Concept: Virtual Booster

Concept: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton | Set Brainstorming Notes
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Dwarf Advisor
Haste
{w}{b}, {q} Sacrifice a permanent: Each opponent sacrifices a permanent that share a card type with the permanent you sacrificed.
Dwarves have their own definition of "fair."
2/4
 U 
Creature – Elf Warrior
{u}{r}, {t}: Put a 1/1 blue Bird creature token with flying onto the battlefield. That token fights target creature.
0/2
 U 
Instant
Kicker {r}{w}
Target opponent sacrifices a creature. If Soul Immolation was kicked, Soul Immolation deals 3 damage to that player and you gain 3 life.
 U 
Instant
Counter target noncreature spell unless its owner pays {2}.
Predict {3}{w} ({3}{w}: Exile this from your hand until end of turn.)
As long as Hindering Vow is predicted, noncreature spells cost {1} more to cast.
 
 
No more commons
 C 
Creature – Elf Advisor
Kicker {w} (You may pay an additional {w} as you cast this spell.)
When Bleachwood Ambassador enters the battlefield, if it was kicked, put a 1/1 white Soldier creature token onto the battlefield.
1/1
 C 
Creature – Treefolk
Kicker {1}{u} (You may pay an additional {1}{u} as you cast this spell.)
Reach
When Sheltering Treant enters the battlefield, if it was kicked, put two 1/1 blue Bird creature tokens with flying onto the battlefield.
2/4
 C 
Creature – Dwarf Artificer
{w}{u}, {q}: Return target artifact or enchantment card with converted mana cost 1 or less from your graveyard to your hand.
There is no waste, only art waiting to be remade.
1/2
 C 
Sorcery
Draw a card.
Predict {2}{b} ({2}{b}: Exile this from your hand until end of turn.)
When you predict Configure, look at the top card of your library. You may put that card into your graveyard.
 C 
Sorcery
Draw two cards.
Predict {3}{g} ({3}{g}: Exile this from your hand until end of turn.)
As long as Read the Pattern is predicted, whenever an opponent draws a card outside of his or her draw step, you may draw a card.
 C 
Creature – Insect
When Swamp Pests enters the battlefield, if it was unearthed, put a +1/+1 counter on target creature.
Unearth {1}{g} ({1}{g}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
1/1
 C 
Creature – Squid
When Everglade Lurker is exiled from anywhere, draw a card.
Unearth {4}{u} ({4}{u}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
2/5
 C 
Creature – Human Cleric
When you unearth Priest of Vengeance, you may destroy target artifact.
Unearth {1}{r} ({1}{r}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
2/2
 C 
Creature – Human Cleric
When you unearth Grave Banisher, destroy target enchantment.
Unearth {1}{w} ({1}{w}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
1/2
 
 
No more commons

Dwarven Arbiter (rare)
Elvish Falconer (uncommon)
Soul Immolation (uncommon)
Hindering Vow (uncommon)
Bleachwood Ambassador (common)
Sheltering Treant (common)
Scrap Collector (common)
Configure (common)
Read the Pattern (common)
Swamp Pests (common)
Everglade Lurker (common)
Priest of Vengeance (common)
Grave Banisher (common)