![Assorted] Enchantments
![Assorted] Enchantments: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Showing 37 of 37 Green cards
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(If you control more than one world permanent, sacrifice one.)
When Age of Savagery enters the battlefield or leaves the battlefield, create a 3/3 green Beast creature token.
When Age of Savagery enters the battlefield or leaves the battlefield, create a 3/3 green Beast creature token.
Enchant creature
Each creature you control that is enchanted or haunted gets +2/+2 and has reach.
Haunt (When this permanent is buried, exile it haunting target creature.)
Each creature you control that is enchanted or haunted gets +2/+2 and has reach.
Haunt (When this permanent is buried, exile it haunting target creature.)
Enchant creature
Whenever enchanted creature attacks, create a Food token.
When enchanted creature dies, create three Food tokens.
Whenever enchanted creature attacks, create a Food token.
When enchanted creature dies, create three Food tokens.
This creature's power and toughness are equal to the number of Foods you control.
Enchantments you control are Food artifacts in addition to their other types and have "
,
, Sacrifice this Food: You gain 3 life."
Whenever you sacrifice a Food, this creature gains hexproof and indestructible until end of turn.
Enchantments you control are Food artifacts in addition to their other types and have "


Whenever you sacrifice a Food, this creature gains hexproof and indestructible until end of turn.
*/*
Bestow
(If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Enchanted creature gets +1/+1.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Enchanted creature gets +1/+1.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
1/1
Enchant creature you control
When Cartouche of Hunger enters the battlefield, destroy target noncreature, non-Cartouche permanent.
Enchanted creature gets +1/+1 and has vigilance and reach.
When Cartouche of Hunger enters the battlefield, destroy target noncreature, non-Cartouche permanent.
Enchanted creature gets +1/+1 and has vigilance and reach.
When this Shrine enters, put a +1/+1 counter on target creature you control. Untap it.

, Sacrifice this Shrine:Put a +1/+1 counter and a vigilance counter on target creature you control. Untap it. It gets +X/+X until end of turn, where X is the number of Shrines you control.


Enchant creature
When this Aura enters, put a -1/-1 counter on a creature you control.
Enchanted creature gets +4/+4.
When this Aura enters, put a -1/-1 counter on a creature you control.
Enchanted creature gets +4/+4.
Enchant land
Enchanted land is a 3/4 Elemental creature. It's still a land.
As long as enchanted land is a Plains, it has lifelink.
As long as enchanted land is a Mountain, it has trample.
Enchanted land is a 3/4 Elemental creature. It's still a land.
As long as enchanted land is a Plains, it has lifelink.
As long as enchanted land is a Mountain, it has trample.
When this creature enters, manifest dread.
Once each turn, you may reveal a face-down permanent you control. If you reveal a land card this way, turn that permanent face up. Do this only as a sorcery.
Once each turn, you may reveal a face-down permanent you control. If you reveal a land card this way, turn that permanent face up. Do this only as a sorcery.
2/5
Whenever a land enters the battlefield under your control, create a Food token.
At the beginning of your end step, if you gained 3 or more life this turn, put a +1/+1 counter on target creature.
At the beginning of your end step, if you gained 3 or more life this turn, put a +1/+1 counter on target creature.
Forests you control are 2/2 green Elemental creature's in addition to their other colors and types.
Sacrifice Gaea's Uprising: Return up to three target land cards from your graveyard to your hand.
Sacrifice Gaea's Uprising: Return up to three target land cards from your graveyard to your hand.
At the beginning of combat on your turn, choose up to one target creature you control. Until end of turn, that creature gets +2/+2 and gains trample and vigilance.
3/3
Bestow 
(If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Whenever God-Favored Hydra or enchanted creature is bestowed Aura, put a +1/+1 counter on both.
Enchanted creature gets +3/+3.


Whenever God-Favored Hydra or enchanted creature is bestowed Aura, put a +1/+1 counter on both.
Enchanted creature gets +3/+3.
3/3
Flash (You may cast this spell any time you could cast an instant.)
When this enchantment enters, create a 4/4 green Beast creature token.

, Sacrifice this enchantment: Target creature you control fights target creature an opponent controls.
When this enchantment enters, create a 4/4 green Beast creature token.


Enchant permanent
When enchanted permanent is put into a graveyard from the battlefield, draw two cards.
When enchanted permanent is put into a graveyard from the battlefield, draw two cards.
Enchant creature
Enchanted creature gets +1/+1.
[Vestige]
Enchanted creature gets +1/+1.
[Vestige]
Enchant creature
Enchanted creature gets +1/+1 and has reach and afterlife 1.
Enchanted creature gets +1/+1 and has reach and afterlife 1.
At the beginning of your upkeep, choose one that hasn't been chosen —
• Bear Cub
• Forest Bear
• Runeclaw Bear
Then you may reveal a card with the chosen name you own from outside the game, and put it into your hand.
• Bear Cub
• Forest Bear
• Runeclaw Bear
Then you may reveal a card with the chosen name you own from outside the game, and put it into your hand.
Cumulative upkeep
(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Remove an age counter from Promised Strength: Target creature gets +X/+X until end of turn, where X is th number of age counters on Promised Strength.

Remove an age counter from Promised Strength: Target creature gets +X/+X until end of turn, where X is th number of age counters on Promised Strength.
At the beginning of your upkeep, exile target artifact or creature card from a graveyard. If you do, create a 1/1 green Saproling creature token. Otherwise, sacrifice Rise from the Rot.
When Rotfarm Cultivation enters the battlefield, create a 1/1 green Saproling creature token.
Saprolings you control get +1/+1.
Saprolings you control get +1/+1.
When Rotfarm Surplus enters the battlefield, create a 1/1 green Saproling creature token.
, Sacrifice Rotfarm Surplus: You gain 3 life.

Enchant creature
At the beginning of each player's upkeep, if that player controls a creature with power greater than each creature each other player controls, that player gains control of enchanted creature and enchanted creature gains haste.
At the beginning of each player's upkeep, if that player controls a creature with power greater than each creature each other player controls, that player gains control of enchanted creature and enchanted creature gains haste.
Whenever a Beast you control deals combat damage to an opponent, create a 1/1 green Insect creature token.
Whenever an Insect you control deals combat damage to an opponent, you may return target Beast card from your graveyard to your hand.
Whenever an Insect you control deals combat damage to an opponent, you may return target Beast card from your graveyard to your hand.
Whenever you cast a spell with kicker unkicked, create a tapped Treasure token.
Bottled the perfume is prized among metropolitan druids for its subtle hints at potential bloom.
Enchant creature
When Shape of the Ursoth enters the battlefield, put three +1/+1 counters on enchanted creature.
Enchanted creature loses all abilities and is a green Bear Beast with base power and toughness 2/2.
When Shape of the Ursoth enters the battlefield, put three +1/+1 counters on enchanted creature.
Enchanted creature loses all abilities and is a green Bear Beast with base power and toughness 2/2.
Enchant permanent
Enchanted permanent is a 4/4 green Beast creature.
Enchanted permanent is a 4/4 green Beast creature.
Whenever an opponent draws a card, create a 0/1 green Plant creature token.
When Transformation of Emrakul enters the battlefield, look at target player's hand, then name a nonland permanent card.
If a permanent with the chosen name would enter the battlefield, its controller exiles it instead and creates a 3/2 colorless Eldrazi Horror creature token.
If a permanent with the chosen name would enter the battlefield, its controller exiles it instead and creates a 3/2 colorless Eldrazi Horror creature token.
Enchant creature
When Transfusion enters the battlefield, put X +1/+1 counters on enchanted creature.
Remove a +1/+1 counter from enchanted creature: Add
to your mana pool.
When Transfusion enters the battlefield, put X +1/+1 counters on enchanted creature.
Remove a +1/+1 counter from enchanted creature: Add

Patronage 

(You may pay the additional patronage cost. If you do this enters the battlefield paired with a 1/1 Spawn token.)
As long as Ursine Guardian is paired with a creature both creatures get +2/+2 and have trample.



As long as Ursine Guardian is paired with a creature both creatures get +2/+2 and have trample.
2/2
When this creature dies, create two 3/3 green Ooze creature tokens.
6/6
When Wolves' Feast enters, create three Food tokens.
, Sacrifice a Food: Target creature gets +2/+2 until end of turn. Activate only as a sorcery and only once each turn.
Spectacle
(You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)

Spectacle


Enchant creature
Creatures enchanted or blessed by Words of Instinct get +2/+2 and have vigilance.

: Spread the word. (Note enchanted creature's name. This enchantment stops being an Aura and blesses each creature with that name you control.)
Creatures enchanted or blessed by Words of Instinct get +2/+2 and have vigilance.


Shroud (This creature can't be the target of spells or abilities.)
At the beginning of each player's upkeep, that player chooses a creature they control. That creature explores.
At the beginning of each player's upkeep, that player chooses a creature they control. That creature explores.
Go to section: White (62) Blue (48) Black (41) Red (49) Green (37) Multicolour (81) Hybrid (14) Split (3) Land (3)
Show rarities: C U R
![Assorted] Enchantments: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Enchanted creature gets +1/+1. It can block an additional creature each combat and has menace.
last 2020-10-19 12:12:58 by SecretInfiltrator