![Assorted] Enchantments: Virtual Booster

![Assorted] Enchantments: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Enchantment
When Inevitable Impetus enters the battlefield, put a +1/+1 counter on target creature you control.
Whenever one or more creatures with a +1/+1 counter on them you control attack, you gain that much life.
 
 R 
Enchantment
When Rise of the Noggles enters the battlefield, pay {x}{x}. When you do, create X 2/2 blue and red Noggle Rogue creature tokens.
{u/r}: Target creature can't block blue and/or red creatures this turn.
 U 
Enchantment Creature – Giant Warrior
At the beginning of combat on your turn, choose up to one target creature you control. Until end of turn, that creature gets +2/+2 and gains trample and vigilance.
3/3
 U 
Enchantment
Shroud (This creature can't be the target of spells or abilities.)
Whenever a player draws a card, this enchantment deals 1 damage to them.
{2/r}, Discard a card: Draw a card. Any player may activate this ability.
 U 
Enchantment Creature – Spirit
When Stalwart Ancestor enters the battlefield, you may put a +1/+1 counter on target creature.
Creatures you control with +1/+1 counters on them have vigilance.
1/1
 C 
Enchantment – Omen
Flash
When Omen of Destiny enters the battlefield, exile the top two cards of your library. You may play them this turn.
{r}{g}, Sacrifice Omen of Destiny: Scry 2.
"My time will come, when the stars align as I know they will"
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 and has reach and afterlife 1.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature can’t attack or block.
{4}{w}: Exile enchanted creature. Create a Food token. (It’s an artifact with “{2}, {t}, Sacrifice this artifact: You gain 3 life.”)
 C 
Enchantment – Aura
Enchant permanent
Whenever a permanent that shares a card type with enchanted permanent enters the battlefield, you gain 1 life.
 C 
Enchantment
Creatures you control get +1/+0.
At the beginning of your upkeep, sacrifice Gift of Ire. If you do, exile the top card of your library. You may play it this turn.
 C 
Enchantment Creature – Illusion Rogue
Changeling
Shadow
Whenever this creature deals combat damage to an opponent, draw a card, then discard a card.
1/1
 C 
World Enchantment – Era
(If you control more than one world permanent, sacrifice one.)
When Age of Savagery enters the battlefield or leaves the battlefield, create a 3/3 green Beast creature token.
 C 
Enchantment Creature – Elemental Cleric
Protection from Auras you don't control
3/2
 C 
Enchantment – Aura
Enchant creature
Sacrifice a creature: Put a shield counter on enchanted creature. Remove a counter from it at the beginning of the next end step.
Forest
 
 B 
Basic Land – Forest

Inevitable Impetus (common, foil)
Rise of the Noggles (rare)
Gleamveldt Goliath (uncommon)
Mind Embers (uncommon)
Stalwart Ancestor (uncommon)
Omen of Destiny (common)
Otherworld Grasp (common)
Rein in the Cattle (common)
Light's Presence (common)
Gift of Ire (common)
Mistthief (common)
Age of Savagery (common)
Forbidding Essentialist (common)
Desperate Arrangement (common)
Forest (basic)