact.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 2/2
|
When Everglade Lurker is exiled from anywhere, draw a card.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 2/5
|
When Swamp Pests enters the battlefield, if it was unearthed, put a +1/+1 counter on target creature.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 1/1
|
No more commons
|
Draw a card.
Predict (: Exile this from your hand until end of turn.) When you predict Configure, look at the top card of your library. You may put that card into your graveyard. |
Draw two cards.
Predict (: Exile this from your hand until end of turn.) As long as Read the Pattern is predicted, whenever an opponent draws a card outside of his or her draw step, you may draw a card. |
Kicker (You may pay an additional as you cast this spell.)
When Bleachwood Ambassador enters the battlefield, if it was kicked, put a 1/1 white Soldier creature token onto the battlefield. 1/1
|
Kicker (You may pay an additional as you cast this spell.)
Reach When Sheltering Treant enters the battlefield, if it was kicked, put two 1/1 blue Bird creature tokens with flying onto the battlefield. 2/4
|
When you unearth Grave Banisher, destroy target enchantment.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 1/2
|
Configure
(common, foil)
Dwarven Arbiter
(rare)
Future of Growth
(uncommon)
Elvish Falconer
(uncommon)
Mental Takeover
(uncommon)
Scrap Collector
(common)
Priest of Vengeance
(common)
Everglade Lurker
(common)
Swamp Pests
(common)
Configure
(common)
Read the Pattern
(common)
Bleachwood Ambassador
(common)
Sheltering Treant
(common)
Grave Banisher
(common)