Otaria Forever (Ideas): Recent Activity
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Mechanics | Skeleton | Rundown | Colour Identities | Basic Storyline | scratchpad | exploratory |
Recent updates to Otaria Forever (Ideas): (Generated at 2025-05-01 21:24:16)
that's a good point actually, will see if it becomes too much of a headache during testing.
edited to make it
, you're right that this isn't good enough (amphin pathmage isn't stellar in M15 draft). would rather not make it a tap ability so he can target himself.
Iiinteresting. Looks alternately too bad and too good, which I guess makes it about right :)
Might be a bit fiddly to track if people don't have proper tokens: "those two pennies are growth counters and the die showing 3 is Armour tokens, not the other way around..."
Nice. That's a good draw to growth counter effects.
Hmm. Necrologia but charging you life at Greed rates rather than Necropotence rates. Plausibly fair then.
equipment tokens seems like it could be a thing. considered making the sacrifice mandatory the next time the equipped creature is damaged, but that makes a wordy card even wordier and i don't feel it needs to be at rare just yet.
this is meant to be one of those cards that draws you into a draft archetype
The comparison with Amphin Pathmage makes it clear that this is quite a bit worse though. The Amphin can be used every turn, while this only gets one shot. (Yes, process and symbiosis, but lots of your cards will be fighting for those growth counters.) And this still charges you
for the privilege, just one mana less than the Amphin does.
I think this is a fine growth-counter common (I suspect Amphin Pathmage is very strong as commons go), but the activation cost seems really high. Could it be "
and a counter", or "
and a counter"?