Dreamscape

Dreamscape by Doombringer

255 cards in Multiverse

101 commons, 80 uncommons,
54 rares, 15 mythics, 5 basics

40 white, 41 blue, 40 black, 40 red,
40 green, 24 multicolour, 11 artifact, 19 land

38 comments total

A large custom card set with the goal of making the game feel alien and unknown again

Dreamscape: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Skeleton

This is version 1.8 of Dreamscape

You can find all details and updated version of the set at the main discussion thread: http://www.mtgsalvation.com/forums/creativity/custom-card-creation/custom-set-creation-and/570608-dms-dreamscape-254-254-undergoing-playtesting

This cardset will be edited entirely by my experimental Magic Set Editor 2 -> Magic Multiverse exporter. Allowing me to work completely in MSE2 while still allowing you all to comment on the set here.

Cardset comments (12)

The set creator would like to draw your attention to these comments:

On Dreamscape (reply):

Hi everyone I've made a bunch of changes to the commons which you can find on the Commons Visual Spoiler.

However I'm looking for feedback on the top and bottom 3 commons for each color in regards to limited.

Recently active cards: (all recent activity)

7 comments
last 2016-02-02 05:15:03 by Doombringer
6 comments
last 2016-01-27 16:19:33 by Icarii
7 comments
last 2016-01-27 01:03:29 by Doombringer
4 comments
last 2016-01-26 15:31:55 by Icarii
1 comment
2016-01-26 15:28:09 by Icarii

Recent comments: (all recent activity)
On Mindi, Child Dreamer:

Good call

On Mindi, Child Dreamer:

Mmm. The first ability should probably say "As Mindi enters the battlefield..." That should tie the two together and prevent Oblivion Ring+Boomerang style shenanigans.

On Mindi, Child Dreamer:

The best use of this in many cases is to ping her or feed her to a sac outlet with the trigger on the stack. Pretty vicious flavor.

On Dreamscape:

Hi everyone I've made a bunch of changes to the commons which you can find on the Commons Visual Spoiler.

However I'm looking for feedback on the top and bottom 3 commons for each color in regards to limited.

On Dreamscape:

I find it odd/funny that white cards have no mention of First strike. I also add to the sentiment of "Where are the Mori in Red?" Elemental tokens dont seem like enough.

On Knight of the New Age:

Maybe remove a counter from something to give it double strike until end of turn?

On Knight of the New Age:

I'm not super happy with this design, its supposed to mirror Knight of the Old Ways

On Deepmind Mori:

Circeus is correct here.

On Deepmind Mori:

Actually, Link, as far as Curiosity effects go, that's pretty rare. Pretty sure in this case it's got to do with Premonition.

On Deepmind Mori:

Because that's fairly standard practice these days.

(All recent activity)
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