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Showing 50 of 98 Hybrid cards
Go to section: Multicolour (118) Hybrid (98)
Show rarities: C U R
Choose one —
• Mill four cards. Return an artifact or enchantment card milled this way to your hand.
• Return target artifact or enchantment to its owner's hand. Your opponents can' cast spells with the same name as that permanent until your next turn.
• Mill four cards. Return an artifact or enchantment card milled this way to your hand.
• Return target artifact or enchantment to its owner's hand. Your opponents can' cast spells with the same name as that permanent until your next turn.
Flying, vigilance
, Sacrifice Faewing Hawk: Draw a card.

1/1
Target creature gets -3/+3 until end of turn.
Draw a card.
Draw a card.
Vigilance
Whenever this creature attacks, tap target nonland permanent an opponent controls.
Whenever this creature attacks, tap target nonland permanent an opponent controls.
3/4
Flying, vigilance
At the beginning of your end step, if two or more creatures have entered under your control this turn, create a 1/1 white and blue Bird creature token with flying and vigilance.
At the beginning of your end step, if two or more creatures have entered under your control this turn, create a 1/1 white and blue Bird creature token with flying and vigilance.
1/3
Exile target nonland permanent unless its controller returns a land they control to its owner's hand.
Vigilance (Attacking doesn't cause this creature to tap.)
Ward
(Whenever this becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Ward


6/5
Flying
At the beginning of each end step, if you gained 3 or more life this turn, draw a card.
At the beginning of each end step, if you gained 3 or more life this turn, draw a card.
2/3
Flying, vigilance
4/4
If you would create a token named Aven Initiate or Unwavering Initiate, create two of those tokens instead.
Whenever you attack with three or more token creatures, draw a card.
Whenever you attack with three or more token creatures, draw a card.
After the Hours some annointed not converted in the lazothep process remained. They gathered and formed a new crop like no one has seen before.
2/4
Stoic Dungeoner gets +1/+1 as long as it is untapped.
2/3
Multikicker 
Tap target creature, then put a stun counter on a tapped creature for each time this spell was kicked.


Tap target creature, then put a stun counter on a tapped creature for each time this spell was kicked.
Turn target nonland permanent face down. (It's a 2/2 colorless creature with no abilities while face-down.)
Flying
1/4
Return target artifact or enchantment to its owner's hand.
Choose one —
• Return target creature you control to its owner's hand.
• Target creature gains flying until end of turn.
• Return target creature you control to its owner's hand.
• Target creature gains flying until end of turn.
Each Blood you control is a Clue in addition to its other types and has "
, Sacrifice this artifact: Draw a card."

1/3
Draw two cards, then discard two cards. You lose 2 life.
As an additional cost to cast Brine Rite, sacrifice a creature.
Counter target creature spell.
Counter target creature spell.
The fresh water of the mountain spring and forest stream give rise to life. The brine though wilts even what is not yet born.
Flying
When Buzzing Shreek dies, target player mills two cards.
When Buzzing Shreek dies, target player mills two cards.
1/1
Flying
When Coin Snatcher enters the battlefield, create a Treasure token.
When Coin Snatcher enters the battlefield, create a Treasure token.
1/2
Exchange the counters of two target creatures.
Draw a card.
Draw a card.
When Cybus Employee dies, return it to the battlefield face down. It’s a 2/2 Cyberman artifact creature.
1/1
Menace
Whenever Shadowmoor Infiltrator deals combat damage to a player, draw a card.
Whenever Shadowmoor Infiltrator deals combat damage to a player, draw a card.
2/3
As long as you have more cards in hand than an opponent, Shadowstalker can't be blocked.
1/1
Flying
Shreek Hatchling can't block.
Shreek Hatchling can't block.
1/2
Choose one —
• Create a 5/5 blue and black Dragon creature token with flying.
• Surveil 3. Draw three cards. You lose 3 life.
• Create a 5/5 blue and black Dragon creature token with flying.
• Surveil 3. Draw three cards. You lose 3 life.
Create a 1/1 blue and black Zombie Wizard creature token, then draw a card and lose 1 life.
Morbid – At the beginning of your end step, if a creature died this turn, you may pay
. If you do, return Study of Necromancy from your graveyard to your hand.
Morbid – At the beginning of your end step, if a creature died this turn, you may pay


Counter target spell unless its controller pays 5 life.
"You go what you wanted.
But you lost what you had."
But you lost what you had."
Draw a card unless any opponent discards a card. Repeat this process two more times.
Some find inspiration in the words of the Undying. Others find madness.
1/1
Flash
Flying
When Transformed Chronicler enters the battlefield, return up to one target card that that was milled this turn from a graveyard to its owner's hand.
Flying
When Transformed Chronicler enters the battlefield, return up to one target card that that was milled this turn from a graveyard to its owner's hand.
1/1
Counter target spell unless its controller discards a card at random.




2/5
Target player buries the top X cards of their library, where X is there starting life total minus their current life total.
Destroy target artifact creature.
Cinder Vengeance deals damage to each opponent equal to the total amount of damage that sources under that player's control dealt this turn.
Target player discards two cards at random.
When Emberblood Fighter leaves the battlefield, it deals 3 damage to you, then create a 3/2 black and red Warrior creature token with "When this creature leaves the battlefield, it deals 3 damage to you."
3/2


2/2
Inflame deals 1 damage to any target that was dealt damage this turn.
Draw a card.
Draw a card.
Reveal the top card of your library, put it into your hand, then discard it.
Draw a card.
Draw a card.
As an additional cost to cast Perilous Raid discard a card.
Draw two cards. Perilous Raid deals 2 damage to you.
Draw two cards. Perilous Raid deals 2 damage to you.
Each player with seven or more cards in their graveyard loses 5 life.
This creature can't block.
7/2
[I] Create a 2/2 black Pirate creature token with menace.
[II] Raid of Pahr Harbor deals 3 damage to target opponent.
[III] Create two Treasure tokens.
[II] Raid of Pahr Harbor deals 3 damage to target opponent.
[III] Create two Treasure tokens.
Choose one —
• Target creature gets +2/+0 until end of turn.
• Each player discards a card.
• Players can't gain life this turn.
• Target creature gets +2/+0 until end of turn.
• Each player discards a card.
• Players can't gain life this turn.
Target opponent sacrifices two nonland permanents. If you lost no life this turn, you choose those permanents.
Destroy target creature unless its controller has Roast deal 4 damage to them.
Menace
Usual Suspect can't block.
Usual Suspect can't block.
Go to section: Multicolour (118) Hybrid (98)
Show rarities: C U R
![Assorted] Allies: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
2017-11-29 20:25:04 by SecretInfiltrator