Otaria Forever (Ideas): Recent Activity
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Recent updates to Otaria Forever (Ideas): (Generated at 2025-05-01 17:47:06)
agree with you, but my defence for now is that new keyword mechanics get treated differently to typical rules text when evaluating commons. in his recent DTW podcast on red flagging MaRo mentioned how 4 lines of rules text was a threshold for a flag, but reminder text was handled differently. I think the fact that the +1/+1 ability is a one-off means its simple enough, and honestly the truth of the matter is that this set is too complex to be considered a true WotC-style product. I'm aiming for it to a certain extent, but the inherent issues with counters means that its close to impossible to avoid board complexity.
Sorry. (The +1/+1) and (The growth counter) not
(The +1/+1) and (the growth) counter.
And yes, good work on avoiding mixing counter types. But this is still "At instant speed: Any creature I control has +1/+1 ueot, and any creature I control gets a growth counter, and that probably triggers a lot of other stuff" Quite complex for a common.
Ah! Vitenka, you mislead me! (also, I am a fool. Please ignore my ignorance.)
I feel like you might have misread the card, I haven't used +1/+1 counters anywhere in the set.
Hmm. Compare with Nylea's Presence. That was notable for not actually accelerating you at all and still costing
. See also Prophetic Prism, which is a Mana Cylix - it doesn't accelerate you - but it cantrips.
This is acceleration and cantrip, and therefore seems very strong. It does only produce colourless, but still. The only comparison I can think of is Explore, which is acceleration and cantrip, but only helps you play the lands you already had in hand. This does genuinely give an extra mana.
Accordingly, I suspect this will turn out to be extremely good indeed.
Hmm... this is an interesting quandry. I noticed that you're going for 'play a lot of counters, be rewarded' in this set, but I hadn't noticed multiple different counter types in the same set. In theory, that's considered bad form. In practice, you could always point to Timespiral block and say "It didn't seem that big a deal over there." I mean, Timespiral was confusing, but I don't think that was the straw that broke the camel's back.
Personally, I like the idea of 'counters tribal'. But only if it's a whole thing, and not if a few weird counters were popping up in common for no specific reason.
You get what I'm getting at? I guess what I'm saying is that if there's no reason why you couldn't use +1/+1 counters for everything, then why not use +1/+1 counters for everything? Or growth counters for that matter... I haven't really looked at the file... is there a reason why one must be used over the other? Besides power level issues that you could easily fix with altering casting costs to accommodate?
Would be cleaner if the +1/+1 and the growth counter had to go to the same target. Event then, it's probably a bit much for a NWO common.
Just feels like a good card to reprint. Originally from Odyssey, suits the flavor, helps the BG deck.
Nod to Diligent Farmhand.
where the links across factions are going to be more implicit i.e. thematic synergy, the links within the factions are going to be quite overt i.e. the card itself suggests that you go down this road. the convert & disciple cycles are clear examples of that, and there will be more to come.
this is obviously a very good fertile ground but it's not like fertile ground is the best card in the world or anything
might make a horizontal cycle of cantrip land auras, we'll see.
in this case, the thing it does that green cannot do is be processed, which is a mechanic only appearing in grixis colours. I like the idea of a recurring creature with process, and because I like phoenixes it was my first thought. might end up shifting to black, we'll see.
good point, maybe make it trigger on casting?
The only real problem I see with this card, is that it's pretty strong when combined with flicker effects (and bounce effects, by default.) Granted, there aren't many that target enchantments. But, you know, if this was a creature that cast Time Warp every time it entered the battlefield, I'm sure half the community would choke. I'm just saying that 'permanent with enter the battlefield ability' > 'sorcery'.