Otaria Forever (Ideas): Recent Activity
Otaria Forever (Ideas): Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Rundown | Colour Identities | Basic Storyline | scratchpad | exploratory |
Recent updates to Otaria Forever (Ideas): (Generated at 2025-05-01 21:22:33)
ah geez, i missed that. well now i feel a bit silly, although i will probably still use the labels i made because they make me feel more like a heaps-cool R&D guy
The Visual Spoiler (particularly the printable view) is intended to be usable for printing proxies. But I guess the playtest labels you're talking about might be better from a printer ink efficiency point of view :)
just figured out how to use the CSV multiverse spits out to make playtest labels in word. took longer than it should have for a few silly reasons, can share it with people if they'd appreciate it.
dropped from 3dmg to 2dmg, otherwise i just know it's ridiculous
wanted a mine layer, but can't add mine counters to lands or anything. this set will hopefully make 3-colour viable in some cases and lots of fixing in general, so having nonbasic hate in the board isn't a bad idea.
put it back, can tell this card is going to bug me. if i could cost it at 1.5B i would
thanks, you might be right about putting it in the second set as an ability word. we'll see
dropped this by
. possible that this makes the card too good; drawing 3 cards on turn 2 is very good. but it also costs 6 life. i don't know.
Yeah, that's a nice variation. Would make sense as a cycle, or going into the second set of a block where a mechanic gets experimented with.
experimenting with another way to use growth counters. don't think it differentiates itself enough to become a keyword, but i might make a small number of cards with it.
fits from a flavour & a mechanical perspective