![Assorted] Enchantments
![Assorted] Enchantments: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Showing 14 of 14 Hybrid cards
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When this enchantment enters, create a 2/2 blue Bird creature token with flying.
Creatures with flying you control get +1/+1 and have vigilance.
Creatures with flying you control get +1/+1 and have vigilance.
When Propaganda Campaign enters the battlefield, investigate. When you do, detain any number of target suspected creatures.


, Sacrifice Propaganda Campaign: Exile all detained creatures.
Forecast —
, Reveal Propaganda Campaign from your hand: Suspect target creature.



Forecast —


When this enchantment enters, create a 2/3 red Demon Berserker creature token with menace.

: Level 2
At the beginning of your second main phase, if you attacked this turn, add
and lose 2 life.


: Level 3
Whenever one or more creatures you control attack, draw a card and you lose 1 life.


At the beginning of your second main phase, if you attacked this turn, add





Whenever one or more creatures you control attack, draw a card and you lose 1 life.
When this Case enters the battlefield, create two Blood tokens.
To solve — You have discarded three or more cards this turn. (If unsolved, solve at the beginning of your end step.)
Solved —
, Sacrifice this Case: Create three Blood tokens. They become 2/2 black and red Horror creatures with haste in addition to their other types.
To solve — You have discarded three or more cards this turn. (If unsolved, solve at the beginning of your end step.)
Solved —


When this Class enters, target creature you control deals damage equal to its power to target creature you don't control.

: Level 2
When this Class becomes level 2, target creature gets +4/+2 and gains trample until end of turn.


: Level 3
Whenever a creature dies, if it has been dealt damage by a source you control this turn, create a Blood token, a Food token and a Treasure token.


When this Class becomes level 2, target creature gets +4/+2 and gains trample until end of turn.



Whenever a creature dies, if it has been dealt damage by a source you control this turn, create a Blood token, a Food token and a Treasure token.
Whenever a creature you control enters, you gain 1 life.

: Level 2
Create three 1/1 green and white Citizen creature tokens.


: Level 3
Creatures you control get +2/+2.


Create three 1/1 green and white Citizen creature tokens.



Creatures you control get +2/+2.
This creature's power and toughness are each equal to the number of multicolored permanents you control.
*/*
Whenever you cast an instant or sorcery spell, put a number of charge counters on Aether Resonance eual to that spells mana value.
At the beginning of your upkeep, you may remove thirty charge counters from Aether Resonance. If you do, you win the game.
At the beginning of your upkeep, you may remove thirty charge counters from Aether Resonance. If you do, you win the game.
When Rise of the Noggles enters the battlefield, pay 
. When you do, create X 2/2 blue and red Noggle Rogue creature tokens.
: Target creature can't block blue and/or red creatures this turn.



If any source would deal 1 or more damage to a permanent or player, it deals 2 damage to that permanent or player instead.
3/1
Patronage 
and/or 
(You may pay the additional patronage cost. If you do this enters the battlefield paired with a 1/1 Spawn token.)
As long as Shardform Mentor is paired with a creature both creatures get +1/+1 and have double strike.




As long as Shardform Mentor is paired with a creature both creatures get +1/+1 and have double strike.
1/1
When this creature enters, mill four cards, then return an artifact card from your graveyard to your hand.
Equipment's you control have For Mirrodin!
Equipment's you control have For Mirrodin!
3/3
Whenever a creature with mana value 2 or less enters the battlefield under your control, you may discard a card. If you do, draw a card.
3/2
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![Assorted] Enchantments: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Whenever a stun counter is removed from a creature an opponent controls, scry 1.
At the beginning of your end step, you gain 1 life and draw a card.
2024-09-18 07:28:31 by SecretInfiltrator